C++ Plugin for Unreal Engine
-
Updated
Jun 3, 2025 - C++
C++ Plugin for Unreal Engine
Third-person shooter sample project developed in Unreal Engine 5
Online third-person shooter developed in Unreal Engine 5
[EU5 Plugin] A fork of UnrealImGui which is an UE4 implementation of Dear ImGui library. This fork is ment to expose main ImGui functionality to Blueprint Visual Scripting.
This project comes from the course: "Unreal Engine 5 C++: Make Your Own Action Combat Game" by Luis Ramirez.
Turret AI plugin developed with Unreal Engine 5 (multiplayer ready)
Unreal Engine 5 FPP Combat Parkour Game - Diploma GameDev PJATK
A simple plugin that adds additionial blueprint switch statement nodes
Small utilities and tools for Unreal Engine 5 game development
An open source game launcher for Dasho Games titles and more!
💡 A game with simple Doors and Keys mechanics, made as training for Unreal 5
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
Plugin that adds two new nodes for looking up data tables by tag instead of row names
A game where you play as a wizard battling waves of enemies. Written in Unreal Engine 5
Unprofitable Startup is a business simulation game that aims to integrate the usage of neural networks with the gameplay mechanics of managing a company
This is my bachelor thesis. It is a media project. The idea was to create an application for mobile devices to integrate new technologies like virtual reality into classic schoolrooms. The app is split into two parts, the setup phase (2D mobile) and the live session (VR view).
First team project, multiplayer racing game
A Unreal Engine 5(.6) project that contains my plugins : "M3C" and "Spell Engine System", written in C++ but it´s all exposed to Blueprints, for easy game design and tunning stuff.
Add a description, image, and links to the blueprints-visual-scripting topic page so that developers can more easily learn about it.
To associate your repository with the blueprints-visual-scripting topic, visit your repo's landing page and select "manage topics."