Cross-platform C++17 Runtime Reflection Library
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Updated
Sep 3, 2024 - C++
Cross-platform C++17 Runtime Reflection Library
Various plugins for the open source seismic interpretation system - OpendTect
R package CORElearn
Unreal Engine plugin for adding attributes without GAS
Attribute System is a flexible solution for managing gameplay attributes (health, mana, stamina, etc.) in Unreal Engine. It provides a component-based architecture for easy integration into any actor, with support for attribute modifications, regeneration, thresholds, and persistence.
A library for maintaining attribute buffers.
A Node.js native addon for managing file attributes on Windows, such as hidden, system, read-only, archive, compression, and indexing.
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