-
Notifications
You must be signed in to change notification settings - Fork 68
/
Copy pathPlayerController.csproj
96 lines (96 loc) · 3.92 KB
/
PlayerController.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5E626E4F-BB7A-4262-9EB3-B37069A1C844}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PlayerController</RootNamespace>
<AssemblyName>PlayerController</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\Dependencies\Ionic.Zip.Reduced.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\Dependencies\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameLauncher.cs" />
<Compile Include="GameQuery.cs" />
<Compile Include="PlayerHelper.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\IASL\IASL.csproj">
<Project>{BE34CB28-317F-4732-AA32-9D715B4F2C7E}</Project>
<Name>IASL</Name>
</ProjectReference>
<ProjectReference Include="..\Legacy\LegacyASL.vbproj">
<Project>{42EEDC11-C395-4CE8-80E3-057AF4100DDE}</Project>
<Name>LegacyASL</Name>
</ProjectReference>
<ProjectReference Include="..\Utility\Utility.csproj">
<Project>{0E926905-F750-49F9-AEBD-CE14B2B231D8}</Project>
<Name>Utility</Name>
</ProjectReference>
<ProjectReference Include="..\WorldModel\WorldModel\WorldModel.csproj">
<Project>{F8CA1A78-02F7-405B-B223-3EFBEFBD8A88}</Project>
<Name>WorldModel</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="grid.js">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="paper.js">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="playercore.css">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<EmbeddedResource Include="playercore.htm" />
<Content Include="playercore.js">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>