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entityInfo.txt
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entityInfo.txt
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//num short1 short2 long rect desc category
// tab delimited
//Contributors: Wistil (cannibalized CE's entity list)
// Noxid (most of entities 0-180 & some more)
// Carrotlord (rects for entities 180+)
// Bombchu Link (updated and refreshed framerects.)
// txin (Started and did most of the work on new accurate list: https://docs.google.com/spreadsheets/d/12iC9uRGNZ2MnrhpS4s_KvIRYHhC56mPXCnCcsDjxit0/ )
// Enlight (Contributed some changes to list above and brought it here)
#0 Null 0:0:0:0 <nothing> General:Tool CE:General ;
#1 Weapn energy EXP 0:32:32:64 Weapon energy CE:General ;
#2 Enemy Behem Behemoth 0:0:64:48 Enemy - Behemoth CE:Egg1 Tileset:Eggs1 Enemy:Ground ;
#3 Disap pear Null_disappear 0:0:0:0 Null_disappear, used to place damage numbers CE:Unsure ;
#4 Smoke Smoke 128:0:160:32 Smoke General:Effect CE:Misc Tileset:Sym ;
#5 Enemy CrtHG Critter(g) 0:94:32:124 Enemy - Critter (hopping, green) CE:Egg1 Tileset:Eggs1 Enemy:Ground ;
#6 Enemy BtlHG Beetle(horiz_g) 0:160:32:192 Enemy - Beetle (horiz, green) CE:Egg1 Tileset:Eggs1 Enemy:Air ;
#7 Enemy Basil Basil 512:128:560:166 Enemy - Basil CE:Egg1 Tileset:Eggs1 Enemy:Ground ;
#8 Enemy BtlF1 Beetle(follow) 160:160:192:192 Enemy - Beetle (follow 1) CE:Egg1 Tileset:Eggs1 Enemy:Air ;
#9 Blrg drop Balrog(DropIn) 0:0:80:48 Balrog (drops in) Tileset:Bllg CE:Balrog ;
#10 Boss Blrg0 Balrog(Shoot) 0:0:80:48 Boss - Balrog (shooting) Tileset:Bllg CE:Balrog ;
#11 Proj Blrg1 Shot(Balrog) 480:160:512:192 Projectile - Balrog (energy shot) CE:Balrog Tileset:Bllg Projectile:All ;
#12 Blrg Balrog(cutscene) 0:0:80:48 Balrog (cutscene) Tileset:Bllg CE:Balrog ;
#13 Force field ForceField 256:0:298:32 Forcefield General:Prop CE:Misc Tileset:Sym ;
#14 Santa Key SantaKey 450:0:480:32 Santa's Key General:Prop CE:Misc Tileset:Cent ;
#15 Chest closd Chest(closed) 480:0:512:32 Treasure chest (closed) General:Prop CE:General Tileset:Sym ;
#16 Save point SavePoint 192:32:224:64 Save point General:Prop CE:General Tileset:Sym ;
#17 Refil Refill 576:0:608:32 Health/ammo refill General:Prop CE:General Tileset:Sym ;
#18 Door Door 448:32:480:80 Door General:Prop CE:General Tileset:Sym ;
#19 Blrg bust Balrog(burst) 0:0:80:48 Balrog (busts in) Tileset:Bllg CE:Balrog ;
#20 Compu Computer 576:32:640:80 Computer General:Prop CE:Misc Tileset:Sym ;
#21 Chest open Chest(open) 448:80:480:96 Treasure chest (open) General:Prop CE:General Tileset:Sym ;
#22 Telep Teleporter 480:32:528:96 Teleporter General:Prop CE:Misc Tileset:Sym ;
#23 Telep light TP_lights 528:64:576:72 Teleporter lights General:Prop CE:Misc Tileset:Sym ;
#24 Enemy PCrit PowerCritter 0:0:48:48 Enemy - Power Critter CE:Grasstown Tileset:Weed Enemy:Ground ;
#25 Lift platf Lift 512:128:580:160 Lift Platform / Elevator General:Prop CE:Misc Tileset:Sym ;
#26 Enemy BatBC Bat(circle_black) 64:160:96:192 Enemy - Bat (black, circling) CE:Grasstown Tileset:Weed Enemy:Air ;
#27 Death trap DeathTrap 192:128:256:176 Deathtrap / Deathspikes General:Prop CE:Misc ;
#28 Enemy CrtFy Critter(fly_g) 96:96:128:128 Enemy - Critter (flying) CE:Grasstown Tileset:Weed Enemy:Ground ;
#29 Cthu Cthulhu 0:384:32:432 Cthulhu CE:Characters Character:Human Tileset:Regu ;
#30 Hermt Gunsm Gunsmith 0:64:32:96 Hermit Gunsmith CE:Characters Character:Human Tileset:Guest ;
#31 Enemy BatBH Bat(hang_black) 0:158:32:190 Enemy - Bat (black, hanging) CE:Grasstown Tileset:Weed Enemy:Air ;
#32 Capsl life Life Capsule 64:192:96:224 Life Capsule General:Prop CE:General Tileset:Sym ;
#33 Proj Blrg2 Shot(Bllg_bounce) 480:160:512:192 Projectile - Balrog (energy bounce) CE:Balrog Tileset:Bllg Projectile:All ;
#34 Bed Bed 384:96:448:128 Bed General:Prop CE:General Tileset:Sym ;
#35 Enemy Manan Mannan 192:128:240:192 Enemy - Mannan CE:Grasstown Tileset:Weed Enemy:Ground ;
#36 Boss Blrg2 Balrog(hover) 0:0:80:48 Boss - Balrog (hovering) Tileset:Bllg CE:Balrog ;
#37 Sign post Signpost 384:128:416:160 Signpost General:Prop CE:General Tileset:Sym ;
