a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
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Updated
Jul 14, 2024 - C++
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
Community plugins for SuperCollider
🔬 🔈 graph-based audio engine
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
My accurate Yamaha DX-7 clone. Programmed in Supercollider.
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
An audio engine for HTML5 based games and interactive websites
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
A realtime scripted modular audio engine for video games and musical applications.
Advanced 3D audio features for libGDX desktop users.
A powerful cross-platform audio engine, optimized for games.
a wrapper for LabSound(graph-based audio engine)
Audio engine for CUDA processing (Windows/Linux)
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