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DUCK-Game.hxproj
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DUCK-Game.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="CustomBuild" />
<movie input="" />
<movie path="project.xml" />
<movie fps="60" />
<movie width="800" />
<movie height="600" />
<movie version="1" />
<movie minorVersion="0" />
<movie platform="Lime" />
<movie background="000000" />
<movie preferredSDK=";3.1.3;" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="D:\HaxeToolkit\haxe\lib\openfl\8,6,4\src" />
<class path="D:\HaxeToolkit\haxe\lib\lime\7,1,1\src" />
<class path="D:\HaxeToolkit\haxe\lib\actuate\1,8,7" />
<class path="src" />
<class path="bin\html5\haxe" />
</classpaths>
<!-- Build options -->
<build>
<option directives="openfl=8.6.4
lime=7.1.1
actuate=1.8.7
AIR_SDK=D:\AIRSDK_Compiler
tools=7.1.1
lime-canvas
howlerjs
no-compilation
openfl-html5
lime-webgl
lime-dom
lime-howlerjs
lime-html5
html5
web
html5" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="True" />
<option additional="--macro openfl._internal.macros.ExtraParams.include()
--macro lime._internal.macros.DefineMacro.run()
--remap flash:openfl" />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\Main.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>