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Ghidra is a software reverse engineering (SRE) framework
Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Cont…
Mythan is a Java implementation of the NEAT algorithm as described by Kenneth O. Stanley and Risto Miikkulainen.
Implementation of "Evolving Neural Networks through Augmenting Topologies" in java
Using reinforcement learning to a pacman agent in Java + Lisp
PacMan agent scores more than 18,000 points on average by utilizing uniform-cost search algorithm in Java to decide the paths Pac-Man should follow.
Ms Pacman Ghost controller based on reinforcement learning