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text-afd.js
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exports.BattleTextAFD = {
default: {
startBattle: "[TRAINER], in combination with [TRAINER], shall commence battling forthwith!",
winBattle: "**[TRAINER]** is victorious!",
tieBattle: "The feud between [TRAINER] and [TRAINER] remains unresolved!",
pokemon: "[NICKNAME]",
opposingPokemon: "a villainous [NICKNAME]",
team: "your faithful alliance",
opposingTeam: "the forces of evil",
party: "your ally Pok\u00E9mon",
opposingParty: "the opposing Pok\u00E9mon",
turn: "== Phase [NUMBER] ==",
switchIn: "[TRAINER] would have us contend with [FULLNAME]!",
switchInOwn: "[FULLNAME]! Honor demands your presence!",
switchOut: "[TRAINER] has other plans for [NICKNAME]!",
switchOutOwn: "[NICKNAME], the time for retreat is upon us!",
drag: "[FULLNAME] was not planning to be available today!",
faint: "[POKEMON] is no longer with us. F.",
swap: "[POKEMON] and [TARGET] switched places!",
swapCenter: "[POKEMON] moved to the center!",
zEffect: " [POKEMON] isn't holding back anymore!",
move: "[POKEMON]'s **[MOVE]** will be unleashed!",
abilityActivation: " [[POKEMON]'s [ABILITY]]",
mega: " [POKEMON]'s [ITEM] glows!",
megaNoItem: " [POKEMON]'s lack of Mega Stone glows!",
megaGen6: " [POKEMON]'s [ITEM] glows!",
transformMega: "[POKEMON] is no longer a child!",
primal: "[POKEMON]'s Primal Reversion! It was cured of its amnesia!",
zPower: " [POKEMON] is about to stop holding back!",
zBroken: " [POKEMON]'s shields are failing!",
// in case the different default messages didn't make it obvious, the difference
// is that the `cant` message REPLACES "Pokemon used Move!", while the `fail`
// message happens AFTER "Pokemon used Move!"
cant: "[POKEMON] can't use [MOVE]!",
cantNoMove: "[POKEMON] can't move!",
fail: " Things did not go as planned!",
// n.b. this is the default message for in-battle forme changes
// for the move Transform and ability Imposter, see the entry for the move Transform
transform: "[POKEMON] transformed!",
typeChange: " [POKEMON] transformed into the [TYPE] type!",
typeChangeFromEffect: " [POKEMON]'s [EFFECT] made it the [TYPE] type!",
typeAdd: " [TYPE] type was added to [POKEMON]!",
start: " ([EFFECT] started on [POKEMON]!)",
end: " [POKEMON] was freed from [EFFECT]!",
activate: " ([EFFECT] activated!)",
startTeamEffect: " ([EFFECT] started on [TEAM]!)",
endTeamEffect: " ([EFFECT] ended on [TEAM]!)",
startFieldEffect: " ([EFFECT] started!)",
endFieldEffect: " ([EFFECT] ended!)",
changeAbility: " [POKEMON] acquired [ABILITY]!",
addItem: " [POKEMON] obtained one [ITEM].", // Trick, Switcheroo
takeItem: " [POKEMON] stole [SOURCE]'s [ITEM]!", // Thief, Covet, Magician, Pickpocket
eatItem: " [POKEMON] ate its [ITEM]!",
useGem: " The [ITEM] strengthened [POKEMON]'s power!",
eatItemWeaken: " The [ITEM] weakened damage to [POKEMON]!",
removeItem: " [POKEMON] lost its [ITEM]!",
activateItem: " ([POKEMON] used its [ITEM]!)",
activateWeaken: " The [ITEM] weakened the damage to [POKEMON]!",
damage: " ([POKEMON] was hurt!)",
damagePercentage: " ([POKEMON] lost [PERCENTAGE] of its health!)",
damageFromPokemon: " [POKEMON] is hurt by [SOURCE]'s [ITEM]!", // Jaboca/Rowap Berry
damageFromItem: " [POKEMON] is hurt by its [ITEM]!", // Sticky Barb
damageFromPartialTrapping: " [POKEMON] is hurt by [MOVE]!",
heal: " [POKEMON] restored its HP.",
