Planetary rendering engine and aerospace simulation tools
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Updated
Sep 21, 2024 - C++
Planetary rendering engine and aerospace simulation tools
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
3D scene with a model of the Solar System
OpenGL 4 PBR engine
Space-game oriented rendering engine
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
Bachelor thesis at FIT VUT
Bachelor Project: Dynamic cloud and atmospheric rendering
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
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