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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.22)
project(OpenBOR VERSION 4.0 LANGUAGES C)
# Targets
option(BUILD_WIN "Windows" OFF)
option(BUILD_LINUX "Linux" OFF)
option(BUILD_DARWIN "MacOS" OFF)
option(BUILD_WII "Nintendo Wii Console" OFF)
# Backends
option(TARGET_ARCH "[X86,AMD64,ARM64,UNIVERSAL]" OFF)
option(USE_SDL "Enable SDL" OFF)
option(USE_OPENGL "Enable OpenGL" OFF)
option(USE_LOADGL "Enable SDL w/OpenGL Support" OFF)
option(USE_PTHREAD "Enable Multi-Threading" OFF)
option(USE_WEBM "Enable WebM" OFF)
option(USE_VORBIS "Enable Vorbis" OFF)
option(USE_TREMOR "Enable Tremor" OFF)
option(USE_GFX "Enable Video Scaling" OFF)
# Linker Options
option(ENABLE_STATIC "Enable Static Linking" OFF)
option(ENABLE_STATIC_SDL "Enable SDL Static Linking" OFF)
# Debug Options
option(PRINT_ALL_VARS "Display All CMAKE Variables" OFF)
# Standardize String Values
string(TOLOWER "${TARGET_ARCH}" TARGET_ARCH)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" CMAKE_SYSTEM_PROCESSOR)
# Detect Target Architecture
if(NOT TARGET_ARCH)
set(TARGET_ARCH "${CMAKE_SYSTEM_PROCESSOR}")
endif()
# Default Compilation Flags
set(CMAKE_C_STANDARD 99)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(COMMON_COMPILER_FLAGS "-Wall -fsigned-char")
# Generate Version Header
add_custom_target(VersionInfo ALL
COMMAND bash version.sh
COMMENT "Generating engine/version.h"
WORKING_DIRECTORY ../engine
)
# Collect Source Files
file(GLOB SRC_OBOR "engine/*.c" "engine/*.h")
file(GLOB_RECURSE SRC_CORE "engine/source/*.c" "engine/source/*.h")
file(GLOB SRC_GFX "engine/source/gfxlib/*.c" "engine/source/gfxlib/*.h")
file(GLOB_RECURSE SRC_WEBM "engine/source/webmlib/*.c" "engine/source/webmlib/*.h")
file(GLOB SRC_SDL "engine/sdl/*.c" "engine/sdl/*.h")
file(GLOB SRC_OPENGL "engine/sdl/opengl.*")
file(GLOB SRC_LOADGL "engine/sdl/loadgl.*")
# Exclude GFX & Tests
list(FILTER SRC_CORE EXCLUDE REGEX ".*test*" )
list(FILTER SRC_CORE EXCLUDE REGEX "engine/source/gfxlib/.*" )
list(FILTER SRC_CORE EXCLUDE REGEX "engine/source/webmlib/.*" )
list(FILTER SRC_SDL EXCLUDE REGEX "engine/sdl/.*gl.*" )
# Target Sources
set(SRC_FILES
${SRC_OBOR}
${SRC_CORE}
)
# Target Executable
add_executable(${PROJECT_NAME} ${SRC_FILES})
add_dependencies(${PROJECT_NAME} VersionInfo)
# Auto-Detect
if(NOT (BUILD_WIN OR BUILD_LINUX OR BUILD_DARWIN OR BUILD_WII))
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(BUILD_DARWIN ON)
message("Build target not specified, BUILD_DARWIN=ON")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(BUILD_LINUX ON)
message("Build target not specified, BUILD_LINUX=ON")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR
CMAKE_SYSTEM_NAME MATCHES "MINGW")
set(BUILD_WIN ON)
message("Build target not specified, BUILD_WIN=ON")
else()
message(FATAL_ERROR "Unsupported Host OS Detected!")