healFromZEffect: " [POKEMON] restored its HP using its Z-Power!",
healFromEffect: " [POKEMON] restored HP using its [EFFECT]!",
boost: " [POKEMON]'s [STAT] increased!",
boost2: " [POKEMON]'s [STAT] increased twice!",
boost3: " [POKEMON]'s [STAT] increased a lot!",
boost0: " [POKEMON]'s [STAT] won't go any higher!",
boostFromItem: " The [ITEM] raised [POKEMON]'s [STAT]!",
boost2FromItem: " The [ITEM] raised [POKEMON]'s [STAT] twice!",
boost3FromItem: " The [ITEM] raised [POKEMON]'s [STAT] a lot!",
boostFromZEffect: " [POKEMON] boosted its [STAT] using its Z-Power!",
boost2FromZEffect: " [POKEMON] boosted its [STAT] twice using its Z-Power!",
boost3FromZEffect: " [POKEMON] boosted its [STAT] a lot using its Z-Power!",
boostMultipleFromZEffect: " [POKEMON] boosted its stats using its Z-Power!",
unboost: " [POKEMON]'s [STAT] was lowered!",
unboost2: " [POKEMON]'s [STAT] was lowered twice!",
unboost3: " [POKEMON]'s [STAT] was lowered a lot!",
unboost0: " [POKEMON]'s [STAT] won't go any lower!",
unboostFromItem: " The [ITEM] lowered [POKEMON]'s [STAT]!",
unboost2FromItem: " The [ITEM] lowered [POKEMON]'s [STAT] twice!",
unboost3FromItem: " The [ITEM] lowered [POKEMON]'s [STAT] a lot!",
swapBoost: " [POKEMON] switched stat changes with its target!",
swapOffensiveBoost: " [POKEMON] switched all changes to its Strength and Intelligence with its target!",
swapDefensiveBoost: " [POKEMON] switched all changes to its Armor and Resistance with its target!",
copyBoost: " [POKEMON] copied [TARGET]'s stat changes!",
clearBoost: " [POKEMON]'s stat changes were removed!",
clearBoostFromZEffect: " [POKEMON] returned its decreased stats to normal using its Z-Power!",
invertBoost: " [POKEMON]'s stat changes were inverted!",
clearAllBoost: " All stat changes were eliminated!",
superEffective: " It hit its enemy's weakness!",
superEffectiveSpread: " It hit [POKEMON]'s weakness!",
resisted: " It was resisted...",
resistedSpread: " [POKEMON] resisted the attack.",
crit: " A lucky hit! Remember to buy crit insurance!",
critSpread: " A lucky hit on [POKEMON]! How dare you!",
immune: " [POKEMON] is immune to such dastardly tricks!",
immuneNoPokemon: " The foe was immune!", // old gens
immuneOHKO: " [POKEMON] is unaffected!",
miss: " [POKEMON] avoided the attack!",
missNoPokemon: " [SOURCE]'s attack missed!", // old gens
center: " Automatic center!",
noTarget: " But there was no target...", // gen 5 and earlier
ohko: " It's a one-hit KO!",
combine: " The two moves have become one! It's a combined move!",
hitCount: " Hit [NUMBER] times!",
hitCountSingular: " Hit 1 time!",
},
// stats
hp: {
statName: "Constitution",
statShortName: "HP",
},
atk: {
statName: "Strength",
statShortName: "Atk",
},
def: {
statName: "Armor",
statShortName: "Def",
},
spa: {
statName: "Intelligence",
statShortName: "SpA",
},
spd: {
statName: "Resistance",
statShortName: "SpD",
},
spe: {
statName: "Agility",
statShortName: "Spe",
},
accuracy: {
statName: "accuracy",
},
evasion: {
statName: "evasiveness",
},
spc: {
statName: "Intelligence",
statShortName: "Spc",
},
stats: {
statName: "stats",
},
// statuses
brn: {
start: " [POKEMON] was burned!",
startFromItem: " [POKEMON] was burned by the [ITEM]!",
alreadyStarted: " [POKEMON] already has a burn.",
end: " [POKEMON]'s burn was healed.",
endFromItem: " [POKEMON]'s [ITEM] healed its burn!",
