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Boost.Build IAR Systems C/C++ Compilers

Overview

This family of toolsets supports the IAR Systems compilers for processors supported by IAR Systems. Note that these compilers compile for bare-metal systems.

The toolsets support the following IAR Systems compilers.

  • IAR C/C++ Compiler for ARM

Supported Development Platforms

These compilers run only on Windows but every effort has been made to ensure that the toolsets would support proper operation on all platforms supported by Boost.Build if they were ever ported to those platforms. On Windows, running the compilers in a Cygwin environment is also fully supported.

The toolsets support finding the compilers at the default installation locations on Windows system.

Processor Families

ARM

The IAR C/C++ Compiler for ARM is a cross-compiler for the ARM family of processors. It supports the C89/C99 and C++98/C++03 standards. The toolset extends the architecture and instruction-set features to include the ARM family of processors.

Usage

Once the toolset is configured it should work like any other Boost.Build toolset within the constraints of the IAR C/C++ Compiler for ARM and processor family.

A using directive without parameters searches for the code generation tools in the normal places. The first to match wins.

using iccarm ;

Specifying the version performs the same search as above but stops with the first toolset found that provides that version number.

using iccarm : 7.70.1 ;

Specifying the path will use the path specified. If the version does not match the desired version, it is an error.

using iccarm : 7.70.1 : "c:/Program Files (x86)/IAR Systems/Embedded Workbench 7.5/arm/bin/iccarm" ;

Features

Platform Configuration

The iccarm toolset does not provide a dedicated mechanism to support platform-specific configuration using a linker specification file. It is recommended that the normal Boost.Build techniques are used to provide this functionality.

# A jamfile
exe hello
   : # sources
      hello.cpp

   : # requirements

      <linkflags>"-F hello.spc"
   ;

This can be used to build a program for different 'platforms' using standard Boost.Build mechanisms. The example below assumes that two linker command files, platform-a.spc and platform-b.spc, exist.

# A jamfile
import feature ;

# define two platforms
feature.feature platform
   :
      platform-a platform-b
   :
      propagated
      optional
      symmetric
   ;

exe hello
   : # sources
      hello.cpp

      platform-configuration
   ;

# generate platform-configuration for each platform
for p in platform-a platform-b
{
   alias platform-configuration
      : # sources
         $(p).cmd
      : # requirements
         <platform>$(p)

         <linkflags>"-F $(p).spc"
      ;
}

Issues

Run-time system

There is still some work to be done selecting the run-time system. There is dependency on exception-handling, endianess on processors that have hardware switches, instruction-set, etc. Also, some systems come with the source code and a build tool to tailor the run-time system for a particular system.

Dynamic linking

Figure out if there is a way to talk about "dynamic linking" on such a system. Certainly, there are relocatable modules, but these aren't the typical usage.

Platform specification

First, when cross-compiling for a bare system, the linker controls the layout of the system in memory. Typically, this depends heavily on the details of the system linking for. This includes, but is not limited to the following:

  • the memory layout of the system (location, size, read/write)
  • the locations of various parts of the system
  • options for initializing memory
  • lots more

This is typically specified to the linker via a linker command file which is normally given to the linker just like a library would be and is dependent on the "platform" or "board" or "system" and can change without any of the other source code of the system changing.

Typically, there is a linker specification that makes sense even if there is no board specified, though it may be either severely limited or run only on a simulator. For example, many embedded processors have internal RAM and ROM no matter what board they are on. This is a nice default so that simple small programs will just link properly and run. This is really nice for test programs.

This probably means there is another feature (called "board" for lack of a better term, I like platform better, but that may conflict with the way people think about Unix/Linux/Mac OS X/Windows).

Fortunately, with Boost.Build, this can be dealt with by associating some board-specific source code, libraries, etc. with a board and select boards to build for at build time.

Multi-threading

Note that on a bare-metal system, there is no multi-threading available. However, there may be with real-time operating systems that run on these processors. Should this be supported in the compiler or in the operating system file? Right now, Boost.Build deals with that in the compiler definitions for gcc for example assuming that the host-os is the target-os.