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TSL: Fix label() usage in uniform() #1023

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Jun 19, 2024
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24 changes: 16 additions & 8 deletions examples-jsm/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -2266,10 +2266,10 @@ index f8bb2b37..cee70486 100644
}
}
diff --git a/examples-jsm/examples/nodes/core/UniformNode.ts b/examples-jsm/examples/nodes/core/UniformNode.ts
index 90e86648..78a60c3b 100644
index 41e523c4..a0c2ae45 100644
--- a/examples-jsm/examples/nodes/core/UniformNode.ts
+++ b/examples-jsm/examples/nodes/core/UniformNode.ts
@@ -1,10 +1,17 @@
@@ -1,10 +1,18 @@
import InputNode from './InputNode.js';
-import { objectGroup } from './UniformGroupNode.js';
-import { addNodeClass } from './Node.js';
Expand All @@ -2285,22 +2285,30 @@ index 90e86648..78a60c3b 100644
+class UniformNode<TValue> extends InputNode<TValue> {
+ readonly isUniformNode: true;
+
+ name: string;
+ groupNode: UniformGroupNode;
+
+ constructor(value: TValue, nodeType: string | null = null) {
super(value, nodeType);

this.isUniformNode = true;
@@ -12,7 +19,7 @@ class UniformNode extends InputNode {
@@ -13,13 +21,13 @@ class UniformNode extends InputNode {
this.groupNode = objectGroup;
}

- label(name) {
+ label(name: string) {
this.name = name;

return this;
}

- setGroup(group) {
+ setGroup(group: UniformGroupNode) {
this.groupNode = group;

return this;
@@ -22,11 +29,11 @@ class UniformNode extends InputNode {
@@ -29,11 +37,11 @@ class UniformNode extends InputNode {
return this.groupNode;
}

Expand All @@ -2314,7 +2322,7 @@ index 90e86648..78a60c3b 100644
const self = this.getSelf();

callback = callback.bind(self);
@@ -40,12 +47,12 @@ class UniformNode extends InputNode {
@@ -47,12 +55,12 @@ class UniformNode extends InputNode {
}, updateType);
}

Expand All @@ -2329,16 +2337,16 @@ index 90e86648..78a60c3b 100644

if (sharedNode === undefined) {
builder.setHashNode(this, hash);
@@ -58,7 +65,7 @@ class UniformNode extends InputNode {
@@ -65,7 +73,7 @@ class UniformNode extends InputNode {
const nodeUniform = builder.getUniformFromNode(
sharedNode,
sharedNodeType,
- builder.shaderStage,
+ builder.shaderStage!,
builder.context.label,
this.name || builder.context.label,
);
const propertyName = builder.getPropertyName(nodeUniform);
@@ -71,11 +78,14 @@ class UniformNode extends InputNode {
@@ -78,11 +86,14 @@ class UniformNode extends InputNode {

export default UniformNode;

Expand Down
2 changes: 2 additions & 0 deletions types/three/examples/jsm/nodes/core/UniformNode.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,10 @@ import NodeFrame from "./NodeFrame.js";
import UniformGroupNode from "./UniformGroupNode.js";
declare class UniformNode<TValue> extends InputNode<TValue> {
readonly isUniformNode: true;
name: string;
groupNode: UniformGroupNode;
constructor(value: TValue, nodeType?: string | null);
label(name: string): this;
setGroup(group: UniformGroupNode): this;
getGroup(): UniformGroupNode;
getUniformHash(builder: NodeBuilder): string;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
import { Color, Combine, Euler, MeshPhongMaterialParameters, NormalMapTypes, Texture, Vector2 } from "three";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";

export interface MeshPhongNodeMaterialParameters extends NodeMaterialParameters, MeshPhongMaterialParameters {
Expand All @@ -9,8 +8,8 @@ export interface MeshPhongNodeMaterialParameters extends NodeMaterialParameters,
export default class MeshPhongNodeMaterial extends NodeMaterial {
readonly isMeshPhongNodeMaterial: true;

shininessNode: ShaderNodeObject<Node> | null;
specularNode: ShaderNodeObject<Node> | null;
shininessNode: Node | null;
specularNode: Node | null;