damage: " [POKEMON] was hurt by its burn!",
},
frz: {
start: " [POKEMON] was frozen solid!",
alreadyStarted: " [POKEMON] is already frozen solid!",
end: " [POKEMON] thawed out!",
endFromItem: " [POKEMON]'s [ITEM] defrosted it!",
endFromMove: " [POKEMON]'s [MOVE] melted the ice!",
cant: "[POKEMON] is frozen solid!",
},
par: {
start: " [POKEMON] is paralyzed! It may be unable to move!",
alreadyStarted: " [POKEMON] is already paralyzed.",
end: " [POKEMON] was cured of paralysis.",
endFromItem: " [POKEMON]'s [ITEM] cured its paralysis!",
cant: "[POKEMON] is paralyzed! It can't move!",
},
psn: {
start: " [POKEMON] was poisoned!",
alreadyStarted: " [POKEMON] is already poisoned.",
end: " [POKEMON] was cured of its poisoning.",
endFromItem: " [POKEMON]'s [ITEM] cured its poison!",
damage: " [POKEMON] was hurt by poison!",
},
tox: {
start: " [POKEMON] was badly poisoned!",
startFromItem: " [POKEMON] was badly poisoned by the [ITEM]!",
end: "#psn",
endFromItem: "#psn",
alreadyStarted: "#psn",
damage: "#psn",
},
slp: {
start: " [POKEMON] fell asleep!",
startFromRest: " [POKEMON] slept and became healthy!",
alreadyStarted: " [POKEMON] is already asleep!",
end: " [POKEMON] woke up!",
endFromItem: " [POKEMON]'s [ITEM] woke it up!",
cant: "[POKEMON] is fast asleep.",
},
// misc effects
confusion: {
start: " [POKEMON] became confused!",
startFromFatigue: " [POKEMON] became confused due to fatigue!",
end: " [POKEMON] snapped out of its confusion!",
endFromItem: " [POKEMON]'s [ITEM] snapped it out of its confusion!",
alreadyStarted: " [POKEMON] is already confused!",
activate: " [POKEMON] is confused!",
damage: "It hurt itself in its confusion!",
},
drain: {
heal: " [SOURCE] will find its attacker's health restored!",
},
flinch: {
cant: "[POKEMON] flinched and couldn't move!",
},
healreplacement: {
activate: " [POKEMON] will restore its replacement's HP using its Z-Power!",
},
nopp: {
cant: "[POKEMON] used [MOVE]!\n But there was no PP left for the move!",
},
recharge: {
cant: "[POKEMON] must recharge!",
},
recoil: {
damage: " [POKEMON] is damaged by the recoil!",
},
unboost: {
fail: " [POKEMON]'s stats were not lowered!",
failSingular: " [POKEMON]'s [STAT] was not lowered!",
},
struggle: {
activate: " [POKEMON] has no moves left!",
},
trapped: {
start: " [POKEMON] can no longer escape!",
},
// weather
sandstorm: {
weatherName: "Sandstorm",
start: " A sandstorm kicked up!",
end: " The sandstorm subsided.",
upkeep: " The sandstorm is raging.",
damage: " [POKEMON] is buffeted by the sandstorm!",
},
sunnyday: {
weatherName: "Sun",
start: " The sunlight turned harsh!",
end: " The sunlight faded.",
upkeep: " (The sunlight is strong!)",
},
raindance: {
weatherName: "Rain",
start: " It started to rain!",
end: " The rain stopped.",
upkeep: " (Rain continues to fall!)",
},
hail: {
weatherName: "Hail",
start: " It started to hail!",
end: " The hail stopped.",
upkeep: " The hail is crashing down.",
damage: " [POKEMON] is buffeted by the hail!",
},
desolateland: {
weatherName: "Intense Sun",
start: " The sunlight turned extremely harsh!",
end: " The extremely harsh sunlight faded.",
block: " The extremely harsh sunlight was not lessened at all!",
blockMove: " The Water-type attack evaporated in the harsh sunlight!",
},
primordialsea: {
weatherName: "Heavy Rain",
start: " A heavy rain began to fall!",
end: " The heavy rain has lifted!",
