A tiling window manager for Windows 10 based on binary space partitioning
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Updated
Aug 6, 2021 - Rust
A tiling window manager for Windows 10 based on binary space partitioning
A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.
3D adaptive binary space partitioning and beyond
Use Unity ECS to generate dungeon with BSP.
GLOBE_3D: a real-time 3D Engine written in Ada
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
A Quake3Arena BSP and MAP file parser written in Java
A top-down roguelike action game built with C++ and SFML. Explore procedurally generated dungeons using Binary Space Partitioning (BSP), fight enemies, collect 3 keys, and defeat the boss to unlock the final treasure chest.
An experimental DOOM Node Builder, written in C++
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
A set of command line .NET Core programs and a library for interacting with the Binary Space Partition .bsp file format in the Source Engine created by Valve.
A project that uses the technique of "Subdividing" values in a data tree.
This is a mirror of https://gitlab.devau.co/theo/opengl-transparency to demonstrate 3D transparency with OpenGL (Dual Depth Peeling, Linked List OIT and more)
Java implementation of Binary Space Partitions
Unity tilemap editing tool. The tool uses BSP tree to generate completable dungeon floor layouts.
📐 Binary Space Partitions
Simple constructive solid geometry modeler application written with WebGL.
A demo of binary-space-partitioning collision detection using JS
An import lib for Quake 3's BSP files
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