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Mobile web usability #1
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Should be extremely simple to implement.
From what I've seen that is a feature only available to native apps, I am not aware of any web SDKs for doing that, and I'm not interested in doing a native app. For indent/unindent, I'm thinking of adding dragging behavior, so dragging tasks left/right would work w.r.t a parent task. For zooming in/out, I'll add the bullet. I thought double click would work, but it is not that great of an experience (ends up selecting the nearest word, so you could accidentally change text you didn't mean to). For delete, currently selecting all text and removing it will delete the item, and checking is directly available through the checkbox.
Will do, as I said the double click to zoom workflow is not working. However, I'm not a fan of the overflow menu, I'm trying to do a simpler thing, with fewer options. I'll just add a bullet before the pin/expand button. Note that the pin is a replacement for the expand/contract button, you can only pin tasks that do not have any subtasks. However those will be the only 3 options for a task, all available before the task text right there, you can zoom into it, pin/expand it, or check/uncheck it. However there are some things this project doesn't aspire to do, like notes, or bookmarks.
Currently being able to use the same storage on multiple devices is very important to me, there seem to be two pieces to fix that problem
Other than this there are things that I expected to work out of the box, for example "Add to Home Screen". Currently firefox allows me to add an icon, but clicking on it opens a new tab inside firefox each time. I looked into it and it requires creating a JSON manifest file with 4 different icon sizes, so its not something that I can do immediately. One other thing regarding different user preferences/workflows was the idea of providing a way for users to contribute "themes". For example, the workflowy app shows the expand button on the right of a task, and some users might want that. Throughout the app, I've tried to maintain properties on elements that decide what is rendered, for example for the pin button, if the element gets a "has-subtasks" attribute, the icon on that automatically changes to a "+". The entire layout can be controlled through CSS by applying properties to elements that have the attributes you want that property for. This can also be useful for people who want a dark mode, or a solarized mode and so on. And since it would all be user contributed and open source you don't have to start from scratch, just start from something, change one thing you don't like and add a new theme with a custom name. There are other cool things in the web app space, for example the Background Sync spec that allows queuing requests that fail in the service worker, so I don't have to add a resync button for elements that fail to sync to the backend, the system will take care of that whenever the user comes online. But that currently doesn't work in firefox. Thanks a lot for the feedback! This is a side project, and I'll try to hack on it whenever possible. I'll also generate a changelog file in the main repo. |
Did some remote debugging on Firefox The controls are defined in HTML, and show up based on detecting when the keyboard is visible on a phone. The keyboard detection logic seems to be based on detecting a window resize event, as there aren't other usecases to resize a browser window on a phone. Will try to get this to work by this weekend. Thanks! |
@ajvsol I have an initial version of this running on firefox. Unfortunately, the window resize trick does not seem to be working in chrome, still looking into detecting keyboard and showing controls there |
@ajvsol chrome should be up working too |
Awesome, it works great! Looks like the other feedback issues I mentioned are fixed too, nice work. I have noticed some new things now:
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Cool project, especially like that you've got persistence through both offline and a server implementation already.
Regarding using Flowy on mobile there's a few things that could be changed to make it more usable:
Hope that's useful feedback. By the way, have you got any other ideas of the direction you're going to take this app in?
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