block: " There is no relief from this heavy rain!",
blockMove: " The Fire-type attack fizzled out in the heavy rain!",
},
deltastream: {
weatherName: "Strong Winds",
start: " Mysterious strong winds are protecting Flying-type Pok\u00E9mon!",
end: " The mysterious strong winds have dissipated!",
activate: " The mysterious strong winds weakened the attack!",
block: " The mysterious strong winds blow on regardless!",
},
// terrain
electricterrain: {
start: " An electric current runs across the battlefield!",
end: " The electricity disappeared from the battlefield.",
block: " [POKEMON] surrounds itself with electrified terrain!",
},
grassyterrain: {
start: " Grass grew to cover the battlefield!",
end: " The grass disappeared from the battlefield.",
heal: " [POKEMON]'s HP was restored.",
},
mistyterrain: {
start: " Mist swirls around the battlefield!",
end: " The mist disappeared from the battlefield.",
block: " [POKEMON] surrounds itself with a protective mist!",
},
psychicterrain: {
start: " The battlefield got weird!",
end: " The weirdness disappeared from the battlefield!",
block: " [POKEMON] surrounds itself with psychic terrain!",
},
// field effects
gravity: {
start: " Gravity intensified!",
end: " Gravity returned to normal!",
cant: "[POKEMON] can't use [MOVE] because of gravity!",
activate: "[POKEMON] couldn't stay airborne because of gravity!",
},
magicroom: {
start: " It created a bizarre area in which Pok\u00E9mon's held items lose their effects!",
end: " Magic Room wore off, and held items' effects returned to normal!",
},
mudsport: {
start: " Electricity's power was weakened!",
end: " The effects of Mud Sport have faded.",
},
trickroom: {
start: " [POKEMON] twisted the dimensions!",
end: " The twisted dimensions returned to normal!",
},
watersport: {
start: " Fire's power was weakened!",
end: " The effects of Water Sport have faded.",
},
wonderroom: {
start: " It created a bizarre area in which Defense and Sp. Def stats are swapped!",
end: " Wonder Room wore off, and Defense and Sp. Def stats returned to normal!",
},
// moves
afteryou: {
activate: " [TARGET] took the kind offer!",
},
aquaring: {
start: " [POKEMON] surrounded itself with a veil of water!",
heal: " A veil of water restored [POKEMON]'s HP!",
},
aromatherapy: {
activate: " A soothing aroma wafted through the area!",
},
attract: {
start: " [POKEMON] fell in love!",
startFromItem: " [POKEMON] fell in love from the [ITEM]!",
end: " [POKEMON] got over its infatuation!",
endFromItem: " [POKEMON] cured its infatuation using its [ITEM]!",
activate: " [POKEMON] is in love with [TARGET]!",
cant: "[POKEMON] is immobilized by love!",
},
auroraveil: {
start: " Aurora Veil made [TEAM] stronger against physical and special moves!",
end: " [TEAM]'s Aurora Veil wore off!",
},
autotomize: {
start: " [POKEMON] became nimble!",
},
beakblast: {
start: " [POKEMON] started heating up its beak!",
},
beatup: {
activate: " [TARGET]'s attack!", // past gen only
},
bestow: {
takeItem: " [POKEMON] received [ITEM] from [SOURCE]!",
},
bide: {
start: " [POKEMON] is storing energy!",
end: " [POKEMON] unleashed its energy!",
activate: " [POKEMON] is storing energy!",
},
bind: {
start: " [POKEMON] was squeezed by [SOURCE]!",
move: "#wrap", // gen 1 only
},
brickbreak: {
activate: " [POKEMON] shattered [TEAM]'s protections!",
},
bellydrum: {
boost: " [POKEMON] cut its own HP and maximized its Attack!"