#38 Fire place Fire 256:128:288:160 Fireplace fire General:Prop CE:Misc Tileset:Sym ;
#39 Save sign SaveSign 448:126:480:160 Save / Cocktail Sign General:Tool CE:Misc ;
#40 Santa Santa 0:64:32:96 Santa CE:Characters Character:Mimiga Tileset:Regu ;
#41 Door bustd BustedDoor 0:0:0:0 Busted doorway General:Prop CE:Misc Tileset:Map ;
#42 Sue Sue 0:0:32:32 Sue CE:Characters Character:Mimiga Tileset:Regu ;
#43 Blkbrd /Table Chalkboard/Table 256:160:336:224 Blackboard / Table General:Prop CE:Misc Tileset:Sym ;
#44 Enemy Polsh Polish 0:0:64:64 Enemy - Polish CE:SandZone Tileset:Sand Enemy:Ground ;
#45 Enemy Baby Baby 32:64:64:96 Enemy - Baby CE:SandZone Tileset:Sand Enemy:Air ;
#46 H/V trigr H/V_trigger 0:0:0:0 Horiz/vert trigger General:Tool CE:General ;
#47 Enemy SandCroc SandCroc 306:94:376:160 Enemy - Sandcroc (green) CE:SandZone Tileset:Sand Enemy:Ground ;
#48 Proj Omega ProjOmega 574:174:606:206 Projectile - Omega CE:SandZone Tileset:Omg Projectile:All ;
#49 Enemy SkulH SkullHead 64:160:128:204 Enemy - Skullhead CE:SandZone Tileset:Sand Projectile:All ;
#50 Proj Skele ProjSkeleton 96:64:128:96 Projectile - Skeleton CE:SandZone Tileset:Sand Projectile:All ;
#51 Enemy CrowS Crow&SkullHead 128:160:252:204 Enemy - Crow & Skullhead CE:SandZone Tileset:Sand Enemy:Air ;
#52 BRobt sit BlueRobot(sit) 512:400:544:432 Blue robot (sitting) CE:Misc Character:Other Tileset:Regu ;
#53 CRASH <CRASH> SkullstepLeg 0:0:0:0 Skullstep Leg CE:Crash ;
#54 Enemy SkulS SkullStep 64:160:128:204 Enemy - Skullstep CE:SandZone Tileset:Sand Enemy:Ground ;
#55 Kazum Kazuma 384:384:416:432 Kazuma CE:Characters Character:Human Tileset:Regu ;
#56 Enemy BtlHB BeetleHorizBrown 0:284:32:316 Enemy - Beetle (horiz, brown) CE:SandZone Tileset:Sand Enemy:Air ;
#57 Enemy Crow Crow 192:160:256:224 Enemy - Crow CE:SandZone Tileset:Sand Enemy:Air ;
#58 Enemy Basu1 Basu(1) 384:0:432:48 Enemy - Basu (1) CE:Egg1 Tileset:Eggs1 Enemy:Air ;
#59 Enemy Door EyeDoor 416:160:448:208 Enemy - Door CE:Misc Tileset:Sym Enemy:Ground ;
#60 Torok Toroko 0:128:32:160 Toroko CE:Characters Character:Mimiga Tileset:Regu ;
#61 King King 448:64:480:96 King CE:Characters Character:Mimiga Tileset:Regu ;
#62 Kazum compu Kazuma(pc) 544:384:576:432 Kazuma (computer) CE:Characters Character:Human Tileset:Regu ;
#63 Torok attck Toroko(stick) 128:128:160:160 Toroko (attacking) CE:Characters Character:Mimiga Tileset:Regu ;
#64 Enemy CrtHB Critter(b) 0:0:32:32 Enemy - Critter (hopping, blue) CE:FirstCave Tileset:Cemet Enemy:Ground ;
#65 Enemy BatBu Bat(blue) 64:64:96:96 Enemy - Bat (blue) CE:FirstCave Tileset:Cemet Enemy:Air ;
#66 Bubbl MiseryBubble 64:432:110:480 Bubble - Misery capturing Toroko? Tileset:Regu CE:Unsure ;
#67 Msry float Misery(float) 160:0:192:32 Misery (floating) CE:Misery Character:Other Tileset:Regu ;
#68 Boss Blrg1 Balrog(run) 0:0:80:48 Boss - Balrog (running) CE:Balrog Tileset:Bllg Enemy:Ground ;
#69 Enemy Pign Pignon 96:0:128:32 Enemy - Pignon CE:Graveyard Tileset:Cemet Enemy:Ground ;
#70 Spark item Sparkle 192:96:224:128 Sparkling item General:Effect CE:General Tileset:Sym ;
#71 Enemy Chinf Chinfish 128:64:160:96 Enemy - Chinfish CE:Misc Tileset:Guest Enemy:Water ;
#72 Sprnk Sprinkler 448:96:480:128 Sprinkler General:Prop CE:Misc Tileset:Sym ;
#73 Water drop Water drop 0:0:0:0 Water drop CE:Misc ;
#74 Jack Jack 128:0:160:32 Jack CE:Characters Character:Mimiga Tileset:Guest ;
#75 Kanpa fishn Kanpachi(fishn) 554:64:602:112 Kanpachi (fishing) CE:Characters Character:Mimiga Tileset:Guest ;
#76 Flowr Flowers 64:0:96:32 Flowers General:Prop CE:YamashitaFarm Tileset:Plant ;
#77 Sanda pavil Yamashita 0:32:96:96 Sandaime's pavilion CE:YamashitaFarm Character:Mimiga Tileset:Plant ;
#78 Pot Pot 320:96:352:128 Pot General:Prop CE:Misc Tileset:Sym ;
#79 Mahin Mahin 0:0:32:32 Mahin CE:Characters Character:Mimiga Tileset:Guest ;
#80 Enemy GravK Gravekeeper 0:128:48:176 Enemy - Gravekeeper CE:Graveyard Tileset:Cemet Enemy:Ground ;
#81 Enemy GPign Giant_Pignon 288:128:336:176 Enemy - Giant Pignon CE:Graveyard Tileset:Cemet Enemy:Ground ;
