行为树编辑器
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Updated
Dec 7, 2024 - TypeScript
行为树编辑器
Unity DOTS Behavior-Tree implementation
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
A Character Editor made in the Godot Engine, will include many tools for NPC creation and packaging
Behavior trees for Godot 4 via Resources & GraphEdit
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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