A game of checkers written using minmax algorithm and alpha-beta pruning.
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Updated
Oct 3, 2024 - Python
A game of checkers written using minmax algorithm and alpha-beta pruning.
An open-source checkers game with a computer-based AI, written with Python and Tkinter.
Minmax (minimax) algorithm with Alpha-Beta (𝛼−𝛽, ab) Pruning optimization for the Checkers (Draughts) game in Python 3. Same minimax algorithm works for chess, tic tac toe or similar games.
A gobang AI with Negamax and alpha beta pluning
The goal of this project was to make a User vs AI chess game, such that user makes whichever (legal) move they like and in turn, the AI performs the best move it can find. The game ends when either the user or the AI enters checkmate or stalemate state - or if you quit forcibly :)
Chess Engine Implementation using Minmax, Alpha-Beta Pruning, and Quiescence Search Algorithm.
A small app that uses websockets to play a game of chess vs two AI's
Invincible TicTacToe AI agent
I am interested in gobang,so I am going to use python to draw GUI and program a powerful AI to have fun! I will implement my idea by alpha-beta algorithm and alphago-zero algorithm.
Project for the MSc in Artificial Intelligence of the University of Bologna, academic year 2023/2024. Tablut Challenge from the Fundamentals of Artificial Intelligence and Knowledge Representation course
Apply AI algorithms to implement an smart game playing agent that can play Isolation game.
Othello Game (Also known as Reversi). It was created with the Minimax algorithm (Alpha-Beta pruning). Allows Human-AI, AI-AI, RandomPlayer-AI, RandomPlayer-Human interplay
🎲 Wrapper for the 6.034 alpha-beta search bot
Agent capable of playing Dynamic Connect-4 for ECSE-526: Artificial Intelligence at McGill University.
In this project, agents are designed for the classic version of Pacman, including ghosts. Mini-max, Alpha-Beta pruning, Expectimax techniques were used to implement multi-agent pacman adversarial search.
A chess AI that uses alpha-beta to find the best move
Artificial intelligence project supported by IMT Nord Europe 🤖
A game-playing agent capable of playing Five-in-a-Row (Gomoku) (AI)
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