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PyPatience.py
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PyPatience.py
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################################################################################
#
# This program is free software: you can redistribute it and/or modify it under
# the terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.
#
################################################################################
APPLICATION_NAME = "PyPatience"
APPLICATION_VERSION = "1.0.0.0"
import math
import random
import os
import copy
from PyQt6.QtGui import *
from PyQt6.QtWidgets import *
from PyQt6.QtCore import *
################################################################################
SUIT_NONE = 0
SUIT_CLUBS = 1
SUIT_DIAMONDS = 2
SUIT_HEARTS = 3
SUIT_SPADES = 4
CARD_COLOR_RED = 0
CARD_COLOR_BLACK = 1
DECK_RED = 0
DECK_BLUE = 1
CARD_RATIO = 485 / 334
ACE = 1
KING = 13
################################################################################
class Card:
def __init__(self, suit, value, pixmap):
self.suit = suit
self.value = value # [1,13]
self.image = pixmap # QPixmap
self.face_up = True
def color(self):
if self.suit == SUIT_CLUBS or self.suit == SUIT_SPADES:
return CARD_COLOR_BLACK
return CARD_COLOR_RED
################################################################################
class Pile:
def __init__(self, tableau, index=0):
self.index = index
self.tableau = tableau
self.cards = []
self.rect = QRect()
self.visibility = 0.12 # value [0,1] that determines how visible an underlying card is
def draw_card_back(self, qpainter, qrect):
qpainter.save()
pen = QPen()
qpainter.setPen(pen)
back_color = QColorConstants.Red
if self.tableau.deck == DECK_BLUE:
back_color = QColorConstants.Blue
qpainter.setBrush(QBrush(back_color, style=Qt.BrushStyle.DiagCrossPattern))
border = round(qrect.width() * 0.07)
r = qrect.adjusted(border, border, -border, -border)
pen.setStyle(Qt.PenStyle.NoPen)
qpainter.setPen(pen)
t = round(r.width() * 0.06)
qpainter.drawRoundedRect(r, t, t)
qpainter.restore()
def draw_pile(self, qpainter):
if len(self.cards) == 0:
return
qpainter.save()
qpainter.setBrush(QBrush(QColor(255,255,255)))
qpainter.setPen(QPen())
r = copy.copy(self.rect)
i = 0
if self.visibility == 0.0:
# draw only last/top card
i = len(self.cards) - 1
while i < len(self.cards):
self.get_card_rect(r, i)
t = round(r.width() * 0.06)
qpainter.drawRoundedRect(r, t, t) # filled rounded rect
pixmap_rect = scale_rect_around_center(r, 0.95)
if self.cards[i].face_up:
qpainter.drawPixmap(pixmap_rect, self.cards[i].image)
else:
self.draw_card_back(qpainter, r)
i += 1
qpainter.restore()
def get_card_rect(self, card_rect, card_index):
card_rect.setX(self.rect.x())
card_rect.setY(self.rect.y())
card_rect.setWidth(self.rect.width())
card_rect.setHeight(self.rect.height())
if self.visibility == 0:
return
translate_y = 0
i = 0
while i < card_index:
if self.cards[i].face_up and self.cards[i + 1].face_up:
translate_y = round(self.rect.width() * self.visibility)
else:
translate_y = max(round(self.rect.width() * self.visibility / 3), 2)
card_rect.translate(0, translate_y)
i += 1
def get_card_at(self, x, y):
r = QRect()
i = len(self.cards) - 1
while i >= 0:
self.get_card_rect(r, i)
if r.contains(x, y):
return i
i -= 1
return -1
def split(self, card_index):
new_pile = Pile(self.tableau)
new_pile.rect = QRect()
self.get_card_rect(new_pile.rect, card_index)
new_pile.cards = self.cards[card_index:]
new_pile.visibility = self.visibility
del self.cards[-len(self.cards) + card_index:]
return new_pile
def move(self, dx, dy):
self.rect.translate(dx, dy)
def append(self, pile):
self.cards.extend(pile.cards)
def is_empty(self):
return len(self.cards) == 0
def is_top_card(self, card_index):
return (card_index >= 0) and (card_index == len(self.cards) - 1)
def clear(self):
self.cards.clear()
def push_back(self, card):
self.cards.append(card)
def pop(self):
return self.cards.pop()
def push_front(self, card):
self.cards.insert(0, card)
def top(self):
return self.cards[-1]
def size(self):
return len(self.cards)
def front(self):
return self.cards[0]
def scale_rect_around_center(qrect, factor):
new_rect = copy.copy(qrect)
new_rect.setWidth(round(qrect.width() * factor))
new_rect.setHeight(round(qrect.height() * factor))
new_rect.translate(round((qrect.width() - new_rect.width()) / 2),
round((qrect.height() - new_rect.height()) / 2))
return new_rect
################################################################################
class Tableau(QWidget):
def __init__(self):
super().__init__()
self.cards = None
self.piles = []
for i in range(13):
self.piles.append(Pile(self, i))
for i in range(6):
self.piles[i].visibility = 0.0
self.temp_pile = None # pile used to drag and drop
self.old_x = 0
self.old_y = 0
self.source_pile = None
self.target_pile = None
self.deck = DECK_RED
self.undo_string = ""
self.zoom_factor = 1.0
self.offset_x = 0
self.offset_y = 0
self.recalc_layout()
def deal(self):
for pile in self.piles:
pile.clear()
random.shuffle(self.cards)
self.undo_string = ""
k = 0
i = 0
while i < 7:
for j in range(i + 1):
self.cards[k].face_up = i == j
self.piles[i + 6].push_back(self.cards[k])
k += 1
i += 1
while k < 52:
self.cards[k].face_up = False
self.piles[0].push_back(self.cards[k])
k += 1
self.repaint()
def move_cards(self, index1, index2, n, turn=False):
