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main.py
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### TIC-TAC-TOE
from bot import Bot
from randombot import RandomBot
from human import Human
import sys
def print_board(board):
print("\n 1 2 3\n ")
for i in range(3):
print(str(i+1) + " ", end="")
for j in range(3):
print(board[i][j], end=(" | " if j != 2 else ""))
print("\n -----------" if i != 2 else "\n")
def check_win(board):
def check_col_win(board):
for col in range(3):
if(board[0][col] == board[1][col] == board[2][col] != " "):
return board[0][col]
def check_row_win(board):
for row in range(3):
if(board[row][0] == board[row][1] == board[row][2] != " "):
return board[row][0]
def check_diagonal_win(board):
if(board[0][0] == board [1][1] == board[2][2] != " "):
return board[0][0]
elif(board[0][2] == board[1][1] == board[2][0] != " "):
return board[0][2]
def check_draw(board):
for i in range(3):
for j in range(3):
if(board[i][j] == " "):
return False
return True
if(check_diagonal_win(board)):
return check_diagonal_win(board)
if(check_row_win(board)):
return check_row_win(board)
if(check_col_win(board)):
return check_col_win(board)
if(check_draw(board)):
return "Draw :)"
return None
def menu():
print("choose player 1:")
print("Human, Easy Bot, Impossible Bot")
p1_type = input("enter one of (human, easy, impossible): ").upper()
while p1_type not in ["HUMAN", "EASY", "IMPOSSIBLE"]:
p1_type = input("huh? make sure you enter one of these: (human, easy, impossible). try again: ").upper()
print("choose player 2:")
print("Human, Easy Bot, Impossible Bot")
p2_type = input("enter one of (human, easy, impossible): ").upper()
while p2_type not in ["HUMAN", "EASY", "IMPOSSIBLE"]:
p2_type = input("huh? make sure you enter one of these: (human, easy, impossible). try again: ").upper()
p1 = [Human("X"), RandomBot("X"), Bot("X")][["HUMAN", "EASY", "IMPOSSIBLE"].index(p1_type)]
p2 = [Human("O"), RandomBot("O"), Bot("O")][["HUMAN", "EASY", "IMPOSSIBLE"].index(p2_type)]
return [p1, p2]
def new_game(board, winner, p1, p2):
print(("%s won!!!!!!!!!!!" % winner) if winner != "Draw :)" else winner)
active_char = "X"
p2_move = False
board = [[" "," "," "],[" "," "," "],[" "," "," "]]
new_g = input("wanna play another game? (y/n): ").lower()
while new_g not in ["y", "n"]:
new_g = input("wanna play another game? (y/n): ").lower()
if new_g == "n":
sys.exit()
new_p = input("wanna change the players? (y/n): ").lower()
while new_p not in ["y", "n"]:
new_p = input("wanna change the players? (y/n): ").lower()
if new_p == "y":
p1, p2 = menu()
return [p1, p2, p2_move, active_char, board]
def main():
p1, p2 = menu()
board = [[" "," "," "],[" "," "," "],[" "," "," "]]
active_char = "X"
p2_move = False
while True:
print_board(board)
print("%s's turn" % active_char)
to_play = p2.get_move(board) if p2_move else p1.get_move(board)
board[to_play[0]][to_play[1]] = active_char
p2_move = not p2_move
active_char = "O" if active_char == "X" else "X"
winner = check_win(board)
if winner: # game is over
print_board(board) # show the tha winning move
p1, p2, p2_move, active_char, board = new_game(board, winner, p1, p2)
if __name__ == '__main__':
main()