We are building a modular, high-performance game server ecosystem entirely in Java.
Our goal is to provide a robust set of decoupled core libraries that simplify the complexities of modern game server development.
- GServerECS: A Entity-Component-System framework tailored for server-side logic.
- JSnapSync: A specialized library for high-frequency snapshot synchronization and state management.
- Physx4Jni: (Coming soon) A JNI lib for Physx.
This project is currently in the active development phase. We are focusing on refining the core architecture and ensuring thread safety and performance for high-concurrency gaming environments.
Technical Stack: Java / ECS / Network Synchronization / Multi-threading