Ray Tracing with WebGL and compute shaders
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Updated
Feb 26, 2020 - JavaScript
Ray Tracing with WebGL and compute shaders
A 2D & 3D rendering engine using OpenGL bindings.
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
Yet another ray tracer based on Blinn-Phong reflection model.
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