@@ -6,172 +6,4 @@ FOUNDATION_EXPORT double GPUImageFrameworkVersionNumber;
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// ! Project version string for GPUImageFramework.
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FOUNDATION_EXPORT const unsigned char GPUImageFrameworkVersionString[];
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- #import < GPUImage/GLProgram.h>
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-
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- // Base classes
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- #import < GPUImage/GPUImageContext.h>
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- #import < GPUImage/GPUImageOutput.h>
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- #import < GPUImage/GPUImageView.h>
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- #import < GPUImage/GPUImageVideoCamera.h>
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- #import < GPUImage/GPUImageStillCamera.h>
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- #import < GPUImage/GPUImageMovie.h>
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- #import < GPUImage/GPUImagePicture.h>
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- #import < GPUImage/GPUImageRawDataInput.h>
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- #import < GPUImage/GPUImageRawDataOutput.h>
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- #import < GPUImage/GPUImageMovieWriter.h>
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- #import < GPUImage/GPUImageFilterPipeline.h>
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- #import < GPUImage/GPUImageTextureOutput.h>
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- #import < GPUImage/GPUImageFilterGroup.h>
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- #import < GPUImage/GPUImageTextureInput.h>
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- #import < GPUImage/GPUImageUIElement.h>
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- #import < GPUImage/GPUImageBuffer.h>
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- #import < GPUImage/GPUImageFramebuffer.h>
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- #import < GPUImage/GPUImageFramebufferCache.h>
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-
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- // Filters
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- #import < GPUImage/GPUImageFilter.h>
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- #import < GPUImage/GPUImageTwoInputFilter.h>
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- #import < GPUImage/GPUImagePixellateFilter.h>
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- #import < GPUImage/GPUImagePixellatePositionFilter.h>
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- #import < GPUImage/GPUImageSepiaFilter.h>
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- #import < GPUImage/GPUImageColorInvertFilter.h>
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- #import < GPUImage/GPUImageSaturationFilter.h>
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- #import < GPUImage/GPUImageContrastFilter.h>
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- #import < GPUImage/GPUImageExposureFilter.h>
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- #import < GPUImage/GPUImageBrightnessFilter.h>
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- #import < GPUImage/GPUImageLevelsFilter.h>
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- #import < GPUImage/GPUImageSharpenFilter.h>
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- #import < GPUImage/GPUImageGammaFilter.h>
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- #import < GPUImage/GPUImageSobelEdgeDetectionFilter.h>
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- #import < GPUImage/GPUImageSketchFilter.h>
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- #import < GPUImage/GPUImageToonFilter.h>
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- #import < GPUImage/GPUImageSmoothToonFilter.h>
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- #import < GPUImage/GPUImageMultiplyBlendFilter.h>
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- #import < GPUImage/GPUImageDissolveBlendFilter.h>
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- #import < GPUImage/GPUImageKuwaharaFilter.h>
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- #import < GPUImage/GPUImageKuwaharaRadius3Filter.h>
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- #import < GPUImage/GPUImageVignetteFilter.h>
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- #import < GPUImage/GPUImageGaussianBlurFilter.h>
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- #import < GPUImage/GPUImageGaussianBlurPositionFilter.h>
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- #import < GPUImage/GPUImageGaussianSelectiveBlurFilter.h>
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- #import < GPUImage/GPUImageOverlayBlendFilter.h>
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- #import < GPUImage/GPUImageDarkenBlendFilter.h>
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- #import < GPUImage/GPUImageLightenBlendFilter.h>
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- #import < GPUImage/GPUImageSwirlFilter.h>
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- #import < GPUImage/GPUImageSourceOverBlendFilter.h>
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- #import < GPUImage/GPUImageColorBurnBlendFilter.h>
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- #import < GPUImage/GPUImageColorDodgeBlendFilter.h>
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- #import < GPUImage/GPUImageScreenBlendFilter.h>
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- #import < GPUImage/GPUImageExclusionBlendFilter.h>
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- #import < GPUImage/GPUImageDifferenceBlendFilter.h>
