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DemoMasterDataManager.cs
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66 lines (62 loc) · 2.27 KB
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// Copyright 2020 Shintaro Tanikawa
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections;
using UnityEngine;
// If error here, you need to install The Addressables Assets System package by Package Manager.
// See README. https://github.com/tani-shi/unity-master-data
using UnityEngine.AddressableAssets;
using UnityMasterData;
using UnityMasterData.Interfaces;
namespace UnityMasterDataDemo
{
public class DemoMasterDataManager : MasterDataManagerBase<DemoMasterDataManager>
{
protected override IEnumerator LoadAsyncProc (IMasterDataAccessorObject dao)
{
Debug.Log ("LOAD: " + dao.GetName ());
var handle = Addressables.LoadAssetAsync<ScriptableObject> (dao.GetAssetPath ());
yield return handle;
if (handle.Result != null)
{
dao.SetData (Instantiate (handle.Result));
Debug.Log (dao.ToJson ());
}
else
{
Debug.LogError ("Failed to load a master data asset. " + dao.GetAssetPath ());
}
}
protected override void LoadProc (IMasterDataAccessorObject dao)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
var data = UnityEditor.AssetDatabase.LoadAssetAtPath<ScriptableObject> (dao.GetAssetPath ());
if (data != null)
{
dao.SetData (data);
}
else
{
Debug.LogError ("Failed to load a master data asset. " + dao.GetAssetPath ());
}
}
else
#endif
{
Debug.LogWarning ("It is not supported to load on a frame for except Editor Mode.");
}
}
}
}