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When rendering a tile takes too much time the client usually times out and drops the connection.
This ticket is to ensure the server handles such socket close by interrupting operation as much as possible. It would help keeping resource usage down, especially the otherwise wasted ones.
The text was updated successfully, but these errors were encountered:
When rendering a tile takes too much time the client usually times out and drops the connection.
This ticket is to ensure the server handles such socket close by interrupting operation as much as possible. It would help keeping resource usage down, especially the otherwise wasted ones.
The text was updated successfully, but these errors were encountered: