B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
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Updated
May 18, 2022 - TeX
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Archived experimental game/AI prototype; quantum-inspired claims are not maintained or validated.
Unity slot-machine game with weighted paylines, store upgrades, adaptive difficulty, and physics lever interaction.
Adaptive cognitive training app for adolescents with clinically-validated exercises targeting attention, inhibitory control, and working memory.
A responsive Sudoku web game powered by an adaptive, performance-tracking player rating engine. Built in Python (Flask) & Vanilla JS following strict TDD principles. Features automatic difficulty scaling (Skill Rank Index), secure session profiles, and a premium glassmorphic UI.
Generalized deterministic L4D-style adaptive Director and music systems for s&box.
A dynamic 'Director AI' for UZDoom that intelligently scales monster health, speed, and spawn density in real-time based on player performance and ammo reserves. Perfect for endless, adaptive gameplay loops
Experimental dungeon crawler that adapts its difficulty according to player's actions. Also, enemies were created using reinforcement learning and neural networks.
Reproducible L4D2 Director research: exact intensity, placement, special timers, and end-to-end adaptive music recovery with clean-room specifications.
A procedural dungeon generator with adaptive difficulty and branching narratives
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
Closed-loop adaptive Go/No-Go game for attention training, with full session telemetry and explainable difficulty adjustment.
A lightweight C++ engine for real‑time adaptive game difficulty using skills, challenge variables, smoothing, and JSON profiles.
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