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Add missing compilers to readme
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README.md

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@@ -11,30 +11,37 @@ Shader Playground is a website for exploring shader compilers.
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### Compilers
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* [ANGLE](https://github.com/google/angle)
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* [Clspv](https://github.com/google/clspv)
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* [DXC](https://github.com/Microsoft/DirectXShaderCompiler)
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* [FXC](https://msdn.microsoft.com/en-us/library/windows/desktop/bb232919(v=vs.85).aspx)
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* [Glslang](https://github.com/KhronosGroup/glslang)
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* [hlsl2glslfork](https://github.com/aras-p/hlsl2glslfork)
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* [HLSLcc](https://github.com/Unity-Technologies/HLSLcc)
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* [HLSLParser](https://github.com/Thekla/hlslparser)
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* [Mali offline compiler](https://developer.arm.com/products/software-development-tools/graphics-development-tools/mali-offline-compiler)
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* [PowerVR compiler](https://community.imgtec.com/developers/powervr/tools/pvrshadereditor/)
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* [Radon GPU Analyzer (RGA)](https://github.com/GPUOpen-Tools/RGA)
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* [Rust GPU](https://github.com/EmbarkStudios/rust-gpu)
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* [Slang](https://github.com/shader-slang/slang)
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* [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross)
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* [SPIRV-Cross - Intel fork with ISPC backend](https://github.com/GameTechDev/SPIRV-Cross)
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* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
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* spirv-as
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* [Tint](https://dawn.googlesource.com/tint/)
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* [XShaderCompiler](https://github.com/LukasBanana/XShaderCompiler)
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### Analyzers and optimizers
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* [GLSL optimizer](https://github.com/aras-p/glsl-optimizer)
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* [Intel Shader Analyzer](https://github.com/GameTechDev/IntelShaderAnalyzer)
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* [SMOL-V](https://github.com/aras-p/smol-v)
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* [spirv-remap](https://github.com/KhronosGroup/glslang/blob/master/README-spirv-remap.txt)
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* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
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* spirv-cfg
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* spirv-markv
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* spirv-opt
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* spirv-stats
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* [YARI-V](https://github.com/sheredom/yari-v)
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### Compressors
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src/ShaderPlayground.Core/Compilers/Tint/TintCompiler.cs

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@@ -8,7 +8,7 @@ namespace ShaderPlayground.Core.Compilers.Tint
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internal sealed class TintCompiler : IShaderCompiler
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{
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public string Name { get; } = CompilerNames.Tint;
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public string DisplayName { get; } = "tint";
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public string DisplayName { get; } = "Tint";
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public string Url { get; } = "https://dawn.googlesource.com/tint/";
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public string Description { get; } = "WebGPU Shader Language (WGSL) Compiler";
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