# Move n cards from piles[index1] to piles[index2].
i = 0
while i < n:
card = self.piles[index1].pop()
if turn:
card.face_up = not card.face_up
self.piles[index2].push_back(card)
i += 1
def undo(self):
lst = self.undo_string.split(':')
if len(lst) == 0:
return
if lst[0] == "move-cards":
# move-cards: <from> <to> <# cards>
args = lst[1].split()
self.move_cards(int(args[1]), int(args[0]), int(args[2]))
self.undo_string = ""
self.repaint()
elif lst[0] == "stock-to-waste":
card = self.piles[1].pop()
card.face_up = False
self.piles[0].push_back(card)
self.undo_string = ""
self.repaint()
elif lst[0] == "waste-to-stock":
self.move_cards(0, 1, self.piles[0].size(), True)
self.undo_string = ""
self.repaint()
return
def recalc_layout(self):
card_width = round(self.fontMetrics().height() * 8 * self.zoom_factor)
card_height = round(card_width * CARD_RATIO)
border_width = card_width // 5
x = border_width + self.offset_x
y = border_width + self.offset_y
i = 0
while i < len(self.piles):
self.piles[i].rect.setRect(x, y, card_width, card_height)
if i == 1:
x += 2 * (card_width + border_width)
elif i == 5:
x = border_width + self.offset_x
y += card_height + border_width
else:
x += card_width + border_width
i += 1
def draw_background(self, qpainter):
qpainter.save()
qpainter.setBrush(QBrush(QColor(0,128,0)))
qpainter.drawRect(self.rect())
qpainter.restore()
def resizeEvent(self, event):
self.recalc_layout()
QWidget.resizeEvent(self, event)
def draw_foundations(self, qpainter):
qpainter.save()
pen = QPen()
pen.setStyle(Qt.PenStyle.NoPen)
qpainter.setPen(pen)
qpainter.setBrush(QBrush(QColor(0,0,0), style=Qt.BrushStyle.Dense6Pattern))
for i in range(2, 6):
r = self.piles[i].rect
t = round(r.width() * 0.06)
qpainter.drawRoundedRect(r, t, t)
qpainter.restore()
def draw_stock_background(self, qpainter):
qpainter.save()
pen = QPen()
qpainter.setPen(pen)
r = self.piles[0].rect
t = round(r.width() * 0.06)
qpainter.drawRoundedRect(r, t, t)
w = round(r.width() * 0.75)
x = r.x() + (r.width() - w) // 2
y = r.y() + (r.height() - w) // 2
pen.setWidth(round(w * 0.15))
pen.setColor(QColor(255,255,255,16))
qpainter.setPen(pen)
qpainter.drawEllipse(x, y, w, w)
qpainter.restore()
def paintEvent(self, event):
qpainter = QPainter(self)
qpainter.setRenderHint(QPainter.RenderHint.SmoothPixmapTransform|QPainter.RenderHint.Antialiasing)
self.draw_background(qpainter)
self.draw_foundations(qpainter)
self.draw_stock_background(qpainter)
for pile in self.piles:
pile.draw_pile(qpainter)
if self.temp_pile is not None:
self.temp_pile.draw_pile(qpainter)
def mousePressEvent(self, event):
