A game of checkers written using minmax algorithm and alpha-beta pruning.
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Updated
Oct 3, 2024 - Python
A game of checkers written using minmax algorithm and alpha-beta pruning.
An open-source checkers game with a computer-based AI, written with Python and Tkinter.
Minmax (minimax) algorithm with Alpha-Beta (𝛼−𝛽, ab) Pruning optimization for the Checkers (Draughts) game in Python 3. Same minimax algorithm works for chess, tic tac toe or similar games.
Fastest Python draughts/checkers library — bitboards, 8 variants, alpha-beta engine, web UI. ~200x faster than pydraughts.
A gobang AI with Negamax and alpha beta pluning
Chess Engine Implementation using Minmax, Alpha-Beta Pruning, and Quiescence Search Algorithm.
The goal of this project was to make a User vs AI chess game, such that user makes whichever (legal) move they like and in turn, the AI performs the best move it can find. The game ends when either the user or the AI enters checkmate or stalemate state - or if you quit forcibly :)
A small app that uses websockets to play a game of chess vs two AI's
Invincible TicTacToe AI agent
Project for the MSc in Artificial Intelligence of the University of Bologna, academic year 2023/2024. Tablut Challenge from the Fundamentals of Artificial Intelligence and Knowledge Representation course
I am interested in gobang,so I am going to use python to draw GUI and program a powerful AI to have fun! I will implement my idea by alpha-beta algorithm and alphago-zero algorithm.
Apply AI algorithms to implement an smart game playing agent that can play Isolation game.
Набор инструментов для обработки радиобиологических Excel‑данных: визуализация опухолевого роста и кожных реакций, статистика, интерактивный GUI (PyQt6). Поддерживается оценка параметров LQ‑модели (α/β) и сравнение экспериментов.
🎲 Wrapper for the 6.034 alpha-beta search bot
Agent capable of playing Dynamic Connect-4 for ECSE-526: Artificial Intelligence at McGill University.
In this project, agents are designed for the classic version of Pacman, including ghosts. Mini-max, Alpha-Beta pruning, Expectimax techniques were used to implement multi-agent pacman adversarial search.
Artificial intelligence project supported by IMT Nord Europe 🤖
Minimalist Othello/Reversi game with AI (alpha-beta) and modern UI.
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