Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
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Updated
Nov 5, 2025 - C++
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
Solve scrambled 2x2x2 Rubik’s Cubes in under a second using BFS
CIT-316 (Artificial Intelligence Sessional)
Implemented reinforcement learning algorithms, including Value-Iteration and Q-Learning, for a 2D grid world Markov Decision Process resembling a Pac-man game. Also applied the Mini-Max algorithm and common path-planning techniques such as A*, Dijkstra, and bidirectional search.
A browser game where pathfinding algorithms race against each other!
Solving 8-puzzle problem
A toy project where I play around with automatic solving of rubiks cubes using bidirectional breadth first search
Solutions to google foo.bar challenge.
A high-performance 3D maze simulation featuring 9 AI pathfinding algorithms, real-time OpenGL visualization, and multi-agent navigation.
a simple robot to hold butter to customer on table
Bidirectional BFS in Golang for fewest-hops paths (i.e. unweighted shortest paths)
Course by University of California San Diego on Algorithms on Graphs
Smart Vacuum Cleaner Agent
All solutions to the problems in the "Graph Theory I" study plan on LeetCode.
Porjects for Algorithmic Techniques for Artificial Intelligence
Visualizations of several most popular pathfinding algorithms (Dijkstra's algorithm, A* search etc.)
This is the repository for the paper "On the Impact of Direction-Selection in BAE*"
42 Algorithm project that solve n-puzzle
🚀 Dive into an interactive Pathfinding Visualizer! 🎯 Explore A*, Dijkstra, BFS, DFS, and more with dynamic visuals. Drag, drop, and design your grid, build mazes, and watch algorithms in action!
This is the repository for the paper "On Parallel External-Memory Bidirectional Search"
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