#82 Msry stand Misery(stand) 224:0:256:32 Misery (standing) CE:Misery Character:Other Tileset:Regu ;
#83 Igor Igor(cutscene) 0:0:80:80 Igor (cutscene) CE:Mimiga Tileset:Ravil Enemy:Ground ;
#84 Proj Basu1 Shot(basu1) 128:96:160:128 Projectile - Basu (1) CE:Egg1 Tileset:Eggs1 Projectile:All ;
#85 Termn Terminal 544:192:574:240 Terminal General:Prop CE:Misc Tileset:Sym ;
#86 Missl Missle 0:160:32:192 Missile General:Tool CE:General Tileset:Sym ;
#87 Heart Heart 64:160:96:192 Heart General:Tool CE:General Tileset:Sym ;
#88 Boss Igor Igor 0:0:80:80 Boss - Igor CE:Mimiga Tileset:Ravil Enemy:Ground ;
#89 Dead Igor Igor(dead) 574:176:616:208 Igor (defeated) CE:Mimiga Tileset:Ravil Enemy:Ground ;
#90 UNUSED Unused and Unknown 0:0:0:0 Unused and Unknown, draws one sprite CE:Unsure ;
#91 Cage Cage 192:176:256:224 Cage Tileset:Sym CE:Misc ;
#92 Sue compu Sue(pc) 544:432:576:480 Sue (computer) CE:Characters Character:Mimiga Tileset:Regu ;
#93 Chaco Chaco 256:0:288:32 Chaco CE:Characters Character:Mimiga Tileset:Guest ;
#94 Enemy Kulal Kulala 544:0:640:48 Enemy - Kulala CE:Grasstown Tileset:Weed Enemy:Water ;
#95 Enemy Jelly Jelly 384:130:416:162 Enemy - Jelly CE:Grasstown Tileset:Weed Enemy:Water ;
#96 Fan left Fan(l) 576:240:608:272 Fan (left) General:Prop CE:Misc Tileset:Sym ;
#97 Fan up Fan(u) 576:272:608:304 Fan (up) General:Prop CE:Misc Tileset:Sym ;
#98 Fan right Fan(r) 576:304:608:336 Fan (right) General:Prop CE:Misc Tileset:Sym ;
#99 Fan down Fan(d) 576:336:608:368 Fan (down) General:Prop CE:Misc Tileset:Sym ;
#100 Grate Grate 544:96:576:128 Grate General:Prop CE:Misc Tileset:Sym ;
#101 PowCn scrn ControlScreen 480:272:512:304 Power controls (screen) General:Prop CE:Misc Tileset:Sym ;
#102 PowCn pflow PowerWave 416:240:448:272 Power controls (power flow) General:Prop CE:Misc Tileset:Sym ;
#103 Proj Manan Shot(manann) 386:198:418:230 Projectile - Mannan CE:Grasstown Tileset:Weed Projectile:All ;
#104 Enemy Frog Frog 0:224:64:288 Enemy - Frog CE:Grasstown Tileset:Weed Enemy:Ground ;
#105 Bloon HeyL Balloon(hey_low) 256:64:288:96 Balloon ('Hey!' low) General:Effect CE:Misc Tileset:Sym ;
#106 Bloon HeyH Balloon(hey_high) 256:64:288:96 Balloon ('Hey!' high) General:Effect CE:Misc Tileset:Sym ;
#107 Malco Malco 416:0:448:48 Malco (undamaged) CE:Grasstown Character:Other Tileset:Weed ;
#108 Proj Bfrog Shot(Balfrog) 192:96:220:126 Projectile - Balfrog CE:Grasstown Tileset:Weed Projectile:All ;
#109 Malco damgd Malco(broke) 480:0:512:48 Malco (damaged) CE:Grasstown Character:Other Tileset:Weed ;
#110 Enemy Puchi Puchi 192:256:224:288 Enemy - Puchi CE:Grasstown Tileset:Weed Enemy:Ground ;
#111 Quote t-out Quote(teleOut) 0:0:32:32 Quote (teleports out) CE:Quote Character:Mimiga Tileset:MyChar ;
#112 Quote t-in Quote(teleIn) 0:0:32:32 Quote (teleports in) CE:Quote Character:Mimiga Tileset:MyChar ;
#113 Boost Booster 448:0:480:32 Prof. Booster CE:Characters Character:Human Tileset:Regu ;
#114 Enemy Press Press 352:224:384:272 Enemy - Press General:Prop CE:Misc Tileset:Sym ;
#115 Enemy Ravil Ravil 0:240:48:288 Enemy - Ravil CE:Mimiga Tileset:Ravil Enemy:Ground ;
#116 RFlow petal RedPetals 544:368:640:400 Red Flowers (petals) General:Prop CE:Misc Tileset:Sym ;
#117 Curly Curly 0:192:32:224 Curly CE:Curly Character:Other Tileset:Regu ;
#118 Boss Curly Curly(boss) 0:64:64:112 Boss - Curly CE:Curly Character:Other Tileset:Curly Enemy:Ground ;
#119 Table chair Table&Chair 496:368:544:400 Table & chair General:Prop CE:Misc Tileset:Sym ;
#120 Colon 1 Colon_1 0:0:32:32 Colon 1 CE:Unsure Character:Mimiga Tileset:Curly ;
#121 Colon 2 Colon_2 128:32:160:64 Colon 2 CE:Unsure Character:Mimiga Tileset:Curly ;
#122 Enemy Colon Colon_attack 160:0:192:32 Enemy - Colon CE:Unsure Tileset:Curly Enemy:Ground ;
#123 Proj Curly Shot(Curly) 384:0:416:32 Projectile - Curly CE:Curly Tileset:Curly Projectile:All ;
#124 Sun stone Sunstone 384:0:446:64 Sunstone General:Prop CE:SandZone Tileset:Sand ;
#125 Hiddn H/M HiddenItem 288:400:320:432 Hidden heart/missile General:Tool CE:General Tileset:Sym ;
#126 Puppy run Puppy 48:144:64:160 Puppy (runs away) CE:SandZone Character:Dog Tileset:Sand ;