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- #import < GPUImage/GPUImageSubtractBlendFilter.h>
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- #import < GPUImage/GPUImageHardLightBlendFilter.h>
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- #import < GPUImage/GPUImageSoftLightBlendFilter.h>
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- #import < GPUImage/GPUImageColorBlendFilter.h>
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- #import < GPUImage/GPUImageHueBlendFilter.h>
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- #import < GPUImage/GPUImageSaturationBlendFilter.h>
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- #import < GPUImage/GPUImageLuminosityBlendFilter.h>
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- #import < GPUImage/GPUImageCropFilter.h>
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- #import < GPUImage/GPUImageGrayscaleFilter.h>
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- #import < GPUImage/GPUImageTransformFilter.h>
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- #import < GPUImage/GPUImageChromaKeyBlendFilter.h>
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- #import < GPUImage/GPUImageHazeFilter.h>
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- #import < GPUImage/GPUImageLuminanceThresholdFilter.h>
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- #import < GPUImage/GPUImagePosterizeFilter.h>
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- #import < GPUImage/GPUImageBoxBlurFilter.h>
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- #import < GPUImage/GPUImageAdaptiveThresholdFilter.h>
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- #import < GPUImage/GPUImageUnsharpMaskFilter.h>
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- #import < GPUImage/GPUImageBulgeDistortionFilter.h>
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- #import < GPUImage/GPUImagePinchDistortionFilter.h>
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- #import < GPUImage/GPUImageCrosshatchFilter.h>
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- #import < GPUImage/GPUImageCGAColorspaceFilter.h>
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- #import < GPUImage/GPUImagePolarPixellateFilter.h>
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- #import < GPUImage/GPUImageStretchDistortionFilter.h>
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- #import < GPUImage/GPUImagePerlinNoiseFilter.h>
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- #import < GPUImage/GPUImageJFAVoronoiFilter.h>
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- #import < GPUImage/GPUImageVoronoiConsumerFilter.h>
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- #import < GPUImage/GPUImageMosaicFilter.h>
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- #import < GPUImage/GPUImageTiltShiftFilter.h>
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- #import < GPUImage/GPUImage3x3ConvolutionFilter.h>
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- #import < GPUImage/GPUImageEmbossFilter.h>
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- #import < GPUImage/GPUImageCannyEdgeDetectionFilter.h>
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- #import < GPUImage/GPUImageThresholdEdgeDetectionFilter.h>
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- #import < GPUImage/GPUImageMaskFilter.h>
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- #import < GPUImage/GPUImageHistogramFilter.h>
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- #import < GPUImage/GPUImageHistogramGenerator.h>
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- #import < GPUImage/GPUImagePrewittEdgeDetectionFilter.h>
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- #import < GPUImage/GPUImageXYDerivativeFilter.h>
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- #import < GPUImage/GPUImageHarrisCornerDetectionFilter.h>
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- #import < GPUImage/GPUImageAlphaBlendFilter.h>
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- #import < GPUImage/GPUImageNormalBlendFilter.h>
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- #import < GPUImage/GPUImageNonMaximumSuppressionFilter.h>
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- #import < GPUImage/GPUImageRGBFilter.h>
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- #import < GPUImage/GPUImageMedianFilter.h>
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- #import < GPUImage/GPUImageBilateralFilter.h>
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- #import < GPUImage/GPUImageCrosshairGenerator.h>
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- #import < GPUImage/GPUImageToneCurveFilter.h>
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- #import < GPUImage/GPUImageNobleCornerDetectionFilter.h>
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- #import < GPUImage/GPUImageShiTomasiFeatureDetectionFilter.h>
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- #import < GPUImage/GPUImageErosionFilter.h>
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- #import < GPUImage/GPUImageRGBErosionFilter.h>
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- #import < GPUImage/GPUImageDilationFilter.h>
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- #import < GPUImage/GPUImageRGBDilationFilter.h>
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- #import < GPUImage/GPUImageOpeningFilter.h>
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- #import < GPUImage/GPUImageRGBOpeningFilter.h>
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- #import < GPUImage/GPUImageClosingFilter.h>
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- #import < GPUImage/GPUImageRGBClosingFilter.h>
