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Superpowered JS SDK v2.6.8 (#44)
1) Fix for AudioInMemory dynamic content loading 2) Fix for potential infinite loop in AAC decoding Co-authored-by: Thomas Dodds <>
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dist/Superpowered.js

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class SuperpoweredGlue {
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.7/dist/superpowered-npm.wasm"
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.8/dist/superpowered-npm.wasm"
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niceSize(bytes) {
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if (bytes == 0) return '0 byte'; else if (bytes == 1) return '1 byte';

dist/superpowered-npm.wasm

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dist/superpowered.wasm

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examples/example_effects/Superpowered.js

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class SuperpoweredGlue {
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.7/dist/superpowered-npm.wasm"
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.8/dist/superpowered-npm.wasm"
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niceSize(bytes) {
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if (bytes == 0) return '0 byte'; else if (bytes == 1) return '1 byte';

examples/example_guitardistortion/Superpowered.js

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class SuperpoweredGlue {
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.7/dist/superpowered-npm.wasm"
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.8/dist/superpowered-npm.wasm"
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niceSize(bytes) {
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if (bytes == 0) return '0 byte'; else if (bytes == 1) return '1 byte';

examples/example_pitchbend/Superpowered.js

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examples/example_timestretching/Superpowered.js

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class SuperpoweredGlue {
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.7/dist/superpowered-npm.wasm"
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static wasmCDNUrl = "https://cdn.jsdelivr.net/npm/@superpoweredsdk/web@2.6.8/dist/superpowered-npm.wasm"
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niceSize(bytes) {
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if (bytes == 0) return '0 byte'; else if (bytes == 1) return '1 byte';

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