#127 Glows Momnt MG_trail_2 128:172:224:180 Glows momentarily? CE:Unsure ;
#128 Glows Momnt MG_trail_3 0:0:0:0 Glows momentarily? CE:Unsure ;
#129 Glows Momnt Snake_Fball_trail 0:0:0:0 Glows momentarily? CE:Unsure ;
#130 Puppy wag Puppy_wag 96:288:128:320 Puppy (tail wag) CE:SandZone Character:Other Tileset:Sand ;
#131 Puppy sleep Puppy_sleep 288:288:320:320 Puppy (sleeping) CE:SandZone Character:Other Tileset:Sand ;
#132 Puppy bark Puppy_bark 256:288:288:320 Puppy (bark) CE:SandZone Character:Other Tileset:Sand ;
#133 Jenka Jenka 352:64:384:96 Jenka CE:Characters Character:Human Tileset:Regu ;
#134 Enemy Armdl Armadillo 448:0:512:32 Enemy - Armadillo CE:SandZone Tileset:Sand Enemy:Ground ;
#135 Enemy Skelt Skeleton 576:64:640:128 Enemy - Skeleton CE:SandZone Tileset:Sand Enemy:Ground ;
#136 Carry Puppy Puppy_hat 96:288:128:320 Puppy (carried) CE:SandZone Character:Other Tileset:Sand ;
#137 LDoor frame LargeDoor_frame 192:272:256:336 Large doorway (frame) General:Prop CE:Misc Tileset:Sym ;
#138 LDoor doors LargeDoor_door 192:224:256:272 Large doorway (doors) General:Prop CE:Misc Tileset:Sym ;
#139 Doctr Doctor(crown) 0:256:48:320 Doctor (crowned) CE:Doctor Character:Human Tileset:Regu ;
#140 Boss Torok Toroko(frenzy) 0:0:64:64 Boss - Frenzied Toroko CE:Toroko(boss) Tileset:Toro Enemy:Ground ;
#141 CRASH TorokoBlock 576:64:608:96 <CRASH> CE:Crash Tileset:Toro Projectile:All ;
#142 Enemy Flwcb FlowerCub 0:256:32:288 Enemy - Flowercub CE:Toroko(boss) Tileset:Toro Enemy:Ground ;
#143 Jenka uncon Jenka(collapse) 416:64:510:96 Jenka (collapsed) CE:Characters Character:Human Tileset:Regu ;
#144 Torok telep Toroko(teleIn) 64:128:96:160 Toroko (teleports in) CE:Characters Character:Mimiga Tileset:Regu ;
#145 CRASH King's Blade 0:0:0:0 <CRASH> CE:Crash ;
#146 Ligtn Lightning 608:416:640:480 Lightning General:Effect CE:Misc Tileset:Caret ;
#147 Enemy CrtHv Critter(hover) 0:192:32:224 Enemy - Critter (hover) CE:Labyrinth Tileset:Maze Enemy:Ground ;
#148 Proj CrtHv Shot(crit_p) 192:192:208:208 Projectile - Critter CE:Labyrinth Tileset:Maze Projectile:All ;
#149 Block MoveH MovBlock_h 32:0:96:64 Moving block (horiz) General:Prop CE:Labyrinth Tileset:Map ;
#150 Quote Quote 0:0:32:32 Quote CE:Quote Character:Mimiga Tileset:MyChar ;
#151 BRobt stand BlueRobot(stand) 384:0:416:32 Blue robot CE:Misc Character:Other Tileset:Regu ;
#152 Shutr stuck Shutter(stuck) 192:128:224:192 Shutter (stuck) General:Prop CE:Core Tileset:Map ;
#153 Enemy Gaudi Gaudi 0:0:48:48 Enemy - Gaudi CE:Labyrinth Tileset:Maze Enemy:Ground ;
#154 Dead Gaudi Gaudi(dead) 384:0:432:48 Enemy - Gaudi (defeated) Tileset:Maze CE:Labyrinth ;
#155 Enemy GaudF Gaudi(flying) 0:96:48:144 Enemy - Gaudi (flying) CE:Labyrinth Tileset:Maze Enemy:Air ;
#156 Proj GaudF Shot(Gaudi) 192:224:224:256 Projectile - Gaudi (flying) CE:Labyrinth Tileset:Maze Projectile:All ;
#157 Block MoveV MovBlock_v 32:0:96:64 Moving block (vert) General:Prop CE:Labyrinth Tileset:Map ;
#158 Proj MonX FishMissle(x) 0:448:32:480 Projectile - Monster X CE:Labyrinth Tileset:X Projectile:All ;
#159 Dead MonX X(dead) 288:262:384:398 Boss - Monster X (defeated) CE:Labyrinth Character:Other Tileset:X ;
#160 Boss PoohB Pooh_black 0:0:80:48 Boss - Pooh Black CE:PoohBlack Tileset:Dark Enemy:Ground ;
#161 Proj PoohB Shot(p_black) 0:96:32:128 Projectile - Pooh Black CE:PoohBlack Tileset:Dark Projectile:All ;
#162 Dead PoohB p_black(dead) 80:0:160:48 Pooh Black (defeated) CE:PoohBlack Character:Other Tileset:Dark ;
#163 Dr Gero Dr.Gero 384:0:416:32 Dr. Gero CE:Characters Character:Other Tileset:Guest ;
#164 Nurse Hasum Nurse_Hasumi 448:0:480:32 Nurse Hasumi CE:Characters Character:Other Tileset:Guest ;
#165 Curly uncon Curly(collapse) 448:192:480:224 Curly (collapsed) CE:Curly Character:Other Tileset:Regu ;
#166 Chaba Gaudi Chaba 292:212:362:255 Chaba CE:Labyrinth Character:Gaudi Tileset:Maze ;
#167 Boost fall Booster(fall) 608:0:640:32 Prof. Booster (fall) CE:Characters Character:Human Tileset:Regu ;
#168 Bould Boulder 527:115:640:192 Boulder General:Prop CE:Labyrinth Tileset:Bllg ;
