A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Nov 19, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
BVH Tools for Unity
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
An awesome ray traced 3D renderer build in C# from scratch!
BVH Tools と併用して使うことで、 1つのAnimationClipをBVHファイルに変換することができる補助的なC#スクリプトです。
A tiny, fast 3D spatial partition for .NET using dynamic AABB tree (Also known as BVH) that you can trust to handle thousands of objects.
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