AI_HardSI
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Improves the AI behaviour of special infected -Changelog- v1.4 -Remake code -Replace left4downtown with left4dhooks -Compatibility support for SourceMod 1.11. Fixed various warnings. -ConVar- cfg/sourcemod/AI_HardSI.cfg // If the charger has a target, it will not straight pounce if the target's aim on the horizontal axis is within this radius ai_aim_offset_sensitivity_charger "20" // If the hunter has a target, it will not straight pounce if the target's aim on the horizontal axis is within this radius ai_aim_offset_sensitivity_hunter "30" // Frequency(sec) at which the 'nb_assault' command is fired to make SI attack ai_assault_reminder_interval "2" // How close a charger will approach before charging ai_charge_proximity "300" // At what distance to start pouncing fast ai_fast_pounce_proximity "1000" // Charger will charge if its health drops to this level ai_health_threshold_charger "300" // How close a jockey will approach before it starts hopping ai_hop_activation_proximity "500" // Mean angle produced by Gaussian RNG ai_pounce_angle_mean "10" // One standard deviation from mean as produced by Gaussian RNG ai_pounce_angle_std "20" // Vertical angle to which AI hunter pounces will be restricted ai_pounce_vertical_angle "7" // Distance to nearest survivor at which hunter will consider pouncing straight ai_straight_pounce_proximity "200" // Flag to enable bhop facsimile on AI tanks ai_tank_bhop "1" // Flag to enable rocks on AI tanks ai_tank_rock "1" // How far in front of himself infected bot will check for a wall. Use '-1' to disable feature ai_wall_detection_distance "-1" -Command- None