endif()
endif()
# Target Configuration Modules
if(BUILD_WIN)
include("cmake/windows.cmake")
elseif(BUILD_DARWIN)
include("cmake/macos.cmake")
elseif(BUILD_LINUX)
include("cmake/linux.cmake")
elseif(BUILD_WII)
include("cmake/wii.cmake")
endif()
# Include Optional Source Files
if(USE_GFX)
target_sources(${PROJECT_NAME} PRIVATE ${SRC_GFX})
endif()
if(USE_SDL)
add_definitions(-DSDL=1)
target_sources(${PROJECT_NAME} PRIVATE ${SRC_SDL})
endif()
if(USE_WEBM)
add_definitions(-DWEBM)
target_sources(${PROJECT_NAME} PRIVATE ${SRC_WEBM})
endif()
if(USE_OPENGL)
add_definitions(-DOPENGL)
target_sources(${PROJECT_NAME} PRIVATE ${SRC_OPENGL})
endif()
if(USE_LOADGL)
add_definitions(-DLOADGL)
target_sources(${PROJECT_NAME} PRIVATE ${SRC_LOADGL})
endif()
# Compilation Flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_COMPILER_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILER_FLAGS}")
set(CMAKE_C_FLAGS_DEBUG "-g -O0")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
set(CMAKE_C_FLAGS_RELEASE "-Werror -O3 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-Werror -O3 -DNDEBUG")
# Default Includes
target_include_directories(${PROJECT_NAME} PRIVATE
engine/
engine/source
engine/source/adpcmlib
engine/source/gamelib
engine/source/gfxlib
engine/source/openborscript
engine/source/pnglib
engine/source/preprocessorlib
engine/source/ramlib
engine/source/randlib
engine/source/scriptlib
engine/source/tracelib2
engine/source/webmlib
)
# Include & Library Configuration
if(USE_SDL)
target_include_directories(${PROJECT_NAME} PRIVATE
engine/sdl
)
if(ENABLE_STATIC_SDL)
target_link_libraries(${PROJECT_NAME} PUBLIC
-Wl,-Bstatic
)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC
SDL2
SDL2main
)
endif()
# General Static Linkage
if(ENABLE_STATIC)
target_link_libraries(${PROJECT_NAME} PUBLIC
-Wl,-Bstatic
)
endif()
if(USE_VORBIS)
add_definitions(-DOV_EXCLUDE_STATIC_CALLBACKS)
target_link_libraries(${PROJECT_NAME} PUBLIC
vorbisfile
vorbis
ogg
)
endif()
if(USE_TREMOR)
add_definitions(-DTREMOR)
target_link_libraries(${PROJECT_NAME} PUBLIC
vorbisidec
ogg
)
endif()
if(USE_WEBM)
target_link_libraries(${PROJECT_NAME} PUBLIC vpx)
endif()
if(USE_PTHREAD)
target_link_libraries(${PROJECT_NAME} PUBLIC pthread)
endif()
# Default Libraries
target_link_libraries(${PROJECT_NAME} PUBLIC
png
z
)
# Disable Static Linkage for standard libraries
if(ENABLE_STATIC)
target_link_libraries(${PROJECT_NAME} PUBLIC
-Wl,-Bdynamic
)
endif()
# Standard Libraries
target_link_libraries(${PROJECT_NAME} PUBLIC
m
)
# Target Finalization
if(BUILD_WIN)
include("cmake/windows-finalize.cmake")
elseif(BUILD_DARWIN)
include("cmake/macos-finalize.cmake")
endif()
# Distribution Preperation
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND cp -a ../engine/COMPILING ../engine/releases/COMPILING.txt
COMMAND cp -a ../engine/LICENSE ../engine/releases/LICENSE.txt
COMMAND cp -a ../engine/README ../engine/releases/README.txt
COMMAND cp -a ../engine/translation.txt ../engine/releases/
)
# Debug CMake Variables
if(PRINT_ALL_VARS)
get_cmake_property(variable_names VARIABLES)
list(SORT variable_names)
foreach (variable_name ${variable_names})
message(STATUS "${variable_name}=${${variable_name}}")
endforeach ()
endif()