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Rebuild engine subsystems #98

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swordmaster2k opened this issue Oct 17, 2020 · 0 comments
Open

Rebuild engine subsystems #98

swordmaster2k opened this issue Oct 17, 2020 · 0 comments
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swordmaster2k commented Oct 17, 2020

Break up the monolithic components of the engine and rebuild them along the lines of the following subsystems:

  • User API
    • Move RPGCode API to slimmer RPG API.
  • Script Engine
    • Responsible for loading, running, and caching user game scripts.
  • Component Factory
    • Builds in-game components, viewports, scenes, colliders, etc.
  • Asset I/O
    • Handles loading and transforming asset files for use within the engine.
  • Sound Layer
    • Play sounds and music, deals with audio channels, etc.
  • Rendering
    • Responsible for drawing anything onscreen that requires it.

All the above is subject to iterative changes as development advances.

@swordmaster2k swordmaster2k added this to the 2.0.0 Alpha milestone Oct 17, 2020
@swordmaster2k swordmaster2k self-assigned this Oct 17, 2020
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