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This is a non-core example module for ProseMirror. ProseMirror is a well-behaved rich semantic content editor based on contentEditable, with support for collaborative editing and custom document schemas.
This module defines an abstraction for building a menu for the ProseMirror editor, along with an implementation of a menubar.
Note that this module exists mostly as an example of how you might want to approach adding a menu to ProseMirror, but is not maintained as actively as the core modules related to actual editing. If you want to extend or improve it, the recommended way is to fork it. If you are interested in maintaining a serious menu component for ProseMirror, publish your fork, and if it works for me, I'll gladly deprecate this in favor of your module.
This code is released under an MIT license. There's a forum for general discussion and support requests, and the Github bug tracker is the place to report issues.
When using this module, you should make sure its style/menu.css
file
is loaded into your page.
The types defined in this module aren't the only thing you can display in your menu. Anything that conforms to this interface can be put into a menu structure.
render
(pm: EditorView) → {dom: dom.Node, update: fn(EditorState) → bool}
Render the element for display in the menu. Must return a DOM element and a function that can be used to update the element to a new state. Theupdate
function will return false if the update hid the entire element.
An icon or label that, when clicked, executes a command.
-
new
MenuItem
(spec: MenuItemSpec)
-
spec
: MenuItemSpec
The spec used to create the menu item. -
render
(view: EditorView) → {dom: dom.Node, update: fn(EditorState) → bool}
Renders the icon according to its display spec, and adds an event handler which executes the command when the representation is clicked.
The configuration object passed to the MenuItem
constructor.
-
run
(EditorState, fn(Transaction), EditorView, dom.Event)
The function to execute when the menu item is activated. -
select
: ?fn(EditorState) → bool
Optional function that is used to determine whether the item is appropriate at the moment. Deselected items will be hidden. -
enable
: ?fn(EditorState) → bool
Function that is used to determine if the item is enabled. If given and returning false, the item will be given a disabled styling. -
active
: ?fn(EditorState) → bool
A predicate function to determine whether the item is 'active' (for example, the item for toggling the strong mark might be active then the cursor is in strong text). -
render
: ?fn(EditorView) → dom.Node
A function that renders the item. You must provide either this,icon
, orlabel
. -
icon
: ?Object
Describes an icon to show for this item. The object may specify an SVG icon, in which case itspath
property should be an SVG path spec, andwidth
andheight
should provide the viewbox in which that path exists. Alternatively, it may have atext
property specifying a string of text that makes up the icon, with an optionalcss
property giving additional CSS styling for the text. Or it may containdom
property containing a DOM node. -
label
: ?string
Makes the item show up as a text label. Mostly useful for items wrapped in a drop-down or similar menu. The object should have alabel
property providing the text to display. -
title
: ?string | fn(EditorState) → string
Defines DOM title (mouseover) text for the item. -
class
: ?string
Optionally adds a CSS class to the item's DOM representation. -
css
: ?string
Optionally adds a string of inline CSS to the item's DOM representation.
A drop-down menu, displayed as a label with a downwards-pointing triangle to the right of it.
-
new
Dropdown
(content: [MenuElement], options: ?Object)
Create a dropdown wrapping the elements. Options may include the following properties:label
: string
: The label to show on the drop-down control.title
: string
: Sets thetitle
attribute given to the menu control.class
: string
: When given, adds an extra CSS class to the menu control.css
: string
: When given, adds an extra set of CSS styles to the menu control. -
render
(view: EditorView) → {dom: dom.Node, update: fn(EditorState)}
Render the dropdown menu and sub-items.
Represents a submenu wrapping a group of elements that start hidden and expand to the right when hovered over or tapped.
-
new
DropdownSubmenu
(content: [MenuElement], options: ?Object)
Creates a submenu for the given group of menu elements. The following options are recognized:label
: string
: The label to show on the submenu. -
render
(view: EditorView) → {dom: dom.Node, update: fn(EditorState) → bool}
Renders the submenu. -
menuBar
(options: Object) → Plugin
A plugin that will place a menu bar above the editor. Note that this involves wrapping the editor in an additional<div>
.-
options
: Object
Supports the following options:-
content
: [[MenuElement]]
Provides the content of the menu, as a nested array to be passed torenderGrouped
. -
floating
: ?bool
Determines whether the menu floats, i.e. whether it sticks to the top of the viewport when the editor is partially scrolled out of view.
-
-
This module exports the following pre-built items or item constructors:
-
joinUpItem
: MenuItem
Menu item for thejoinUp
command. -
liftItem
: MenuItem
Menu item for thelift
command. -
selectParentNodeItem
: MenuItem
Menu item for theselectParentNode
command. -
undoItem
: MenuItem
Menu item for theundo
command. -
redoItem
: MenuItem
Menu item for theredo
command. -
wrapItem
(nodeType: NodeType, options: Object) → MenuItem
Build a menu item for wrapping the selection in a given node type. Addsrun
andselect
properties to the ones present inoptions
.options.attrs
may be an object or a function. -
blockTypeItem
(nodeType: NodeType, options: Object) → MenuItem
Build a menu item for changing the type of the textblock around the selection to the given type. Providesrun
,active
, andselect
properties. Others must be given inoptions
.options.attrs
may be an object to provide the attributes for the textblock node.
To construct your own items, these icons may be useful:
-
icons
: Object
A set of basic editor-related icons. Contains the propertiesjoin
,lift
,selectParentNode
,undo
,redo
,strong
,em
,code
,link
,bulletList
,orderedList
, andblockquote
, each holding an object that can be used as theicon
option toMenuItem
. -
renderGrouped
(view: EditorView, content: [MenuElement | [MenuElement]]) → {dom: ?dom.DocumentFragment, update: fn(EditorState) → bool}
Render the given, possibly nested, array of menu elements into a document fragment, placing separators between them (and ensuring no superfluous separators appear when some of the groups turn out to be empty).