# mouseReleaseEvent will do a repaint.
if event.button() == Qt.MouseButton.LeftButton:
x = int(event.position().x())
y = int(event.position().y())
self.old_x = x
self.old_y = y
pile, card_index = self.get_pile_and_card_at(x, y)
if pile is not None:
if pile.index == 0:
# stock
if pile.size() > 0:
top_card = pile.pop()
top_card.face_up = True
self.piles[1].push_back(top_card)
self.undo_string = "stock-to-waste"
else:
for card in self.piles[1].cards:
card.face_up = False
self.piles[0].push_front(card)
self.piles[1].clear()
self.undo_string = "waste-to-stock"
else:
if card_index != -1:
if not pile.top().face_up:
pile.top().face_up = True
self.undo_string = ""
else:
self.temp_pile = pile.split(card_index)
self.source_pile = pile
def is_valid_target_pile(self, pile):
# This function is only used with drag and drop, not
# when double clicking.
if pile.index < 2:
# pile is stock or waste
return False
if pile.index <= 5:
# pile is a foundation
if self.temp_pile.size() == 1:
if pile.is_empty():
# return true if we have an ace
return self.temp_pile.top().value == ACE
else:
card1 = pile.top()
card2 = self.temp_pile.top()
return (card1.suit == card2.suit) and \
(card1.value == card2.value - 1)
else:
# cannot put two or more cards on a foundation
return False
if pile.size() == 0:
return self.temp_pile.front().value == KING
card1 = pile.top()
card2 = self.temp_pile.front()
return (card1.color() != card2.color()) and \
(card1.value == card2.value + 1)
def mouseMoveEvent(self, event):
if self.temp_pile is not None:
# Move pile.
x = int(event.position().x())
y = int(event.position().y())
dx = x - self.old_x
dy = y - self.old_y
self.temp_pile.move(dx, dy)
self.old_x = x
self.old_y = y
# Find target pile.
self.target_pile = None
rect = QRect()
self.temp_pile.get_card_rect(rect, 0)
center_x = rect.x() + rect.width() // 2
center_y = rect.y() + rect.height() // 2
for pile in self.piles:
pile.get_card_rect(rect, len(pile.cards) - 1)
if rect.contains(center_x, center_y):
if self.is_valid_target_pile(pile):
self.target_pile = pile
self.repaint()
elif event.buttons() & Qt.MouseButton.LeftButton:
x = int(event.position().x())
y = int(event.position().y())
dx = x - self.old_x
dy = y - self.old_y
self.offset_x += dx
self.offset_y += dy
self.old_x = x
self.old_y = y
self.recalc_layout()
self.repaint()
def mouseReleaseEvent(self, event):
if self.temp_pile is not None:
if self.target_pile is not None:
self.target_pile.append(self.temp_pile)
self.undo_string = "move-cards: %d %d %d" % \
(self.source_pile.index, self.target_pile.index,\
self.temp_pile.size())
else:
self.source_pile.append(self.temp_pile)
self.source_pile = None
self.temp_pile = None
self.target_pile = None
self.repaint()
def get_pile_and_card_at(self, x, y):
# This function can return a pile and a
# card_index of -1 if the pile is empty.
for pile in self.piles:
card_index = pile.get_card_at(x, y)
if card_index != -1:
return pile, card_index
if pile.rect.contains(x, y):
return pile, -1
return None, -1
def get_target_foundation(self, card1):
if card1.value == 1:
# if ace, find first empty foundation
i = 2
while i <= 5:
pile = self.piles[i]
if pile.size() == 0:
return pile
i += 1
else:
# find foundation of same suit
i = 2
while i <= 5:
pile = self.piles[i]
if pile.size() > 0:
card2 = pile.top()
if (card1.suit == card2.suit) and \
(card1.value == card2.value + 1):
return pile
i += 1
return None
def mouseDoubleClickEvent(self, event):
x = int(event.position().x())
y = int(event.position().y())
pile, card_index = self.get_pile_and_card_at(x, y)
if pile is not None and \
pile.index in (1, 6, 7, 8, 9, 10, 11, 12) and \
pile.is_top_card(card_index):
# we have only one card, find target pile and
# let release event handle actual move
self.temp_pile = pile.split(card_index)
self.source_pile = pile
self.target_pile = self.get_target_foundation(self.temp_pile.front())
def set_zoom_factor(self, factor):
# 0.1 cannot be represented exactly in IEEE 754 floating point, so we
# have to use round(factor, 1) to avoid weird behavior.
self.zoom_factor = round(factor, 1)
if self.zoom_factor <= 0.0:
self.zoom_factor = 0.1
elif self.zoom_factor > 10.0:
self.zoom_factor = 10.0
self.recalc_layout()
self.repaint()
################################################################################
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setStyleSheet("font-size: 10pt;")