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- #import < GPUImage/GPUImageColorPackingFilter.h>
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- #import < GPUImage/GPUImageSphereRefractionFilter.h>
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- #import < GPUImage/GPUImageMonochromeFilter.h>
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- #import < GPUImage/GPUImageOpacityFilter.h>
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- #import < GPUImage/GPUImageHighlightShadowFilter.h>
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- #import < GPUImage/GPUImageFalseColorFilter.h>
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- #import < GPUImage/GPUImageHSBFilter.h>
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- #import < GPUImage/GPUImageHueFilter.h>
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- #import < GPUImage/GPUImageGlassSphereFilter.h>
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- #import < GPUImage/GPUImageLookupFilter.h>
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- #import < GPUImage/GPUImageAmatorkaFilter.h>
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- #import < GPUImage/GPUImageMissEtikateFilter.h>
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- #import < GPUImage/GPUImageSoftEleganceFilter.h>
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- #import < GPUImage/GPUImageAddBlendFilter.h>
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- #import < GPUImage/GPUImageDivideBlendFilter.h>
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- #import < GPUImage/GPUImagePolkaDotFilter.h>
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- #import < GPUImage/GPUImageLocalBinaryPatternFilter.h>
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- #import < GPUImage/GPUImageColorLocalBinaryPatternFilter.h>
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- #import < GPUImage/GPUImageLanczosResamplingFilter.h>
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- #import < GPUImage/GPUImageAverageColor.h>
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- #import < GPUImage/GPUImageSolidColorGenerator.h>
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- #import < GPUImage/GPUImageLuminosity.h>
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- #import < GPUImage/GPUImageAverageLuminanceThresholdFilter.h>
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- #import < GPUImage/GPUImageWhiteBalanceFilter.h>
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- #import < GPUImage/GPUImageChromaKeyFilter.h>
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- #import < GPUImage/GPUImageLowPassFilter.h>
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- #import < GPUImage/GPUImageHighPassFilter.h>
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- #import < GPUImage/GPUImageMotionDetector.h>
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- #import < GPUImage/GPUImageHalftoneFilter.h>
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- #import < GPUImage/GPUImageThresholdedNonMaximumSuppressionFilter.h>
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- #import < GPUImage/GPUImageHoughTransformLineDetector.h>
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- #import < GPUImage/GPUImageParallelCoordinateLineTransformFilter.h>
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- #import < GPUImage/GPUImageThresholdSketchFilter.h>
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- #import < GPUImage/GPUImageLineGenerator.h>
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- #import < GPUImage/GPUImageLinearBurnBlendFilter.h>
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- #import < GPUImage/GPUImageGaussianBlurPositionFilter.h>
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- #import < GPUImage/GPUImagePixellatePositionFilter.h>
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- #import < GPUImage/GPUImageTwoInputCrossTextureSamplingFilter.h>
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- #import < GPUImage/GPUImagePoissonBlendFilter.h>
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- #import < GPUImage/GPUImageMotionBlurFilter.h>
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- #import < GPUImage/GPUImageZoomBlurFilter.h>
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- #import < GPUImage/GPUImageLaplacianFilter.h>
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- #import < GPUImage/GPUImageiOSBlurFilter.h>
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- #import < GPUImage/GPUImageLuminanceRangeFilter.h>
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- #import < GPUImage/GPUImageDirectionalNonMaximumSuppressionFilter.h>
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- #import < GPUImage/GPUImageDirectionalSobelEdgeDetectionFilter.h>
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- #import < GPUImage/GPUImageSingleComponentGaussianBlurFilter.h>
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- #import < GPUImage/GPUImageThreeInputFilter.h>
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- #import < GPUImage/GPUImageFourInputFilter.h>
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- #import < GPUImage/GPUImageWeakPixelInclusionFilter.h>
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- #import < GPUImage/GPUImageFASTCornerDetectionFilter.h>
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- #import < GPUImage/GPUImageMovieComposition.h>
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- #import < GPUImage/GPUImageColourFASTFeatureDetector.h>
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- #import < GPUImage/GPUImageColourFASTSamplingOperation.h>
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- #import < GPUImage/GPUImageSolarizeFilter.h>
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+ #import < GPUImage/GPUImage.h>
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