forked from BachiLi/redner
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathprimary_contribution.h
51 lines (47 loc) · 1.77 KB
/
primary_contribution.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
#pragma once
#include "redner.h"
#include "buffer.h"
#include "vector.h"
#include "intersection.h"
#include "area_light.h"
#include "texture.h"
#include "matrix.h"
struct Scene;
struct ChannelInfo;
struct DScene;
/**
* Accumulate the contribution for the first hit, including light source emission, AOV channels
* such as depth, alpha, normal, etc.
*/
void accumulate_primary_contribs(
const Scene &scene,
const BufferView<int> &active_pixels,
const BufferView<Vector3> &throughputs,
const BufferView<Real> &channel_multipliers,
const BufferView<Ray> &incoming_rays,
const BufferView<RayDifferential> &incoming_ray_differentials,
const BufferView<Intersection> &shading_isects,
const BufferView<SurfacePoint> &shading_points,
const Real weight,
const ChannelInfo &channel_info,
float *rendered_image,
BufferView<Real> edge_contribs,
BufferView<Real> generic_texture_buffer);
/// Backprop version of the function above.
void d_accumulate_primary_contribs(
const Scene &scene,
const BufferView<int> &active_pixels,
const BufferView<Vector3> &throughputs,
const BufferView<Real> &channel_multipliers,
const BufferView<Ray> &incoming_rays,
const BufferView<RayDifferential> &incoming_ray_differentials,
const BufferView<Intersection> &shading_isects,
const BufferView<SurfacePoint> &shading_points,
const Real weight,
const ChannelInfo &channel_info,
const float *d_rendered_image,
BufferView<Real> generic_texture_buffer,
DScene *d_scene,
BufferView<DRay> d_incoming_rays,
BufferView<RayDifferential> d_incoming_ray_differentials,
BufferView<SurfacePoint> d_shading_points);