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@@ -10,6 +11,13 @@ For importing a QuadMesh you can select a glb/gltf file **that contained only qu
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After that you can just create an Inherited Scene and should see the custom QuadImporterMeshInstance
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with a subdivison level editor setting.
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## FAQ
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### How to create a mesh only containing Quads?
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In Blender you can go in Edit Mode and go Select->Select All by Trait->Faces by Sides and set it to Not Equal To 4. After removing the then selected faces and replacing them with quads import will work.
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## Acknowledgements
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-[OpenSubdiv](https://github.com/PixarAnimationStudios/OpenSubdiv) files in [thirdparty/opensubdiv](thirdparty/opensubdiv) licensed under [Modified Apache 2.0](thirdparty/opensubdiv/LICENSE.txt)
@@ -18,7 +26,7 @@ with a subdivison level editor setting.
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