},
bounce: {
prepare: "[POKEMON] sprang up!",
},
bugbite: {
removeItem: " [SOURCE] stole and ate its target's [ITEM]!",
},
burnup: {
typeChange: " [POKEMON] burned itself out!",
},
celebrate: {
activate: " Congratulations, [TRAINER]!",
},
charge: {
start: " [POKEMON] began charging power!",
},
clamp: {
start: " [SOURCE] clamped down on [POKEMON]!",
move: "#wrap", // gen 1 only
},
craftyshield: {
start: " Crafty Shield protected [TEAM]!",
block: " Crafty Shield protected [POKEMON]!",
},
crash: {
damage: " [POKEMON] kept going and crashed!",
},
curse: {
start: " [SOURCE] cut its own HP and put a curse on [POKEMON]!",
damage: " [POKEMON] is afflicted by the curse!",
},
darkvoid: {
fail: "But [POKEMON] can't use the move!",
failWrongForme: "But [POKEMON] can't use it the way it is now!",
},
destinybond: {
start: "[POKEMON] is hoping to take its attacker down with it!",
activate: " [POKEMON] took its attacker down with it!",
},
dig: {
prepare: "[POKEMON] burrowed its way under the ground!",
},
disable: {
start: " [POKEMON]'s [MOVE] was disabled!",
end: " [POKEMON]'s move is no longer disabled!",
},
dive: {
prepare: "[POKEMON] hid underwater!",
},
doomdesire: {
start: " [POKEMON] chose Doom Desire as its destiny!",
activate: " [TARGET] took the Doom Desire attack!",
},
dragonascent: {
megaNoItem: " [TRAINER]'s fervent wish has reached [POKEMON]!",
},
electrify: {
start: " [POKEMON]'s moves have been electrified!",
},
embargo: {
start: " [POKEMON] can't use items anymore!",
end: " [POKEMON] can use items again!",
},
encore: {
start: " [POKEMON] received an encore!",
end: " [POKEMON]'s encore ended!",
},
endure: {
start: " [POKEMON] braced itself!",
activate: " [POKEMON] endured the hit!",
},
fairylock: {
activate: " No one will be able to run away during the next turn!",
},
feint: {
activate: " [TARGET] fell for the feint!",
},
firepledge: {
activate: "#waterpledge",
start: " A sea of fire enveloped [TEAM]!",
end: " The sea of fire around [TEAM] disappeared!",
damage: " [POKEMON] is hurt by the sea of fire!",
},
firespin: {
start: " [POKEMON] became trapped in the fiery vortex!",
move: "#wrap", // gen 1 only
},
flameburst: {
damage: " The bursting flame hit [POKEMON]!",
},
fling: {
removeItem: " [POKEMON] flung its [ITEM]!",
},
fly: {
prepare: "[POKEMON] flew up high!",
},
focusenergy: {
start: " [POKEMON] is getting pumped!",
startFromItem: " [POKEMON] used the [ITEM] to get pumped!",
startFromZEffect: " [POKEMON] boosted its critical-hit ratio using its Z-Power!",
},
focuspunch: {
start: " [POKEMON] is tightening its focus!",
cant: "[POKEMON] lost its focus and couldn't move!",
},
followme: {
start: " [POKEMON] became the center of attention!",
startFromZEffect: " [POKEMON] became the center of attention!",
},
foresight: {
start: " [POKEMON] was identified!",
},
freezeshock: {
prepare: " [POKEMON] became cloaked in a freezing light!",
},
futuresight: {
start: " [POKEMON] foresaw an attack!",
activate: " [TARGET] took the Future Sight attack!",
},
gastroacid: {
start: " [POKEMON]'s Ability was suppressed!",
},
geomancy: {
prepare: "[POKEMON] is absorbing power!",
},
grasspledge: {
activate: "#waterpledge",
start: " A swamp enveloped [TEAM]!",
end: " The swamp around [TEAM] disappeared!",
},
grudge: {
activate: " [POKEMON]'s [MOVE] lost all of its PP due to the grudge!",
start: "[POKEMON] wants its target to bear a grudge!",
},
guardsplit: {
activate: " [POKEMON] shared its guard with the target!",
},
happyhour: {
activate: " Everyone is caught up in the happy atmosphere!",
},
healbell: {
activate: " A bell chimed!",
},
healblock: {
start: " [POKEMON] was prevented from healing!",
end: " [POKEMON]'s Heal Block wore off!",
