forked from pimoroni/unicornhatmini-python
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdemo.py
executable file
·158 lines (132 loc) · 4.38 KB
/
demo.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
#!/usr/bin/env python3
import colorsys
import math
import time
from unicornhatmini import UnicornHATMini
print("""Unicorn HAT Mini: demo.py
This pixel shading demo transitions between 4 classic graphics demo effects.
Press Ctrl+C to exit!
""")
unicornhatmini = UnicornHATMini()
unicornhatmini.set_brightness(0.1)
unicornhatmini.set_rotation(0)
u_width, u_height = unicornhatmini.get_shape()
# Generate a lookup table for 8-bit hue to RGB conversion
hue_to_rgb = []
for i in range(0, 360):
hue_to_rgb.append(colorsys.hsv_to_rgb(i / 359.0, 1, 1))
# Twisty swirly goodness
def swirl(x, y, step):
x -= (u_width / 2)
y -= (u_height / 2)
dist = math.sqrt(pow(x, 2) + pow(y, 2)) / 2.0
angle = (step / 10.0) + (dist * 1.5)
s = math.sin(angle)
c = math.cos(angle)
xs = x * c - y * s
ys = x * s + y * c
r = abs(xs + ys)
r = r * 12.0
r -= 20
return (r, r + (s * 130), r + (c * 130))
# Roto-zooming checker board
def checker(x, y, step):
x -= (u_width / 2)
y -= (u_height / 2)
angle = (step / 10.0)
s = math.sin(angle)
c = math.cos(angle)
xs = x * c - y * s
ys = x * s + y * c
xs -= math.sin(step / 200.0) * 40.0
ys -= math.cos(step / 200.0) * 40.0
scale = step % 20
scale /= 20
scale = (math.sin(step / 50.0) / 8.0) + 0.25
xs *= scale
ys *= scale
xo = abs(xs) - int(abs(xs))
yo = abs(ys) - int(abs(ys))
v = 0 if (math.floor(xs) + math.floor(ys)) % 2 else 1 if xo > .1 and yo > .1 else .5
r, g, b = hue_to_rgb[int(step) % 255]
return (r * (v * 255), g * (v * 255), b * (v * 255))
# Weeee waaaah
def blues_and_twos(x, y, step):
x -= (u_width / 2)
y -= (u_height / 2)
scale = math.sin(step / 6.0) / 1.5
r = math.sin((x * scale) / 1.0) + math.cos((y * scale) / 1.0)
b = math.sin(x * scale / 2.0) + math.cos(y * scale / 2.0)
g = r - .8
g = 0 if g < 0 else g
b -= r
b /= 1.4
return (r * 255, (b + g) * 255, g * 255)
# Rainbow search spotlights
def rainbow_search(x, y, step):
xs = math.sin((step) / 100.0) * 20.0
ys = math.cos((step) / 100.0) * 20.0
scale = ((math.sin(step / 60.0) + 1.0) / 5.0) + 0.2
r = math.sin((x + xs) * scale) + math.cos((y + xs) * scale)
g = math.sin((x + xs) * scale) + math.cos((y + ys) * scale)
b = math.sin((x + ys) * scale) + math.cos((y + ys) * scale)
return (r * 255, g * 255, b * 255)
# Zoom tunnel
def tunnel(x, y, step):
speed = step / 100.0
x -= (u_width / 2)
y -= (u_height / 2)
xo = math.sin(step / 27.0) * 2
yo = math.cos(step / 18.0) * 2
x += xo
y += yo
if y == 0:
if x < 0:
angle = -(math.pi / 2)
else:
angle = (math.pi / 2)
else:
angle = math.atan(x / y)
if y > 0:
angle += math.pi
angle /= 2 * math.pi # convert angle to 0...1 range
hyp = math.sqrt(math.pow(x, 2) + math.pow(y, 2))
shade = hyp / 2.1
shade = 1 if shade > 1 else shade
angle += speed
depth = speed + (hyp / 10)
col1 = hue_to_rgb[int(step) % 359]
col1 = (col1[0] * 0.8, col1[1] * 0.8, col1[2] * 0.8)
col2 = hue_to_rgb[int(step) % 359]
col2 = (col2[0] * 0.3, col2[1] * 0.3, col2[2] * 0.3)
col = col1 if int(abs(angle * 6.0)) % 2 == 0 else col2
td = .3 if int(abs(depth * 3.0)) % 2 == 0 else 0
col = (col[0] + td, col[1] + td, col[2] + td)
col = (col[0] * shade, col[1] * shade, col[2] * shade)
return (col[0] * 255, col[1] * 255, col[2] * 255)
effects = [tunnel, rainbow_search, checker, swirl]
t_start = time.time()
try:
while True:
t = time.time() - t_start
step = (t * 50)
f = t / 10.0
fx = int(f) % len(effects)
next_fx = (fx + 1) % len(effects)
for y in range(u_height):
for x in range(u_width):
r, g, b = effects[fx](x, y, step)
if f % 1.0 > 0.75:
r2, g2, b2 = effects[next_fx](x, y, step)
ratio = (1.0 - (f % 1.0)) / 0.25
r = r * ratio + r2 * (1.0 - ratio)
g = g * ratio + g2 * (1.0 - ratio)
b = b * ratio + b2 * (1.0 - ratio)
r = int(max(0, min(255, r)))
g = int(max(0, min(255, g)))
b = int(max(0, min(255, b)))
unicornhatmini.set_pixel(x, y, r, g, b)
unicornhatmini.show()
time.sleep(1.0 / 60.0)
except KeyboardInterrupt:
pass