#169 Boss Blrg3 Balrog(Missle) 0:0:80:48 Boss - Balrog (missiles) CE:Balrog Tileset:Bllg Enemy:Ground ;
#170 Proj Blrg3 Shot(bllg_msl) 224:192:256:208 Projectile - Balrog (missiles) CE:Labyrinth Tileset:Maze Projectile:All ;
#171 Enemy FWhir Fire_Whirr 244:96:308:160 Enemy - Fire Whirrr CE:Labyrinth Tileset:Maze Enemy:Air ;
#172 Proj FWhir Shot(Whirr) 496:96:528:160 Projectile - Fire Whirrr CE:Labyrinth Tileset:Maze Projectile:All ;
#173 Enemy GaudA Gaudi(Armor) 0:256:48:304 Enemy - Gaudi Armor CE:Labyrinth Tileset:Maze Enemy:Ground ;
#174 Proj GaudA Shot(gaud_arm) 240:160:272:192 Projectile - Gaudi Armor CE:Labyrinth Tileset:Maze Projectile:All ;
#175 Enemy GaudE Gaudi_Egg 336:160:384:208 Enemy - Gaudi Egg General:Prop CE:Labyrinth Tileset:Maze ;
#176 Enemy BuyoB BuyoBuyo 192:256:256:288 Enemy - Buyobuyo Base CE:Labyrinth Tileset:Maze Enemy:Ground ;
#177 Enemy Buyo Buyo_baby 384:288:416:320 Enemy - Buyobuyo CE:Labyrinth Tileset:Maze Enemy:Air ;
#178 Proj Core1 Shot(core_spin) 0:448:32:480 Projectile - Core (spinner) CE:Core Tileset:Almo1 Projectile:All ;
#179 Proj Core2 Shot(core_wisp) 96:448:144:480 Projectile - Core (wisp) CE:Core Tileset:Almo1 Projectile:All ;
#180 Curly A.I. Curly_AI 0:192:32:224 Curly (A.I.) CE:Curly ;
#181 CurlAI MG Gun CurlyAI Machine Gun 0:0:0:0 Curly (A.I.) Machine Gun CE:Unsure ;
#182 CurlAI PlrStr CurlyAI Polar Star 0:0:0:0 Curly (A.I.) Polar Star CE:Unsure ;
#183 CurlAI AirTank CurlyAI Air Tank 64:432:110:480 Curly (A.I.) Air Tank Bubble General:Effect CE:Unsure Tileset:Caret ;
#184 Shutr large Shutter(big) 0:128:64:192 Shutter (large) General:Prop CE:Core Tileset:Map ;
#185 Shutr small Shutter(small) 192:128:224:192 Shutter (small) General:Prop CE:Core Tileset:Map ;
#186 Lift block LiftBlock 96:96:128:128 Lift block General:Prop CE:Core Tileset:Map ;
#187 Enemy FuzzC FuzzCore 448:208:512:272 Enemy - Fuzz Core CE:Labyrinth Tileset:Maze Enemy:Air ;
#188 Fuzz Baby Fuzz(baby) 576:208:608:240 <CRASH> CE:Crash Tileset:Maze Enemy:Air ;
#189 Proj HomFl HomingFlame 96:448:128:480 Projectile - Homing Flame CE:Unsure Tileset:Sym Projectile:All ;
#190 Surfc robot BrokeRobo 384:64:416:96 Surface robot General:Prop CE:Misc Tileset:Sym ;
#191 Water level WaterLevel 0:416:32:448 Water level General:Tool CE:Core Tileset:Sym ;
#192 Scoot Scooter 450:128:508:160 Scooter CE:Misc ;
#193 Scoot dead Scooter(broke) 510:190:638:224 Scooter (pieces) CE:Misc ;
#194 BRobt dead BrokenRobo 384:224:450:255 Blue robot (pieces) CE:Misc ;
#195 Grate mouth GrateMouth 224:128:255:160 Grate mouth CE:Core ;
#196 Mtion wall MotionWall 256:64:288:96 Motion wall CE:MainArtery ;
#197 Enemy PFish PorcupineFish 0:0:32:32 Enemy - Porcupine Fish CE:Unsure ;
#198 Proj IronH Shot(ironH) 480:92:410:142 Projectile - Ironhead CE:MainArtery ;
#199 Water curnt Current 448:100:480:128 Underwater current CE:Misc ;
#200 Enemy DragZ Enemy - Dragon Zombie 0:0:80:80 Enemy - Dragon Zombie CE:Egg2 ;
#201 Dead DragZ Dragon Zombie (dead) 400:40:484:72 Dragon Zombie (dead) CE:Egg2 ;
#202 Proj DragZ Projectile - Dragon Zombie 364:432:400:478 Projectile - Dragon Zombie CE:Egg2 ;
#203 Enemy CrtHA Enemy - Critter (hopping, aqua) 0:160:32:192 Enemy - Critter (hopping, aqua) CE:Egg2 ;
#204 Spike FallS Falling Spike (small) 480:288:512:320 Falling Spike (small) CE:Egg2 ;
#205 Spike FallL Falling Spike (large) 256:160:288:224 Falling Spike (large) CE:Egg2 ;
#206 Enemy CBomb Enemy - Counter Bomb 160:160:240:248 Enemy - Counter Bomb CE:Egg2 ;
#207 Bloon CDown Balloon (countdown) 0:288:32:314 Balloon (countdown) CE:Misc ;
#208 Enemy Basu2 Enemy - Basu (2) 496:160:544:204 Enemy - Basu (2) CE:Egg2 ;
#209 Proj Basu2 Projectile - Basu (2) 400:224:432:256 Projectile - Basu (2) CE:Egg2 ;
#210 Enemy BtlF2 Enemy - Beetle (follow 2) 0:224:32:256 Enemy - Beetle (follow 2) CE:Egg2 ;
#211 Spike Spikes 512:400:544:432 Spikes CE:Misc ;
#212 Sky Dragn Sky Dragon 320:320:394:384 Sky Dragon CE:Misc ;
#213 Enemy NiteS Enemy - Night Spirit 0:0:96:96 Enemy - Night Spirit CE:OuterWall ;
#214 Proj NiteS Projectile - Night Spirit 288:96:352:128 Projectile - Night Spirit CE:OuterWall ;