# Tableau must be initialized before calling load_settings()!
self.tableau = Tableau()
self.load_settings()
self.init_ui()
self.load_cards()
self.tableau.deal()
self.setWindowTitle("PyPatience")
self.setWindowIcon(QIcon("PyPatience.ico"))
self.show()
def init_ui(self):
self.setCentralWidget(self.tableau)
menu_bar = self.menuBar()
# ------- Game -------
game_menu = menu_bar.addMenu("&Game")
game_menu.aboutToShow.connect(self.game_menu_about_to_show)
# ------- Deal -------
menu_item = QAction("&Deal", self)
menu_item.triggered.connect(self.on_game_deal)
game_menu.addAction(menu_item)
game_menu.addSeparator()
# ------- Undo -------
self.undo_action = QAction("&Undo", self)
self.undo_action.triggered.connect(self.on_game_undo)
game_menu.addAction(self.undo_action)
# ------- Deck -------
deck_menu = game_menu.addMenu("De&ck")
menu_item_red = QAction("&Red", self)
menu_item_red.setCheckable(True)
menu_item_red.setChecked(self.tableau.deck == DECK_RED)
menu_item_red.triggered.connect(self.on_game_deck_red)
menu_item_blue = QAction("&Blue", self)
menu_item_blue.setCheckable(True)
menu_item_blue.setChecked(self.tableau.deck == DECK_BLUE)
menu_item_blue.triggered.connect(self.on_game_deck_blue)
deck_menu.addAction(menu_item_red)
deck_menu.addAction(menu_item_blue)
deck_group = QActionGroup(self)
deck_group.addAction(menu_item_red)
deck_group.addAction(menu_item_blue)
game_menu.addMenu(deck_menu)
# ------- Exit -------
game_menu.addSeparator()
menu_item = QAction("E&xit", self)
menu_item.triggered.connect(self.close)
game_menu.addAction(menu_item)
# ------- View -------
view_menu = menu_bar.addMenu("&View")
menu_item = QAction("Zoom &In", self)
menu_item.setShortcut("+")
menu_item.triggered.connect(self.on_view_zoom_in)
view_menu.addAction(menu_item)
menu_item = QAction("Zoom &Out", self)
menu_item.setShortcut("-")
menu_item.triggered.connect(self.on_view_zoom_out)
view_menu.addAction(menu_item)
menu_item = QAction("&Normal Size", self)
menu_item.triggered.connect(self.on_view_zoom_normal_size)
view_menu.addAction(menu_item)
# ------- Help -------
help_menu = menu_bar.addMenu("&Help")
# ------- About -------
menu_item = QAction("&About...", self)
menu_item.triggered.connect(self.on_help_about)
help_menu.addAction(menu_item)
def game_menu_about_to_show(self):
self.undo_action.setEnabled(len(self.tableau.undo_string) > 0)
def on_game_deal(self, s):
self.tableau.deal()
def on_game_undo(self, s):
self.tableau.undo()
def on_game_deck_red(self, s):
self.tableau.deck = DECK_RED
self.tableau.repaint()
def on_game_deck_blue(self, s):
self.tableau.deck = DECK_BLUE
self.tableau.repaint()
def wheelEvent(self, event):
self.tableau.set_zoom_factor(self.tableau.zoom_factor + event.angleDelta().y() / 300)
def on_view_zoom_in(self, s):
self.tableau.set_zoom_factor(self.tableau.zoom_factor + 0.1)
def on_view_zoom_out(self, s):
self.tableau.set_zoom_factor(self.tableau.zoom_factor - 0.1)
def on_view_zoom_normal_size(self, s):
self.tableau.set_zoom_factor(1.0)
def on_help_about(self, s):
QMessageBox.aboutQt(self, "PyPatience")
def load_settings(self):
settings = QSettings("PyPatience", "PyPatience")
self.resize(settings.value("size", QSize(800, 600)))
self.move(settings.value("pos", QPoint(0, 0)))
self.tableau.deck = settings.value("deck", DECK_RED)
def save_settings(self):
settings = QSettings("PyPatience", "PyPatience")
settings.setValue("size", self.size())
settings.setValue("pos", self.pos())
settings.setValue("deck", self.tableau.deck)
def load_cards(self):
def load_suit(cards, s):
suit_filenames = {
SUIT_CLUBS: "clubs",
SUIT_DIAMONDS: "diamonds",
SUIT_HEARTS: "hearts",
SUIT_SPADES: "spades"
}
suit_filename = suit_filenames[s]
for i in range(13):
card = Card(s, i + 1, QPixmap(
f"{os.getcwd()}{os.path.sep}cards{os.path.sep}{suit_filename} {i + 1}.png"))
cards.append(card)
cards = []
load_suit(cards, SUIT_CLUBS)
load_suit(cards, SUIT_DIAMONDS)
load_suit(cards, SUIT_HEARTS)
load_suit(cards, SUIT_SPADES)
self.tableau.cards = cards
def closeEvent(self, event):
self.save_settings()
################################################################################
def main():
app = QApplication([])
app.setApplicationName(APPLICATION_NAME)
app.setApplicationVersion(APPLICATION_VERSION)
main_window = MainWindow()
main_window.show()
app.exec()
if __name__ == "__main__":
main()