// Properties from MeshPhongMaterial
readonly isMeshPhongMaterial: true;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
import { Color, MeshPhysicalMaterialParameters, Texture, Vector2 } from "three";

import Node from "../core/Node.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import MeshStandardNodeMaterial, { MeshStandardNodeMaterialParameters } from "./MeshStandardNodeMaterial.js";

export interface MeshPhysicalNodeMaterialParameters
Expand All @@ -12,29 +11,29 @@ export interface MeshPhysicalNodeMaterialParameters
export default class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
readonly isMeshPhysicalNodeMaterial: true;

clearcoatNode: ShaderNodeObject<Node> | null;
clearcoatRoughnessNode: ShaderNodeObject<Node> | null;
clearcoatNormalNode: ShaderNodeObject<Node> | null;
clearcoatNode: Node | null;
clearcoatRoughnessNode: Node | null;
clearcoatNormalNode: Node | null;

sheenNode: ShaderNodeObject<Node> | null;
sheenRoughnessNode: ShaderNodeObject<Node> | null;
sheenNode: Node | null;
sheenRoughnessNode: Node | null;

iridescenceNode: ShaderNodeObject<Node> | null;
iridescenceIORNode: ShaderNodeObject<Node> | null;
iridescenceThicknessNode: ShaderNodeObject<Node> | null;
iridescenceNode: Node | null;
iridescenceIORNode: Node | null;
iridescenceThicknessNode: Node | null;

iorNode: ShaderNodeObject<Node> | null;
iorNode: Node | null;

specularIntensityNode: ShaderNodeObject<Node> | null;
specularColorNode: ShaderNodeObject<Node> | null;
specularIntensityNode: Node | null;
specularColorNode: Node | null;

transmissionNode: ShaderNodeObject<Node> | null;
thicknessNode: ShaderNodeObject<Node> | null;
attenuationDistanceNode: ShaderNodeObject<Node> | null;
attenuationColorNode: ShaderNodeObject<Node> | null;
dispersionNode: ShaderNodeObject<Node> | null;
transmissionNode: Node | null;
thicknessNode: Node | null;
attenuationDistanceNode: Node | null;
attenuationColorNode: Node | null;
dispersionNode: Node | null;

anisotropyNode: ShaderNodeObject<Node> | null;
anisotropyNode: Node | null;

// Properties from MeshPhysicalMaterial
readonly isMeshPhysicalMaterial: true;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,15 +1,14 @@
import ConstNode from "../core/ConstNode.js";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import MeshPhysicalNodeMaterial, { MeshPhysicalNodeMaterialParameters } from "./MeshPhysicalNodeMaterial.js";

export default class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
thicknessColorNode: ShaderNodeObject<Node> | null;
thicknessDistortionNode: ShaderNodeObject<ConstNode<number>>;
thicknessAmbientNode: ShaderNodeObject<ConstNode<number>>;
thicknessAttenuationNode: ShaderNodeObject<ConstNode<number>>;
thicknessPowerNode: ShaderNodeObject<ConstNode<number>>;
thicknessScaleNode: ShaderNodeObject<ConstNode<number>>;
thicknessColorNode: Node | null;
thicknessDistortionNode: ConstNode<number>;
thicknessAmbientNode: ConstNode<number>;
thicknessAttenuationNode: ConstNode<number>;
thicknessPowerNode: ConstNode<number>;
thicknessScaleNode: ConstNode<number>;

constructor(parameters?: MeshPhysicalNodeMaterialParameters);

Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
import { Color, Euler, MeshStandardMaterialParameters, NormalMapTypes, Texture, Vector2 } from "three";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";

export interface MeshStandardNodeMaterialParameters extends NodeMaterialParameters, MeshStandardMaterialParameters {
Expand All @@ -9,10 +8,10 @@ export interface MeshStandardNodeMaterialParameters extends NodeMaterialParamete
export default class MeshStandardNodeMaterial extends NodeMaterial {
readonly isMeshStandardNodeMaterial: true;

emissiveNode: ShaderNodeObject<Node> | null;
emissiveNode: Node | null;

metalnessNode: ShaderNodeObject<Node> | null;
roughnessNode: ShaderNodeObject<Node> | null;
metalnessNode: Node | null;
roughnessNode: Node | null;

// Properties from MeshStandardMaterial
readonly isMeshStandardMaterial: true;
Expand Down
65 changes: 32 additions & 33 deletions types/three/examples/jsm/nodes/materials/NodeMaterial.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,6 @@ import LightingModel from "../core/LightingModel.js";
import Node from "../core/Node.js";
import NodeBuilder from "../core/NodeBuilder.js";
import LightsNode from "../lighting/LightsNode.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import LineBasicNodeMaterial from "./LineBasicNodeMaterial.js";
import MeshBasicNodeMaterial from "./MeshBasicNodeMaterial.js";
import MeshMatcapNodeMaterial from "./MeshMatcapNodeMaterial.js";
Expand All @@ -36,60 +35,60 @@ export interface NodeMaterialParameters extends MaterialParameters {

colorSpaced?: boolean | undefined;

lightsNode?: ShaderNodeObject<LightsNode> | null | undefined;
envNode?: ShaderNodeObject<Node> | null | undefined;
aoNode?: ShaderNodeObject<Node> | null | undefined;
lightsNode?: LightsNode | null | undefined;
envNode?: Node | null | undefined;
aoNode?: Node | null | undefined;

