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CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
project(BambuStudio-native)
add_subdirectory(build-utils)
add_subdirectory(admesh)
# add_subdirectory(avrdude)
# boost/nowide
add_subdirectory(boost)
add_subdirectory(clipper)
add_subdirectory(clipper2)
add_subdirectory(miniz)
add_subdirectory(minilzo)
add_subdirectory(glu-libtess)
add_subdirectory(qhull)
add_subdirectory(Shiny)
add_subdirectory(semver)
add_subdirectory(libigl)
add_subdirectory(hints)
add_subdirectory(mcut)
# Adding libnest2d project for bin packing...
add_subdirectory(libnest2d)
add_subdirectory(libslic3r)
if (SLIC3R_GUI)
add_subdirectory(imgui)
add_subdirectory(hidapi)
include_directories(hidapi/include)
if(WIN32)
message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
elseif(UNIX)
set(wxWidgets_USE_UNICODE ON)
if(SLIC3R_STATIC)
set(wxWidgets_USE_STATIC ON)
else()
set(wxWidgets_USE_STATIC OFF)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
if (SLIC3R_WX_STABLE)
find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl aui net media webview)
else ()
find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl aui net media webview)
endif ()
else ()
find_package(wxWidgets 3.1 REQUIRED COMPONENTS html adv gl core base webview aui net media)
endif ()
if(UNIX)
message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
endif()
include(${wxWidgets_USE_FILE})
find_package(JPEG QUIET)
find_package(TIFF QUIET)
string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
endif ()
string(REGEX MATCH "wxtiff" WX_TIFF_BUILTIN ${wxWidgets_LIBRARIES})
if (TIFF_FOUND AND NOT WX_TIFF_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX tiff)
list(APPEND wxWidgets_LIBRARIES ${TIFF_LIBRARIES})
endif ()
string(REGEX MATCH "wxjpeg" WX_JPEG_BUILTIN ${wxWidgets_LIBRARIES})
if (JPEG_FOUND AND NOT WX_JPEG_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX jpeg)
list(APPEND wxWidgets_LIBRARIES ${JPEG_LIBRARIES})
endif ()
string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES})
endif ()
# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
find_library(LIBRT rt)
if(LIBRT)
list(APPEND wxWidgets_LIBRARIES ${LIBRT})
endif()
# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
# wrong libs for opengl in the link line and it does not link to it by himself.
# libslic3r_gui will link to opengl anyway, so lets override wx
list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
add_subdirectory(slic3r)
endif()
# Create a slic3r executable
# Process mainfests for various platforms.
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/BambuStudio.rc.in ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.rc @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/BambuStudio.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.manifest @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
if (WIN32)
add_library(BambuStudio SHARED BambuStudio.cpp BambuStudio.hpp BaseException.cpp BaseException.h StackWalker.cpp StackWalker.h)
else ()
add_executable(BambuStudio BambuStudio.cpp BambuStudio.hpp)
endif ()
if (MINGW)
target_link_options(BambuStudio PUBLIC "-Wl,-allow-multiple-definition")
set_target_properties(BambuStudio PROPERTIES PREFIX "")
endif (MINGW)
if (NOT WIN32 AND NOT APPLE)
# Binary name on unix like systems (Linux, Unix)
set_target_properties(BambuStudio PROPERTIES OUTPUT_NAME "bambu-studio")
set(SLIC3R_APP_CMD "bambu-studio")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/unix/BuildLinuxImage.sh.in ${CMAKE_CURRENT_BINARY_DIR}/BuildLinuxImage.sh @ONLY)
endif ()
target_link_libraries(BambuStudio libslic3r cereal)
if (APPLE)
# add_compile_options(-stdlib=libc++)
# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
# -liconv: boost links to libiconv by default
target_link_libraries(BambuStudio "-liconv -framework IOKit" "-framework CoreFoundation" "-framework AVFoundation" "-framework AVKit" "-framework CoreMedia" "-framework VideoToolbox" -lc++)
elseif (MSVC)
# Manifest is provided through BambuStudio.rc, don't generate your own.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
else ()
# Boost on Raspberry-Pi does not link to pthreads explicitely.
target_link_libraries(BambuStudio ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0)
endif ()
# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
if (SLIC3R_GUI)
# target_link_libraries(BambuStudio ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
target_link_libraries(BambuStudio libslic3r_gui)
if (MSVC)