cant: "[POKEMON] can't use [MOVE] because of Heal Block!",
},
healingwish: {
heal: " The healing wish came true for [POKEMON]!",
},
helpinghand: {
start: " [SOURCE] is ready to help [POKEMON]!",
},
highjumpkick: {
damage: "#crash",
},
hyperspacefury: {
activate: "#shadowforce",
fail: "#darkvoid",
},
hyperspacehole: {
activate: "#shadowforce",
},
iceburn: {
prepare: " [POKEMON] became cloaked in freezing air!",
},
imprison: {
start: " [POKEMON] sealed any moves its target shares with it!",
cant: "[POKEMON] can't use its sealed [MOVE]!",
},
incinerate: {
removeItem: " [POKEMON]'s [ITEM] was burned up!",
},
infestation: {
start: " [POKEMON] has been afflicted with an infestation by [SOURCE]!",
},
ingrain: {
start: " [POKEMON] planted its roots!",
block: " [POKEMON] anchored itself with its roots!",
heal: " [POKEMON] absorbed nutrients with its roots!",
},
instruct: {
activate: " [TARGET] used the move instructed by [POKEMON]!",
},
iondeluge: {
activate: " A deluge of ions showers the battlefield!",
},
jumpkick: {
damage: "#crash",
},
knockoff: {
removeItem: " [SOURCE] knocked off [POKEMON]'s [ITEM]!",
},
laserfocus: {
start: " [POKEMON] concentrated intensely!",
},
leechseed: {
start: " [POKEMON] was seeded!",
end: " [POKEMON] was freed from Leech Seed!",
damage: " [POKEMON]'s health is sapped by Leech Seed!",
},
lightscreen: {
start: " Light Screen made [TEAM] stronger against special moves!",
end: " [TEAM]'s Light Screen wore off!",
// gen 1
startGen1: " [POKEMON]'s protected against special attacks!",
},
lockon: {
start: " [SOURCE] took aim at [POKEMON]!",
},
luckychant: {
start: " Lucky Chant shielded [TEAM] from critical hits!",
end: " [TEAM]'s Lucky Chant wore off!",
},
lunardance: {
heal: " [POKEMON] became cloaked in mystical moonlight!",
},
magiccoat: {
start: " [POKEMON] shrouded itself with Magic Coat!",
move: "[POKEMON] bounced the [MOVE] back!",
},
magikarpsrevenge: {
fail: "#darkvoid",
},
magmastorm: {
start: " [POKEMON] became trapped by swirling magma!",
},
magnitude: {
activate: " Magnitude [NUMBER]!",
},
matblock: {
start: " [POKEMON] intends to flip up a mat and block incoming attacks!",
block: " [MOVE] was blocked by the kicked-up mat!",
},
magnetrise: {
start: " [POKEMON] levitated with electromagnetism!",
end: " [POKEMON]'s electromagnetism wore off!",
// "The electromagnetism of [POKEMON] wore off!" // PO artifact?
},
memento: {
heal: " [POKEMON]'s HP was restored by the Z-Power!",
},
metronome: {
move: "Waggling a finger let it use [MOVE]!",
},
mimic: {
start: " [POKEMON] learned [MOVE]!",
},
mindreader: {
start: "#lockon",
},
miracleeye: {
start: "#foresight",
},
mist: {
start: " [TEAM] became shrouded in mist!",
end: " [TEAM] is no longer protected by mist!",
block: " [POKEMON] is protected by the mist!",
},
naturepower: {
move: "Nature Power turned into [MOVE]!",
},
nightmare: {
start: " [POKEMON] began having a nightmare!",
damage: " [POKEMON] is locked in a nightmare!",
},
painsplit: {
activate: " The battlers shared their pain!",
},
partingshot: {
heal: "#memento",
},
payday: {
activate: " Coins were scattered everywhere!",
},
perishsong: {
start: " All Pok\u00E9mon that heard the song will faint in three turns!",
activate: " [POKEMON]'s perish count fell to [NUMBER].",
},
phantomforce: {
prepare: "#shadowforce",
activate: "#shadowforce",
},
pluck: {
removeItem: '#bugbite',
},
powder: {
start: " [POKEMON] is covered in powder!",
activate: " When the flame touched the powder on the Pok\u00E9mon, it exploded!",
},
powersplit: {
activate: " [POKEMON] shared its power with the target!",
},
powertrick: {
start: " [POKEMON] switched its Attack and Defense!",
end: '#.start',
},
protect: {
start: " [POKEMON] protected itself!",
