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Collection of scripts useful to propagate local changes from obs-studio / obs-studio-node into desktop

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streamlabs/slobs-buildScripts

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Description

This project contains a collection of bash scripts that will build various streamlabs projects like streamlabs/obs-studio for Windows/Mac & install it in other projects. Windows users likely want to run these scripts from Git Bash.

How to use

Install this folder in the same directory right beside streamlabs-desktop, streamlabs-obs-studio, and streamlabs/obs-studio-node. This project contains bash scripts

root folder (ex., streamlabs folder)
-->slobs-buildScripts (this repo)
-->streamlabs/desktop
-->streamlabs/obs-studio (aka SLOBS)
-->streamlabs/obs-studio-node (aka OSN)

folder structure

Download all of these repos from github first. Run rebuild-slobs.sh to build SLOBS. Next, run build-osn-streambuild.sh which will create a fake .app bundle for the automated tests. The advantage here it mimcs what the github workflow does. Note: Xcode currently defaults to Debug for OSN & SLOBS but the build scripts are configured for RelWithDebugInfo. Lastly, run rebuild-desktop.sh.

When you make changes to code, just hit ⌘+Shift+B (or CTRL+SHIFT+B on Windows) in Visual Studio Code to copy over the updated artifacts (behind the scenes this will run update-everything-from-slobs.sh). Sometimes drastic changes may require rebuild which means running build-osn-streambuild.sh 1. This will trigger a complete rebuild of obs-studio-node causing it to redownload all deps. Grab a coffee this might take a few mins. Note- the local libobs_src folder will be replaced by the downloaded artifact (set by LibOBSVersion). You'll likely want to run install-slobs.sh to overwrite this with your local changes.

Testing SLOBS changes in obs-studio-node

Run update-everything-from-SLOBS.sh script (via the ⌘+Shift+B hotkey combination) to build streamlabs/obs-studio & obs-studio-node. The resulting artifacts will be copied into streamlabs/desktop. Now when you execute the yarn run test command in OSN directory, it will utilize the latest compiled artifact. In addition, desktop will also be updated.

Environment variables

If you want to enable mac-virtual-cam on macOS 12.3+ you'll need to define the following environment variable OBS_CODESIGN_TEAM to enable automatic codesign in xcode.

Future plan

Eventually, some of these scripts will likely get copied over into their respective repos where appropriate. But they will take a slightly different form in those repos so they can be ran via yarn.

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Collection of scripts useful to propagate local changes from obs-studio / obs-studio-node into desktop

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