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main.qml
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main.qml
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import QtQuick 2.13
import QtQuick.Window 2.13
import QtQuick.Layouts 1.11
import QtQuick.Controls 2.5
import QtMultimedia 5.13
import QtGamepad 1.13
import com.queopardy 1.0
Window {
id: app
visible: true;
width: 640;
height: 480;
title: qsTr("Queopardy");
color: "lightgray"
// visibility: Window.FullScreen
flags: Qt.Window | Qt.WindowFullscreenButtonHint | Qt.WindowTitleHint | Qt.WindowSystemMenuHint | Qt.WindowMinMaxButtonsHint | Qt.WindowCloseButtonHint | Qt.WindowFullscreenButtonHint
NetworkPlayers {
id: netPlayers
game: ctxGame
}
Connections {
id: gamepadManager
target: GamepadManager
onConnectedGamepadsChanged: {
console.log("Connected gamepad changed:", GamepadManager.connectedGamepads);
gamePadModel.clear();
for(var i in GamepadManager.connectedGamepads) {
var deviceId = GamepadManager.connectedGamepads[i];
gamePadModel.append({"deviceId": deviceId});
}
}
}
Repeater {
model: ListModel {
id: gamePadModel
}
Item {
GamepadBuzzer {
deviceId: model.deviceId
onBuzzed: {
var player = ctxGame.get(deviceId);
if (player) {
console.log("Name", name, "buzzered player", player.name);
ctxGame.buzz(player);
} else {
console.error("Buzzed for unknown player number", deviceId);
}
}
}
}
}
Connections {
target: ctxGame
function playerSound(player) {
if (player) {
var idx = ctxGame.indexOf(player);
playSound(idx);
}
}
onBuzzerPlayerChanged: playerSound(buzzerPlayer)
onPlayerJoined: playerSound(player)
}
function playSound(idx) {
var child = soundRepeater.itemAt(idx)
var player = child.player;
player.play();
}
Repeater {
id: soundRepeater
model: ctxGame.count
Item {
Component.onCompleted: {
console.log("player", model.index, "created")
}
property MediaPlayer player: MediaPlayer {
source: "buzz%1.mp3".arg(1 + model.index)
}
}
}
MediaPlayer {
id: failSound
source: "wrong-answer.mp3"
}
StackView {
id: root;
anchors.fill: parent;
Component {
id: questionComponent;
QuestionDisplay {
id: questionDisplay;
onFailed: {
failSound.play();
}
onComplete: {
ctxGame.openQuestion = null;
root.pop();
}
focus: true
Keys.enabled: true
Keys.onPressed: {
if (ctxGame.state !== Game.QUESTION) return;
var buzzerIndex = -1;
if (event.key === Qt.Key_A) {
buzzerIndex = 0;
}
else if (event.key === Qt.Key_B) {
buzzerIndex = 1;
}
else if (event.key === Qt.Key_C) {
buzzerIndex = 2;
}
else if (event.key === Qt.Key_D) {
buzzerIndex = 3;
}
else if (event.key === Qt.Key_E) {
buzzerIndex = 4;
}
else if (event.key === Qt.Key_F) {
buzzerIndex = 5;
}
else if (event.key === Qt.Key_G) {
buzzerIndex = 6;
}
else if (event.key === Qt.Key_H) {
buzzerIndex = 7;
}
if (buzzerIndex > -1 && buzzerIndex < ctxGame.count) {
event.accepted = true;
var player = ctxGame.get(buzzerIndex);
ctxGame.buzz(player);
}
}
}
}
Component {
id: boardComponent;
BoardView {
game: ctxGame
onQuestionSelected: function(question) {
root.push(questionComponent, {question: question});
ctxGame.openQuestion = question;
}
}
}
initialItem: Splash {
game: ctxGame
onReady: function() {
root.push(boardComponent);
ctxGame.joinable = false;
}
}
pushEnter: Transition {
ParallelAnimation {
OpacityAnimator {
from: 0;
to: 1;
duration: 200;
easing.type: Easing.OutQuad;
}
ScaleAnimator {
from: 0;
to: 1;
duration: 200;
easing.type: Easing.OutQuad;
}
}
}
pushExit: Transition { }
popEnter: Transition { }
popExit: Transition {
ParallelAnimation {
OpacityAnimator {
from: 1;
to: 0;
duration: 200;
easing.type: Easing.OutQuad;
}
}
}
}
}