block: " [POKEMON] protected itself!",
},
pursuit: {
activate: " ([TARGET] is being withdrawn...)",
},
quash: {
activate: " [TARGET]'s move was postponed!",
},
quickguard: {
start: " Quick Guard protected [TEAM]!",
block: " Quick Guard protected [POKEMON]!",
},
ragepowder: {
start: '#followme',
startFromZEffect: '#followme',
},
razorwind: {
prepare: " [POKEMON] whipped up a whirlwind!",
},
recycle: {
addItem: " [POKEMON] found one [ITEM]!",
},
reflect: {
start: " Reflect made [TEAM] stronger against physical moves!",
end: " [TEAM]'s Reflect wore off!",
// gen 1
startGen1: " [POKEMON] gained armor!",
},
reflecttype: {
typeChange: " [POKEMON]'s type became the same as [SOURCE]'s type!",
},
roleplay: {
changeAbility: " [POKEMON] copied [SOURCE]'s [ABILITY] Ability!",
},
roost: {
start: " ([POKEMON] loses Flying type this turn.)",
},
safeguard: {
start: " [TEAM] cloaked itself in a mystical veil!",
end: " [TEAM] is no longer protected by Safeguard!",
block: " [POKEMON] is protected by Safeguard!",
},
sandtomb: {
start: " [POKEMON] became trapped by the quicksand!",
},
shadowforce: {
activate: " It broke through [TARGET]'s protection!",
prepare: "[POKEMON] vanished instantly!",
},
shelltrap: {
start: " [POKEMON] set a shell trap!",
prepare: " [POKEMON] set a shell trap!",
cant: "[POKEMON]'s shell trap didn't work!",
},
sketch: {
activate: " [POKEMON] sketched [MOVE]!",
},
skillswap: {
activate: " [POKEMON] swapped Abilities with its target!",
},
skullbash: {
prepare: "[POKEMON] tucked in its head!",
},
skyattack: {
prepare: "[POKEMON] became cloaked in a harsh light!",
},
skydrop: {
prepare: "[POKEMON] took [TARGET] into the sky!",
end: " [POKEMON] was freed from the Sky Drop!",
failSelect: "Sky Drop won't let [POKEMON] go!",
failTooHeavy: " [POKEMON] is too heavy to be lifted!",
},
smackdown: {
start: " [POKEMON] fell straight down!",
},
snatch: {
start: " [POKEMON] waits for a target to make a move!",
activate: " [POKEMON] snatched [TARGET]'s move!",
},
solarbeam: {
prepare: " [POKEMON] absorbed light!",
},
solarblade: {
prepare: "#solarbeam",
},
spectralthief: {
clearBoost: " [SOURCE] stole the target's boosted stats!",
},
speedswap: {
activate: " [POKEMON] switched Speed with its target!",
},
spikes: {
start: " Spikes were scattered on the ground all around [TEAM]!",
end: " The spikes disappeared from the ground around [TEAM]!",
damage: " [POKEMON] is hurt by the spikes!",
},
spikyshield: {
damage: "#roughskin",
},
spite: {
activate: " It reduced the PP of [TARGET]'s [MOVE] by [NUMBER]!",
},
splash: {
activate: " But nothing happened!",
},
spotlight: {
start: "#followme",
startFromZEffect: "#followme",
},
stealthrock: {
start: " Sneaky pebbles loom around [TEAM]!",
end: " Sneaky pebbles disappeared from around [TEAM]!",
damage: " Sneaky pebbles bamboozle [POKEMON]!",
},
stickyweb: {
start: " A sticky web spreads out on the ground around [TEAM]!",
end: " The sticky web has disappeared from the ground around [TEAM]!",
activate: " [POKEMON] was caught in a sticky web!",
},
stockpile: {
start: " [POKEMON] stockpiled [NUMBER]!",
end: " [POKEMON]'s stockpiled effect wore off!",
},
substitute: {
start: " [POKEMON] put in a substitute!",
alreadyStarted: " [POKEMON] already has a substitute!",
end: " [POKEMON]'s substitute faded!",
fail: " But it does not have enough HP left to make a substitute!",
activate: " The substitute took damage for [POKEMON]!",
},
switcheroo: {
activate: "#trick",
},
tailwind: {
start: " The Tailwind blew from behind [TEAM]!",
end: " [TEAM]'s Tailwind petered out!",
},
taunt: {
start: " [POKEMON] fell for the taunt!",
end: " [POKEMON]'s taunt wore off!",
cant: "[POKEMON] can't use [MOVE] after the taunt!",
},
