@@ -11,30 +11,37 @@ Shader Playground is a website for exploring shader compilers.
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### Compilers
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* [ ANGLE] ( https://github.com/google/angle )
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+ * [ Clspv] ( https://github.com/google/clspv )
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* [ DXC] ( https://github.com/Microsoft/DirectXShaderCompiler )
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* [ FXC] ( https://msdn.microsoft.com/en-us/library/windows/desktop/bb232919(v=vs.85).aspx )
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* [ Glslang] ( https://github.com/KhronosGroup/glslang )
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* [ hlsl2glslfork] ( https://github.com/aras-p/hlsl2glslfork )
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* [ HLSLcc] ( https://github.com/Unity-Technologies/HLSLcc )
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* [ HLSLParser] ( https://github.com/Thekla/hlslparser )
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* [ Mali offline compiler] ( https://developer.arm.com/products/software-development-tools/graphics-development-tools/mali-offline-compiler )
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+ * [ PowerVR compiler] ( https://community.imgtec.com/developers/powervr/tools/pvrshadereditor/ )
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+ * [ Radon GPU Analyzer (RGA)] ( https://github.com/GPUOpen-Tools/RGA )
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+ * [ Rust GPU] ( https://github.com/EmbarkStudios/rust-gpu )
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* [ Slang] ( https://github.com/shader-slang/slang )
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* [ SPIRV-Cross] ( https://github.com/KhronosGroup/SPIRV-Cross )
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* [ SPIRV-Cross - Intel fork with ISPC backend] ( https://github.com/GameTechDev/SPIRV-Cross )
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* [ SPIRV-Tools] ( https://github.com/KhronosGroup/SPIRV-Tools )
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* spirv-as
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+ * [ Tint] ( https://dawn.googlesource.com/tint/ )
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* [ XShaderCompiler] ( https://github.com/LukasBanana/XShaderCompiler )
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### Analyzers and optimizers
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* [ GLSL optimizer] ( https://github.com/aras-p/glsl-optimizer )
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+ * [ Intel Shader Analyzer] ( https://github.com/GameTechDev/IntelShaderAnalyzer )
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* [ SMOL-V] ( https://github.com/aras-p/smol-v )
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* [ spirv-remap] ( https://github.com/KhronosGroup/glslang/blob/master/README-spirv-remap.txt )
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* [ SPIRV-Tools] ( https://github.com/KhronosGroup/SPIRV-Tools )
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* spirv-cfg
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* spirv-markv
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* spirv-opt
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* spirv-stats
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+ * [ YARI-V] ( https://github.com/sheredom/yari-v )
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### Compressors
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