Design Patterns sample in C#
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Updated
Dec 20, 2020 - C#
Design Patterns sample in C#
Design Patterns C#
Adapter Design Pattern Implementation in C#
Adapter design pattern
Design pattern repository contains various design pattern with real world example. SOLID principle with examples are available here as well. In the document, I will be updating the corresponding SOLID principles which are applied to each pattern. The reference document contains the resource for patterns oriented architecture.
Projeto de exemplo de criação de adaptador para utilização do pacote FluentValidation
This is a learning project for Design Patterns
A design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
This project demonstrates key design patterns in C# by implementing a "notification system". It uses Singleton, Factory, Facade, and Observer patterns to ensure modularity, scalability, and efficiency. The system dynamically selects notification modes (Email/SMS) and manages user notifications seamlessly.
Singleton, Factory method, Adapter, Facade, Command, Mediator, Observer, Repository, Builder
Adapter Pattern Example
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