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I need to use MeshStandardMaterial for the MapPlaneNode so the light affects it. For now it seems the only way to do it is to extend MapPlaneNode class and change material after super() is called.
It would be great to have an option to set the material with constructor argument or have MapNode class atribute storing the material class, so it can be reassigned.
Thank you!
The text was updated successfully, but these errors were encountered:
Hi there!
I need to use MeshStandardMaterial for the MapPlaneNode so the light affects it. For now it seems the only way to do it is to extend MapPlaneNode class and change material after
super()
is called.It would be great to have an option to set the material with constructor argument or have MapNode class atribute storing the material class, so it can be reassigned.
Thank you!
The text was updated successfully, but these errors were encountered: