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QuadTreeManager Typo #6

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erictuvesson opened this issue May 16, 2021 · 2 comments
Open

QuadTreeManager Typo #6

erictuvesson opened this issue May 16, 2021 · 2 comments

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@erictuvesson
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erictuvesson commented May 16, 2021

var nodeContainment = ContainmentType.Intersects;
var nodeBounds = new BoundingBox(new Vector3(node.bounds.X, node.bounds.Y, node.value.MinHeight),
new Vector3(node.bounds.X + node.bounds.Width, node.bounds.Y + node.bounds.Height, node.value.MaxHeight));
boundingFrustum.Contains(ref boundingBox, out nodeContainment);

boundingFrustum.Contains(ref nodeBounds, out nodeContainment); 
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