Commit 9761254
committed
Merge commit '0c576892132a619d2ee2fc7861ddd496a5f47001' into scgamex-v3
STEVE: removed all scripting/3d/etc support previously removed
* commit '0c576892132a619d2ee2fc7861ddd496a5f47001':
Lua: add manual bindings for EventDispatcher::addCustomEventListener (cocos2d#19405)
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19431)
refine travis, don't generate binding codes for cpp only target (cocos2d#19430)
remove unneeded codes (cocos2d#19421)
need to generate binding codes for all targets (cocos2d#19424)
Fix memory leak if invoking Texture2D::setAlphaTexture many times. (cocos2d#19400)
fix header path include style (cocos2d#19395)
Font atlas texture initialization delayed (cocos2d#19384)
If path to file is tool long crash is possible. (cocos2d#19383)
Checking, does the touch is within the height of the line, not the height of the sprite? (cocos2d#19394)
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19390)
Adds Configuration::getInfoAsMap() (cocos2d#19381)
# Conflicts:
# build/cocos2d_libs.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCTextFieldTTF.cpp
# cocos/editor-support/spine/Animation.c
# cocos/editor-support/spine/Animation.h
# cocos/editor-support/spine/AnimationState.c
# cocos/editor-support/spine/AnimationState.h
# cocos/editor-support/spine/AnimationStateData.c
# cocos/editor-support/spine/AnimationStateData.h
# cocos/editor-support/spine/Array.c
# cocos/editor-support/spine/Array.h
# cocos/editor-support/spine/Atlas.c
# cocos/editor-support/spine/Atlas.h
# cocos/editor-support/spine/AtlasAttachmentLoader.c
# cocos/editor-support/spine/AtlasAttachmentLoader.h
# cocos/editor-support/spine/Attachment.c
# cocos/editor-support/spine/Attachment.h
# cocos/editor-support/spine/AttachmentLoader.c
# cocos/editor-support/spine/AttachmentLoader.h
# cocos/editor-support/spine/AttachmentVertices.cpp
# cocos/editor-support/spine/Bone.c
# cocos/editor-support/spine/Bone.h
# cocos/editor-support/spine/BoneData.c
# cocos/editor-support/spine/BoneData.h
# cocos/editor-support/spine/BoundingBoxAttachment.c
# cocos/editor-support/spine/BoundingBoxAttachment.h
# cocos/editor-support/spine/ClippingAttachment.c
# cocos/editor-support/spine/ClippingAttachment.h
# cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp
# cocos/editor-support/spine/Cocos2dAttachmentLoader.h
# cocos/editor-support/spine/Color.c
# cocos/editor-support/spine/Color.h
# cocos/editor-support/spine/Event.c
# cocos/editor-support/spine/Event.h
# cocos/editor-support/spine/EventData.c
# cocos/editor-support/spine/EventData.h
# cocos/editor-support/spine/IkConstraint.c
# cocos/editor-support/spine/IkConstraint.h
# cocos/editor-support/spine/IkConstraintData.c
# cocos/editor-support/spine/IkConstraintData.h
# cocos/editor-support/spine/Json.c
# cocos/editor-support/spine/MeshAttachment.c
# cocos/editor-support/spine/MeshAttachment.h
# cocos/editor-support/spine/PathAttachment.c
# cocos/editor-support/spine/PathAttachment.h
# cocos/editor-support/spine/PathConstraint.c
# cocos/editor-support/spine/PathConstraint.h
# cocos/editor-support/spine/PathConstraintData.c
# cocos/editor-support/spine/PathConstraintData.h
# cocos/editor-support/spine/PointAttachment.c
# cocos/editor-support/spine/PointAttachment.h
# cocos/editor-support/spine/RegionAttachment.c
# cocos/editor-support/spine/RegionAttachment.h
# cocos/editor-support/spine/Skeleton.c
# cocos/editor-support/spine/Skeleton.h
# cocos/editor-support/spine/SkeletonAnimation.cpp
# cocos/editor-support/spine/SkeletonAnimation.h
# cocos/editor-support/spine/SkeletonBatch.cpp
# cocos/editor-support/spine/SkeletonBatch.h
# cocos/editor-support/spine/SkeletonBinary.c
# cocos/editor-support/spine/SkeletonBinary.h
# cocos/editor-support/spine/SkeletonBounds.c
# cocos/editor-support/spine/SkeletonBounds.h
# cocos/editor-support/spine/SkeletonClipping.c
# cocos/editor-support/spine/SkeletonClipping.h
# cocos/editor-support/spine/SkeletonData.c
# cocos/editor-support/spine/SkeletonData.h
# cocos/editor-support/spine/SkeletonJson.c
# cocos/editor-support/spine/SkeletonJson.h
# cocos/editor-support/spine/SkeletonRenderer.cpp
# cocos/editor-support/spine/SkeletonRenderer.h
# cocos/editor-support/spine/SkeletonTwoColorBatch.cpp
# cocos/editor-support/spine/SkeletonTwoColorBatch.h
# cocos/editor-support/spine/Skin.c
# cocos/editor-support/spine/Skin.h
# cocos/editor-support/spine/Slot.c
# cocos/editor-support/spine/Slot.h
# cocos/editor-support/spine/SlotData.c
# cocos/editor-support/spine/SlotData.h
# cocos/editor-support/spine/TransformConstraint.c
# cocos/editor-support/spine/TransformConstraint.h
# cocos/editor-support/spine/TransformConstraintData.c
# cocos/editor-support/spine/TransformConstraintData.h
# cocos/editor-support/spine/Triangulator.c
# cocos/editor-support/spine/Triangulator.h
# cocos/editor-support/spine/VertexAttachment.c
# cocos/editor-support/spine/VertexAttachment.h
# cocos/editor-support/spine/VertexEffect.c
# cocos/editor-support/spine/VertexEffect.h
# cocos/editor-support/spine/extension.c
# cocos/editor-support/spine/extension.h
# cocos/editor-support/spine/spine-cocos2dx.cpp
# cocos/editor-support/spine/spine-cocos2dx.h
# cocos/editor-support/spine/spine.h
# cocos/platform/winrt/CCGLViewImpl-winrt.h
# cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp
# cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj
# cocos/scripting/lua-bindings/auto/api/Application.lua
# cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
# cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp
# cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/Box2DTestBed/Test.h
# tests/cpp-tests/Classes/MaterialSystemTest/MaterialSystemTest.cpp
# tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp
# tests/cpp-tests/Classes/SpineTest/SpineTest.h
# tests/lua-tests/src/NewEventDispatcherTest/NewEventDispatcherTest.luaFile tree
132 files changed
+106
-21453
lines changed- build
- cocos2d_libs.xcodeproj
- cocos2d_tests.xcodeproj
- cocos
- 2d
- base
- platform
- android
- java
- libs
- src/org/cocos2dx/lib
- jni
- ios
- linux
- mac
- tizen
- win32
- win8.1-universal
- cocos2d-js
- winrt
- shaders
- renderer
- external
- templates
- tests
- cpp-empty-test/proj.win10
- Assets
- cpp-tests/proj.win10
- Assets
- tools
- appveyor-scripts
- tolua
- travis-scripts
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132 files changed
+106
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