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move jolt debug to lib
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src/ai/can-chase/physics.ts

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@@ -2,7 +2,6 @@ import { dnaManager } from '@lib/dna/dna_manager';
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import { DNAComponent } from '@lib/dna/dna_component';
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import { DNASystem } from '@lib/dna/dna_system';
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import { Gfx3Jolt } from '@lib/gfx3_physics/gfx3_physics_jolt';
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import { gfx3DebugRenderer } from '@lib/gfx3/gfx3_debug_renderer';
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import { drawShape } from '@lib/gfx3_physics/gfx3_physics_jolt_debug';
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// ---------------------------------------------------------------------------------------
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import { EntityComponent } from './entity';
@@ -61,8 +60,6 @@ export class PhysicsSystem extends DNASystem {
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this.system.SetGravity(new Gfx3Jolt.Vec3(0, gravity, 0));
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}
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onEntityUpdate(ts: number, eid: number): void {
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const entity = dnaManager.getComponent(eid, EntityComponent);
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