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RoutineContext.cs
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//MIT License
//
//Copyright (c) 2018 Tom Blind
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Routines
{
public class RoutineContext : IRoutineContext
{
private class NextFrameResumable : Resumable
{
public List<IResumer> newResumers = new List<IResumer>();
public List<IResumer> resumers = new List<IResumer>();
public override void Run(IResumer resumer)
{
newResumers.Add(resumer);
}
public void Resume()
{
foreach (var resumer in resumers)
{
resumer.Resume();
}
resumers.Clear();
}
public void Flush()
{
resumers.AddRange(newResumers);
newResumers.Clear();
}
}
private NextFrameResumable nextFrameResumable = new NextFrameResumable();
private List<Routine> activeRoutines = new List<Routine>();
public void Update()
{
for (var i = 0; i < activeRoutines.Count;)
{
var routine = activeRoutines[i];
if (routine.IsDone)
{
Routine.Release(ref routine);
activeRoutines.RemoveAt(i);
}
else
{
++i;
}
}
nextFrameResumable.Resume();
}
public void LateUpdate()
{
nextFrameResumable.Flush();
}
public void OnDestroy()
{
StopAllRoutines();
}
public Routine.Handle RunRoutine(IEnumerator enumerator, System.Action onStop = null)
{
return RunRoutine(enumerator, null);
}
public Routine.Handle RunRoutine(IEnumerator enumerator, Object context, System.Action onStop = null)
{
var routine = Routine.Create();
routine.Start(enumerator, context, null, onStop);
activeRoutines.Add(routine);
return routine.GetHandle();
}
public void StopAllRoutines()
{
for (var i = 0; i < activeRoutines.Count; ++i)
{
var routine = activeRoutines[i];
Routine.Release(ref routine);
}
activeRoutines.Clear();
}
public IEnumerator WaitForNextFrame()
{
return nextFrameResumable;
}
public IEnumerator WaitForSeconds(float seconds)
{
while (seconds > 0.0f)
{
yield return nextFrameResumable;
seconds -= Time.deltaTime;
}
}
public IEnumerator WaitUntil(System.Func<bool> condition)
{
while (!condition())
{
yield return nextFrameResumable;
}
}
public IEnumerator WaitForAsyncOperation(AsyncOperation asyncOperation, System.Action<float> onProgress = null)
{
var lastProgress = (onProgress != null) ? asyncOperation.progress : float.MaxValue;
while (!asyncOperation.isDone)
{
yield return nextFrameResumable;
if (asyncOperation.progress > lastProgress)
{
lastProgress = asyncOperation.progress;
onProgress(lastProgress);
}
}
}
public IEnumerator WaitForCustomYieldInstruction(CustomYieldInstruction yieldInstruction)
{
while (yieldInstruction.keepWaiting)
{
yield return nextFrameResumable;
}
}
}
}