#215 Enemy ScrcW Enemy - Sandcroc (white) 0:240:96:256 Enemy - Sandcroc (white) CE:OuterWall ;
#216 Debug cat Debug cat 512:400:544:432 Debug cat CE:Characters ;
#217 Itoh Itoh 288:128:320:160 Itoh CE:Characters ;
#218 Proj Core Projectile - Core Large 0:0:0:0 Projectile - Core Large Energy Ball CE:Unsure ;
#219 Genrt Smoke Generator - Smoke/Underwater current 32:0:64:32 Generator - Smoke/Underwater current CE:Misc ;
#220 SBrig stand Shovel Brigade 0:128:32:160 Shovel Brigade CE:Characters ;
#221 SBrig walk Shovel Brigade (walking) 0:128:32:160 Shovel Brigade (walking) CE:Characters ;
#222 Prisn bars Prison bars 192:336:224:400 Prison bars CE:Misc ;
#223 Momo Momorin 160:388:192:432 Momorin CE:Characters ;
#224 Chie Chie 224:64:256:96 Chie CE:Characters ;
#225 Megan Megane 128:128:160:160 Megane CE:Characters ;
#226 Kanpa stand Kanpachi (Standing) 544:64:592:112 Kanpachi (Standing) CE:Characters ;
#227 Buckt Bucket 416:64:448:96 Bucket CE:Misc ;
#228 Droll guard Droll (guard) 0:0:64:84 Droll (guard) CE:Plantation ;
#229 RFlow sprts Red Flowers (sprouts) 0:200:32:224 Red Flowers (sprouts) CE:Misc ;
#230 RFlow bloom Red Flowers (blooming) 200:200:256:256 Red Flowers (blooming) CE:Misc ;
#231 Rockt Rocket 352:64:416:96 Rocket CE:Misc ;
#232 Enemy Orang Enemy - Orangebell 256:0:320:64 Enemy - Orangebell CE:Plantation ;
#233 CRASH OrgBat <CRASH> Orangebell Bat 0:0:0:0 Enemy - Orangebell Bat CE:Crash ;
#234 RFlow pickd Red Flowers (picked) 288:200:344:224 Red Flowers (picked) CE:Misc ;
#235 Midor Enemy - Midorin 384:200:416:224 Enemy - Midorin CE:Characters ;
#236 Enemy Gunfs Enemy - Gunfish 256:120:308:176 Enemy - Gunfish CE:Plantation ;
#237 Proj Gunfs Projectile - Gunfish 624:64:638:80 Projectile - Gunfish CE:Plantation ;
#238 Enemy PresK Enemy - Press (killer) 368:400:416:432 Enemy - Press (killer) CE:Misc ;
#239 Cage bars Cage bars 192:222:288:288 Cage bars CE:Misc ;
#240 Mimig jail Mimiga (jailed) 0:128:32:160 Mimiga (jailed) CE:Characters ;
#241 Enemy CritHR Enemy - Critter (hopping, red) 0:0:32:32 Enemy - Critter (hopping, red) CE:LastCave ;
#242 Enemy BatRd Enemy - Bat (red) 0:64:32:96 Enemy - Bat (red) CE:LastCave ;
#243 Genrt BatRd Generator - Bat (red) 0:64:32:96 Generator - Bat (red) CE:LastCave ;
#244 Acid drop Acid drop 192:0:204:32 Acid drop CE:LastCave ;
#245 Genrt Acid Generator - Acid drop 192:0:204:32 Generator - Acid drop CE:LastCave ;
#246 Enemy PresP Enemy - Press (proximity) 288:224:320:272 Enemy - Press (proximity) CE:Misc ;
#247 Boss Msry Boss - Misery 0:0:32:32 Boss - Misery CE:Misery ;
#248 Proj Msry1 Projectile - Misery (energy shot) 64:64:96:96 Projectile - Misery (energy shot) CE:Misery ;
#249 Boss MsryV Boss - Misery (vanish) 0:0:32:32 Boss - Misery (vanish) CE:Misery ;
#250 Proj Msry2 Projectile - Misery (lightning ball) 0:64:32:96 Projectile - Misery (lightning ball) CE:Misery ;
#251 Proj Msry3 Projectile - Misery (lightning) 160:64:192:128 Projectile - Misery (lightning) CE:Misery ;
#252 Misery Ring Projectile - Misery Orbiting Rings 0:0:0:0 <CRASH> CE:Crash ;
#253 Capsl enrgy Energy Capsule 0:128:32:160 Energy Capsule CE:General ;
#254 Heli copter Helicopter 0:0:256:128 Helicopter CE:Sky ;
#255 Heli Blade <CRASH> Helicopter Blades 0:0:0:0 Helicopter Blades CE:Crash ;
#256 Doctr back Doctor (crowned, facing away) 96:320:144:384 Doctor (crowned, facing away) CE:Doctor ;
#257 Red Cryst Red Crystal 352:64:366:96 Red Crystal CE:Doctor ;
#258 Mimig sleep Mimiga (sleeping) 96:64:128:96 Mimiga (sleeping) CE:Characters ;
#259 Carry Curl1 Curly (carried, unconscious) 320:192:352:224 Curly (carried, unconscious) CE:Curly ;
#260 SBrig cage Shovel Brigade (caged) 0:128:32:160 Shovel Brigade (caged) CE:Characters ;
#261 Chie cage Chie (caged) 224:64:256:96 Chie (caged) CE:Characters ;
#262 Chaco cage Chaco (caged) 256:0:288:32 Chaco (caged) CE:Characters ;
#263 Boss Doct1 Boss - Doctor 364:320:416:384 Boss - Doctor CE:Doctor ;
#264 Proj Doct1 Projectile - Doctor (red wave) 572:0:604:32 Projectile - Doctor (red wave) CE:Doctor ;
#265 Proj RFBal Projectile - Doctor (red ball - fast vanish) 572:0:604:32 Projectile - Doctor (red ball - fast vanish) CE:Unsure ;