colorNode?: ShaderNodeObject<Node> | null | undefined;
normalNode?: ShaderNodeObject<Node> | null | undefined;
opacityNode?: ShaderNodeObject<Node> | null | undefined;
backdropNode?: ShaderNodeObject<Node> | null | undefined;
backdropAlphaNode?: ShaderNodeObject<Node> | null | undefined;
alphaTestNode?: ShaderNodeObject<Node> | null | undefined;
colorNode?: Node | null | undefined;
normalNode?: Node | null | undefined;
opacityNode?: Node | null | undefined;
backdropNode?: Node | null | undefined;
backdropAlphaNode?: Node | null | undefined;
alphaTestNode?: Node | null | undefined;

positionNode?: ShaderNodeObject<Node> | null | undefined;
positionNode?: Node | null | undefined;

depthNode?: ShaderNodeObject<Node> | null | undefined;
shadowNode?: ShaderNodeObject<Node> | null | undefined;
depthNode?: Node | null | undefined;
shadowNode?: Node | null | undefined;

outputNode?: ShaderNodeObject<Node> | null | undefined;
outputNode?: Node | null | undefined;

fragmentNode?: ShaderNodeObject<Node> | null | undefined;
vertexNode?: ShaderNodeObject<Node> | null | undefined;
fragmentNode?: Node | null | undefined;
vertexNode?: Node | null | undefined;
}

export default class NodeMaterial extends Material {
readonly isNodeMaterial: true;

normals: boolean;

lightsNode: ShaderNodeObject<LightsNode> | null;
envNode: ShaderNodeObject<Node> | null;
aoNode: ShaderNodeObject<Node> | null;
lightsNode: LightsNode | null;
envNode: Node | null;
aoNode: Node | null;

colorNode: ShaderNodeObject<Node> | null;
normalNode: ShaderNodeObject<Node> | null;
opacityNode: ShaderNodeObject<Node> | null;
backdropNode: ShaderNodeObject<Node> | null;
backdropAlphaNode: ShaderNodeObject<Node> | null;
alphaTestNode: ShaderNodeObject<Node> | null;
colorNode: Node | null;
normalNode: Node | null;
opacityNode: Node | null;
backdropNode: Node | null;
backdropAlphaNode: Node | null;
alphaTestNode: Node | null;

positionNode: ShaderNodeObject<Node> | null;
positionNode: Node | null;

depthNode: ShaderNodeObject<Node> | null;
shadowNode: ShaderNodeObject<Node> | null;
shadowPositionNode: ShaderNodeObject<Node> | null;
depthNode: Node | null;
shadowNode: Node | null;
shadowPositionNode: Node | null;

outputNode: ShaderNodeObject<Node> | null;
outputNode: Node | null;

fragmentNode: ShaderNodeObject<Node> | null;
vertexNode: ShaderNodeObject<Node> | null;
fragmentNode: Node | null;
vertexNode: Node | null;

constructor();

build(builder: NodeBuilder): void;
setup(builder: NodeBuilder): void;
setupClipping(builder: NodeBuilder): ShaderNodeObject<ClippingNode> | null;
setupClipping(builder: NodeBuilder): ClippingNode | null;
setupDepth(builder: NodeBuilder): void;
setupPosition(builder: NodeBuilder): Node;
setupDiffuseColor(builder: NodeBuilder): void;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
import { Color, SpriteMaterialParameters, Texture } from "three";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
import NodeMaterial, { NodeMaterialParameters } from "./NodeMaterial.js";

export interface SpriteNodeMaterialParameters extends NodeMaterialParameters, SpriteMaterialParameters {
Expand All @@ -9,8 +8,8 @@ export interface SpriteNodeMaterialParameters extends NodeMaterialParameters, Sp
export default class SpriteNodeMaterial extends NodeMaterial {
isSpriteNodeMaterial: true;

rotationNode: ShaderNodeObject<Node> | null;
scaleNode: ShaderNodeObject<Node> | null;
rotationNode: Node | null;
scaleNode: Node | null;

// Properties from SpriteMaterial
readonly isSpriteMaterial: true;
Expand Down
3 changes: 0 additions & 3 deletions types/three/test/unit/src/core/EventDispatcher.ts
Original file line number Diff line number Diff line change
Expand Up @@ -31,9 +31,6 @@ eveDisForTestEvent.addEventListener("foo", e => {
e.type; // $ExpectType "foo"
e.target; // $ExpectType EventDispatcher<TestEvent>
e.foo; // $ExpectType number

// NOTE: Error in ts lower than 3.9. The minimum typescript version cannot be raised from 3.6 because of the dependency from aframe.
// e.foo; // $ExpectType number
// @ts-expect-error
e.bar;
});
Expand Down
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