The Timberman 2D game clone, which is based on ideas and concepts from "Beginning C++ Game Programming" by John Horton.
- C++14
- SFML (x32 version)
- Open Terminal and change the current working directory to the location where you want the cloned directory to be made.
- Download the repository using the instruction.
Before this project will work you'll need to install the SFML graphics library.
Steps can be found here.
After opening the project, go to "Project -> Properties...":
- Select "All configurations" in "Configuration" section;
- In "C/C++ -> General -> Additional include directories" section append the "include" directory of SFML library;
- In "Linker -> General -> Additional library directories" section append the "lib" directory of SFML library;
- Select Debug in Configuration section;
- At the beginning of the "Linker -> Input -> Additional dependencies" section append the string:
sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;sfml-network-d.lib;sfml-audio-d.lib;
Esc
for exit from the gameEnter
for start the gameRight arrow
/Left arrow
for making a cut of a tree from an appropriate side
Once downloaded find and just run the included Timber.exe file to play. Enjoy!
- Add more trees to background
- Improve the visability of the HUD text
- Make the cloud code more efficient