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currently, the meshlet's lod follows the mesh, meaning each mesh instance has its own lod. I would like to generate lod for each meshlet in the runtime. This causes the seams and makes the material discontinue.
currently, the meshlet's lod follows the mesh, meaning each mesh instance has its own lod. I would like to generate lod for each meshlet in the runtime. This causes the seams and makes the material discontinue.
here's some resource that could help:
Improve support for cluster simplification
zeux/meshoptimizer#704
Cluster-based rendering, Nanite-style (200M triangles in 1ms)
https://www.youtube.com/watch?v=7JEHPvSGaX8
Multiresolution structures for interactive visualization of very large 3D datasets
https://d-nb.info/997062789/34
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