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Fix d6 boss_key logic (#30)
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worlds/ladx/LADXR/logic/dungeon6.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ def __init__(self, options, world_setup, r, *, raft_game_chest=True):
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center_1 = Location(dungeon=6).add(DroppedKey(0x1C3)).connect(miniboss, AND(COUNT(POWER_BRACELET, 2), FEATHER)) # tile room key drop
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center_2_and_upper_right_side = Location(dungeon=6).add(DungeonChest(0x1B1)).connect(center_1, AND(COUNT(POWER_BRACELET, 2), PEGASUS_BOOTS, r.attack_pols_voice, KEY6, FOUND(KEY6, 2))) # top right chest horseheads
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boss_key = Location(dungeon=6).add(DungeonChest(0x1B6))
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boss_key = Location(dungeon=6).add(DungeonChest(0x1B6)).connect(center_2_and_upper_right_side, AND(AND(KEY6, FOUND(KEY6, 3), HOOKSHOT)))
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center_2_and_upper_right_side.connect(boss_key, AND(HOOKSHOT, POWER_BRACELET, KEY6, FOUND(KEY6, 3)), one_way=True)
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if options.owlstatues == "both" or options.owlstatues == "dungeon":
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Location(dungeon=6).add(OwlStatue(0x1B6)).connect(boss_key, STONE_BEAK6)

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