#266 Proj RSBal Projectile - Doctor (red ball - slow vanish) 572:0:604:32 Projectile - Doctor (red ball - slow vanish) CE:Unsure ;
#267 Boss Doct2 Boss - Muscle Doctor 0:128:80:224 Boss - Muscle Doctor CE:Doctor ;
#268 Enemy Igor Enemy - Igor 0:0:80:80 Enemy - Igor CE:Mimiga ;
#269 Enemy BatRE Enemy - Bat (red energy) 464:0:496:32 Enemy - Bat (red energy) CE:Doctor ;
#270 Red enrgy Red energy 336:64:348:80 Red energy CE:Doctor ;
#271 UBlok Underwater block 256:32:288:64 Underwater block CE:MainArtery ;
#272 Genrt UBlok Generator - Underwater block 256:32:288:64 Generator - Underwater block CE:MainArtery ;
#273 Proj Droll Projectile - Droll 496:80:544:128 Projectile - Droll CE:Plantation ;
#274 Enemy Droll Enemy - Droll 0:0:64:84 Enemy - Droll CE:Plantation ;
#275 Puppy sit Puppy (sitting) 96:288:128:320 Puppy (sitting) CE:Plantation ;
#276 Boss RDemn Boss - Red Demon 0:128:64:204 Boss - Red Demon CE:LastCave ;
#277 Proj RDemn Projectile - Red Demon 256:0:300:48 Projectile - Red Demon CE:LastCave ;
#278 Littl famly Little family 0:240:12:256 Little family CE:Little ;
#279 FBlck large Falling block (large) 0:32:64:96 Falling block (large) CE:Misc ;
#280 Sue telep Sue (teleported in by Misery) 224:64:254:96 Sue (teleported in by Misery) CE:Characters ;
#281 Doctr enrgy Doctor (red energy form) 366:320:416:384 Doctor (red energy form) CE:Doctor ;
#282 Mini UCore Mini Undead Core - floats forward 512:240:640:320 Mini Undead Core - floats forward CE:Unsure ;
#283 Enemy Msry Enemy - Misery (transformed) 0:128:64:192 Enemy - Misery (transformed) CE:UndeadCore ;
#284 Enemy Sue Enemy - Sue (transformed) 0:256:64:320 Enemy - Sue (transformed) CE:UndeadCore ;
#285 Proj OSpir Projectile - Undead Core (orange spiral shot) 0:448:32:480 Projectile - Undead Core (orange spiral shot) CE:Unsure ;
#286 Proj OTral Projectile - Undead Core (spiral trail) 464:210:494:238 Projectile - Undead Core (spiral trail) CE:Unsure ;
#287 Orang Smoke Orange Smoke 96:448:128:438 Orange Smoke CE:Unsure ;
#288 Proj GRock Projectile - Undead Core (glowing rock thing) 464:142:496:176 Projectile - Undead Core (glowing rock thing) CE:Unsure ;
#289 Enemy CrtHO Enemy - Critter (hopping, orange) 320:64:352:96 Enemy - Critter (hopping, orange) CE:UndeadCore ;
#290 Enemy BatOr Enemy - Bat (orange) 224:64:256:96 Enemy - Bat (orange) CE:UndeadCore ;
#291 UCore Mini Mini Undead Core (before fight) 512:0:640:80 Mini Undead Core (before fight) CE:UndeadCore ;
#292 Quake Quake 0:0:0:0 Quake CE:General ;
#293 Proj HEner Projectile - Undead Core (huge energy shot) 560:400:640:480 Projectile - Undead Core (huge energy shot) CE:Unsure ;
#294 Quake FBlck Quake & Generator - Falling blocks 0:32:64:96 Quake & Generator - Falling blocks CE:Misc ;
#295 Cloud Cloud 288:224:384:284 Cloud CE:Sky ;
#296 Genrt Cloud Generator - Cloud 0:0:0:0 Generator - Cloud CE:Sky ;
#297 CRASH SueFly <CRASH> Sue (on Sky Dragon) 0:0:0:0 Sue (on Sky Dragon) CE:Crash ;
#298 Intro Doctr Doctor (uncrowned) 200:320:240:384 Doctor (uncrowned) CE:Intro ;
#299 Intro Bubbl Balrog/Misery (bubble) 0:0:96:96 Balrog/Misery (bubble) CE:Intro ;
#300 Intro Crown Demon Crown 384:160:416:192 Demon Crown CE:Intro ;
#301 Enemy FishO Enemy - Fish Missile (orange) 286:0:318:32 Enemy - Fish Missile (orange) CE:UndeadCore ;
#302 Camera Mrker Camera Focus Marker 0:0:0:0 Camera Focus Marker CE:Unsure ;
#303 Unused CrlMG (Unused) Curly Machine Gun 0:0:0:0 (Unused) Curly Machine Gun CE:Unsure ;
#304 Gaudi sit Gaudi (sitting) 0:352:48:384 Gaudi (sitting) CE:Labyrinth ;
#305 Puppy small Puppy (small) 320:300:352:320 Puppy (small) CE:SandZone ;
#306 Blrg nurse Balrog (nurse) 480:200:560:256 Balrog (nurse) CE:Characters ;
#307 Santa cage Santa (caged) 0:64:32:96 Santa (caged) CE:Characters ;
#308 Enemy Stump Enemy - Stumpy 252:228:284:260 Enemy - Stumpy CE:Plantation ;
#309 Enemy Bute Enemy - Bute 0:0:32:32 Enemy - Bute CE:Hell ;
#310 Enemy ButeS Enemy - Bute (sword) 64:0:108:32 Enemy - Bute (sword) CE:Hell ;
#311 Enemy ButeA Enemy - Bute (archer) 0:64:48:112 Enemy - Bute (archer) CE:Hell ;