telekinesis: {
start: " [POKEMON] was hurled into the air!",
end: " [POKEMON] was freed from the telekinesis!",
},
throatchop: {
cant: "The effects of Throat Chop prevent [POKEMON] from using certain moves!",
},
torment: {
start: " [POKEMON] was subjected to torment!",
end: " [POKEMON]'s torment wore off!",
},
toxicspikes: {
start: " Poison spikes were scattered on the ground all around [TEAM]!",
end: " The poison spikes disappeared from the ground around [TEAM]!",
},
transform: {
transform: "[POKEMON] transformed into [SPECIES]!",
},
trick: {
activate: " [POKEMON] switched items with its target!",
},
uproar: {
start: " [POKEMON] caused an uproar!",
end: " [POKEMON] calmed down.",
upkeep: " [POKEMON] is making an uproar!",
block: " But the uproar kept [POKEMON] awake!",
blockSelf: " [POKEMON] can't sleep in an uproar!",
},
uturn: {
switchOut: "[POKEMON] went back to [TRAINER]!",
},
voltswitch: {
switchOut: '#uturn',
},
waterpledge: {
activate: " [POKEMON] is waiting for [TARGET]'s move...",
start: " A rainbow appeared in the sky on [TEAM]'s side!",
end: " The rainbow on [TEAM]'s side disappeared!",
},
weatherball: {
move: "Breakneck Blitz turned into [MOVE] due to the weather!",
},
whirlpool: {
start: " [POKEMON] became trapped in the vortex!",
},
wideguard: {
start: " Wide Guard protected [TEAM]!",
block: " Wide Guard protected [POKEMON]!",
},
wish: {
heal: " [NICKNAME]'s wish came true!",
},
wrap: {
start: " [POKEMON] was wrapped by [SOURCE]!",
move: "[POKEMON]'s attack continues!", // gen 1 only
},
yawn: {
start: " [POKEMON] grew drowsy!",
},
// abilities
aftermath: {
damage: " [POKEMON] is hurt!",
},
airlock: {
start: " The effects of the weather disappeared.",
},
angerpoint: {
boost: " [POKEMON] maxed its Attack!",
},
anticipation: {
activate: " [POKEMON] shuddered!",
},
aromaveil: {
block: " [POKEMON] is protected by an aromatic veil!",
},
aurabreak: {
start: " [POKEMON] reversed all other Pok\u00E9mon's auras!",
},
baddreams: {
damage: " [POKEMON] is tormented!",
},
battlebond: {
activate: " [POKEMON] became fully charged due to its bond with its Trainer!",
transform: "[POKEMON] became Ash-Greninja!",
},
blacksludge: {
heal: " [POKEMON] restored a little HP using its Black Sludge!",
},
cloudnine: {
start: "#airlock",
},
comatose: {
start: " [POKEMON] is drowsing!",
},
damp: {
block: " [SOURCE] cannot use [MOVE]!",
},
darkaura: {
start: " [POKEMON] is radiating a dark aura!",
},
dazzling: {
block: "#damp",
},
disguise: {
block: " Its disguise served it as a decoy!",
transform: "[POKEMON]'s disguise was busted!",
},
dryskin: {
damage: " ([POKEMON] was hurt by its Dry Skin.)",
},
fairyaura: {
start: " [POKEMON] is radiating a fairy aura!",
},
flashfire: {
start: " The power of [POKEMON]'s Fire-type moves rose!",
},
flowerveil: {
block: " [POKEMON] surrounded itself with a veil of petals!",
},
forewarn: {
activate: " It was alerted to [TARGET]'s [MOVE]!",
activateNoTarget: " [POKEMON]'s Forewarn alerted it to [MOVE]!",
},
frisk: {
activate: " [POKEMON] frisked [TARGET] and found its [ITEM]!",
activateNoTarget: " [POKEMON] frisked its target and found one [ITEM]!",
},
harvest: {
addItem: " [POKEMON] harvested one [ITEM]!",
},
illusion: {
end: " [POKEMON]'s illusion wore off!",
},
innardsout: {
damage: "#aftermath",
},
ironbarbs: {
damage: "#roughskin",
},
leftovers: {
heal: " [POKEMON] restored a little HP using its Leftovers!",
},
lightningrod: {
activate: " [POKEMON] took the attack!",
},
liquidooze: {
damage: " [POKEMON] sucked up the liquid ooze!",
},
magicbounce: {
move: '#magiccoat',
},
mindblown: {
damage: " ([POKEMON] cut its own HP to power up its move!)",
},
moldbreaker: {
start: " [POKEMON] breaks the mold!",
},
mummy: {