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script.js
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'use strict';
// functionality button
const rollDice = document.querySelector('#roll-dice');
const holdUp = document.querySelector('#hold-up');
const newGame = document.querySelector('#new-game');
const diceImage = document.querySelector('#dice-img'); //dice image
// scores
const mainScoreP1 = document.querySelector('#score-final-0');
const currentScoreP1 = document.querySelector('#score-current-0');
const mainScoreP2 = document.querySelector('#score-final-1');
const currentScoreP2 = document.querySelector('#score-current-1');
// selecting player boxes
const player1 = document.querySelector('#player-0');
const player2 = document.querySelector('#player-1');
diceImage.style.display = 'none';
let scores = [0, 0];
let currentScore = 0;
let activePlayer = 0;
let playing = true;
// switch player
function switchPlayer() {
document.getElementById(`score-current-${activePlayer}`).textContent = 0;
activePlayer = activePlayer == 0 ? 1 : 0;
currentScore = 0;
player1.classList.toggle('player-active');
player2.classList.toggle('player-active');
}
// Rolling Dice functionality
rollDice.addEventListener('click', function () {
let diceNumber = Math.trunc(Math.random() * 6) + 1; //Generating random dice number
diceImage.style.display = 'block';
diceImage.src = `dice-${diceNumber}.png`; //Showing random Dice Number
//Check if dicenumber is not 1
if (diceNumber !== 1) {
currentScore += diceNumber;
let a = document.getElementById(`score-current-${activePlayer}`);
a.textContent = currentScore;
} else {
// switch player
switchPlayer();
}
});
holdUp.addEventListener('click', function () {
scores[activePlayer] += currentScore;
document.getElementById(`score-final-${activePlayer}`).textContent =
scores[activePlayer];
if (scores[activePlayer] >= 100) {
document
.getElementById(`player-${activePlayer}`)
.classList.remove('player-active');
document
.getElementById(`player-${activePlayer}`)
.classList.add('winner-box');
document.getElementById(`score-current-${activePlayer}`).textContent = 0;
diceImage.style.display = 'none';
rollDice.setAttribute('disabled', 'true');
holdUp.setAttribute('disabled', 'true');
} else {
switchPlayer();
}
});
newGame.addEventListener('click', function () {
activePlayer = 0;
player1.classList.add('player-active');
player2.classList.remove('player-active');
player2.classList.remove('winner-box');
player1.classList.remove('winner-box');
rollDice.removeAttribute('disabled', 'true');
holdUp.removeAttribute('disabled', 'true');
currentScore = 0;
scores = [0, 0];
mainScoreP1.textContent = 0;
mainScoreP2.textContent = 0;
currentScoreP1.textContent = 0;
currentScoreP2.textContent = 0;
});