#312 Proj ButeA Projectile - Bute (archer) 0:320:32:352 Projectile - Bute (archer) CE:Hell ;
#313 Boss MPign Boss - Ma Pignon 256:0:288:32 Boss - Ma Pignon CE:Graveyard ;
#314 Proj MPRock Projectile - Ma Pignon Falling Rock 0:0:0:0 Projectile - Ma Pignon Falling Rock CE:Unsure ;
#315 Enemy MPClne Enemy - Ma Pignon Clone 0:0:0:0 Enemy - Ma Pignon Clone CE:Unsure ;
#316 Dead Bute Enemy - Bute (defeated) 542:82:586:110 Enemy - Bute (defeated) CE:Hell ;
#317 Enemy Mesa Enemy - Mesa 0:160:64:236 Enemy - Mesa CE:Hell ;
#318 Dead Mesa Enemy - Mesa (defeated) 448:160:512:240 Enemy - Mesa (defeated) CE:Hell ;
#319 Proj MsaBlk <CRASH> Projectile - Mesa Block 0:0:0:0 Projectile - Mesa Block CE:Crash ;
#320 Carry Curl2 Curly (carried, shooting) 0:192:32:224 Curly (carried, shooting) CE:Curly ;
#321 Curly Nemsis Curly carried Nemesis 0:0:0:0 Curly (carried)'s Nemesis CE:Unsure ;
#322 Enemy Delet Enemy - Deleet 320:432:364:478 Enemy - Deleet CE:Hell ;
#323 Enemy ButeG Enemy - Bute (generator) 432:64:464:108 Enemy - Bute (generator) CE:Hell ;
#324 Genrt Bute Generator - Bute 432:64:464:108 Generator - Bute CE:Hell ;
#325 Proj HeavP Projectile - Heavy Press 476:0:510:192 Projectile - Heavy Press CE:Hell ;
#326 turn human Itoh/Sue (turning human) 194:256:320:308 Itoh/Sue (turning human) CE:Characters ;
#327 Ah Choo Itoh/Sue 'Ah Choo' 0:0:0:0 Itoh/Sue 'Ah Choo' Bubble CE:Crash ;
#328 human machn Transmogrifier 192:0:256:96 Transmogrifier CE:Laboratory ;
#329 Bldg fan Building fan 96:0:128:32 Building fan CE:Laboratory ;
#330 Enemy Rolln Enemy - Rolling 288:272:320:304 Enemy - Rolling CE:Hell ;
#331 Proj Blls1 Projectile - Ballos (bone) 576:160:608:192 Projectile - Ballos (bone) CE:Ballos ;
#332 Proj Blls2 Projectile - Ballos (shockwave) 0:0:0:0 Projectile - Ballos (shockwave) CE:Ballos ;
#333 Proj Blls3 Projectile - Ballos (lightning) 520:0:542:480 Projectile - Ballos (lightning) CE:Ballos ;
#334 Sweat Sweat 0:0:0:0 Sweat CE:Misc ;
#335 Ika- chan Ika-chan 0:32:32:64 Ika-chan CE:MainArtery ;
#336 Genrt Ika Generator - Ika-chan? 0:32:32:64 Generator - Ika-chan? CE:Unsure ;
#337 Numa hachi Numahachi 512:224:576:300 Numahachi CE:Plantation ;
#338 Enemy GDevl Enemy - Green Devil 566:0:604:32 Enemy - Green Devil CE:Ballos ;
#339 Genrt GDevl Generator - Green Devil 0:0:0:0 Generator - Green Devil CE:Ballos ;
#340 Boss Blls1 Boss - Ballos 0:0:88:80 Boss - Ballos CE:Ballos ;
#341 CRASH BsHead <CRASH> Ballos1 Head 0:0:0:0 Ballos Phase 1 head (eyes closed) CE:Crash ;
#342 CRASH EyeBal <CRASH> Ballos3 Eyeball 0:0:0:0 Enemy - Ballos Phase 3 Eyeball CE:Crash ;
#343 CRASH Blls2 <CRASH> Ballos2 (screaming) 0:0:0:0 Ballos Phase 2 (screaming, cutscene) CE:Crash ;
#344 CRASH BsEye <CRASH> Ballos2 eyes 0:0:0:0 Ballos Phase 2 eyes CE:Crash ;
#345 Proj Blls3 Projectile - Ballos3 (skull) 256:352:288:384 Projectile - Ballos3 (skull) CE:Ballos ;
#346 CRASH Pltfm <CRASH> Ballos4 Orbit Platform 0:0:0:0 Ballos Phase 4 Orbiting Platform CE:Crash ;
#347 Enemy Hoppy Enemy - Hoppy 512:96:544:128 Enemy - Hoppy CE:OuterWall ;
#348 Spike Blls Ballos spikes (rising) 252:302:288:352 Ballos spikes (rising) CE:Ballos ;
#349 Statu Statue 64:200:128:288 Statue CE:Statue ;
#350 Enemy ButRA Enemy - Bute (archer, red) 98:324:140:364 Enemy - Bute (archer, red) CE:Ballos ;
#351 Statu shoot Statue (can shoot) 0:0:0:0 Statue (can shoot) CE:Statue ;
#352 Cred NPC Credits NPCs 448:64:476:96 Credits NPCs CE:Characters ;
#353 Enemy ButRS Enemy - Bute (sword, red) 396:316:432:352 Enemy - Bute (sword, red) CE:Ballos ;
#354 Invis Trap Invisible deathtrap wall 0:0:0:0 Invisible deathtrap wall CE:Unsure ;
#355 CRASH Trio <CRASH> Quote/Curly on Balrog 0:0:0:0 Quote/Curly with Balrog (rescue) CE:Crash ;
#356 Blrg rescu Balrog (rescue) 0:0:80:48 Balrog (rescue) CE:Sky ;
#357 Puppy ghost Puppy (ghost) 448:274:480:306 Puppy (ghost) CE:Ballos ;
#358 Msry wind Misery (wind) 416:20:444:64 Misery (wind) CE:Misery ;
#359 Genrt WDrop Generator - Water drop 144:32:148:36 Generator - Water drop CE:Misc ;
#360 Thank you! 'Thank you!' 0:352:96:366 'Thank you!' CE:Misc ;