# Generate debug symbols even in release mode.
target_link_options(BambuStudio PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
target_link_libraries(BambuStudio user32.lib Setupapi.lib)
elseif (MINGW)
target_link_libraries(BambuStudio ws2_32 uxtheme setupapi)
elseif (APPLE)
target_link_libraries(BambuStudio "-framework OpenGL")
else ()
target_link_libraries(BambuStudio -ldl)
endif ()
#if (WIN32)
# find_library(PSAPI_LIB NAMES Psapi)
# target_link_libraries(BambuStudio ${PSAPI_LIB})
#endif ()
endif ()
# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
if (WIN32)
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
endif()
add_executable(BambuStudio_app_gui WIN32 BambuStudio_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.rc)
# Generate debug symbols even in release mode.
if(MSVC)
target_link_options(BambuStudio_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
endif()
target_compile_definitions(BambuStudio_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
add_dependencies(BambuStudio_app_gui BambuStudio)
set_target_properties(BambuStudio_app_gui PROPERTIES OUTPUT_NAME "bambu-studio")
target_link_libraries(BambuStudio_app_gui PRIVATE boost_headeronly)
endif ()
# Link the resources dir to where Slic3r GUI expects it
set(output_dlls_Release "")
set(output_dlls_Debug "")
set(output_dlls_RelWithDebInfo "")
if (WIN32)
# This has to be a separate target due to the windows command line lenght limits
add_custom_target(BambuStudioDllsCopy ALL DEPENDS BambuStudio)
if (CMAKE_CONFIGURATION_TYPES)
foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET BambuStudio POST_BUILD
COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
if not exist "${WIN_RESOURCES_SYMLINK}" "("
mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
")"
")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endforeach ()
if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
bambustudio_copy_dlls(BambuStudioDllsCopy "Debug" "d" output_dlls_Debug)
elseif("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
bambustudio_copy_dlls(BambuStudioDllsCopy "RelWithDebInfo" "" output_dlls_RelWithDebInfo)
else()
bambustudio_copy_dlls(BambuStudioDllsCopy "Release" "" output_dlls_Release)
endif()
else ()
file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
add_custom_command(TARGET BambuStudio POST_BUILD
COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM
)
endif ()
else ()
if (APPLE AND NOT CMAKE_MACOSX_BUNDLE)
# On OSX, the name of the binary matches the name of the Application.
add_custom_command(TARGET BambuStudio POST_BUILD
COMMAND ln -sf BambuStudio bambu-studio
WORKING_DIRECTORY "$<TARGET_FILE_DIR:BambuStudio>"
VERBATIM)
else ()
add_custom_command(TARGET BambuStudio POST_BUILD
WORKING_DIRECTORY "$<TARGET_FILE_DIR:BambuStudio>"
VERBATIM)
endif ()
if (XCODE)
# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
set(BIN_CONF_DIR "Debug")
else ()
set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
endif ()
if (CMAKE_MACOSX_BUNDLE)
set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/${BIN_CONF_DIR}/BambuStudio.app/Contents/Resources")
set(MACOSX_BUNDLE_ICON_FILE Icon.icns)
set(MACOSX_BUNDLE_BUNDLE_NAME "Bambu Studio")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${SLIC3R_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT "Copyright(C) 2021-2023 Lunkuo All Rights Reserved")
endif()
add_custom_command(TARGET BambuStudio POST_BUILD
COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
COMMENT "Symlinking the resources directory into the build tree"
VERBATIM)
if (UNIX AND NOT APPLE)
add_custom_command(TARGET BambuStudio POST_BUILD
COMMAND ln -sfn "zh_cn" "${BIN_RESOURCES_DIR}/i18n/zh_CN"
COMMENT "Symlinking zh_CN language setting to zh_cn"
VERBATIM)
endif()
endif ()
# Slic3r binary install target. Default build type is release in case no CMAKE_BUILD_TYPE is provided.
if( ("${CMAKE_BUILD_TYPE}" STREQUAL "Release") OR ("${CMAKE_BUILD_TYPE}" STREQUAL "") )
set (build_type "Release")
set(CMAKE_BUILD_POSTFIX "")
elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
set (build_type "RelWithDebInfo")
set(CMAKE_BUILD_POSTFIX "")
else()
set (build_type "Debug")
set(CMAKE_BUILD_POSTFIX "d")
endif()
message(STATUS "libslic3r-CMAKE_BUILD_TYPE: ${build_type}")
message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
if (WIN32)
install(TARGETS BambuStudio RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
if (MSVC)
install(TARGETS BambuStudio_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif ()
install(FILES ${output_dlls_${build_type}} DESTINATION "${CMAKE_INSTALL_PREFIX}")
else ()
install(TARGETS BambuStudio RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
endif ()