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๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere
๐Ÿ‘จโ€๐Ÿ’ป
Rasterizing something, somewhere

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@Traverse-Research @BredaUniversityGames

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stefanpgd/README.md

Hey There ๐Ÿ‘‹

Welcome to my GitHub profile. My name is Stefan Pijnacker and my main occupation is Game Development/Programming.

  • ๐Ÿ‘จโ€๐Ÿ’ป C++ & C# Developer, Graphics APIs: Directx 12 and OpenGL
  • ๐Ÿ” Computer Graphics Researcher at Traverse Research
  • ๐ŸŽฎ Iโ€™m studying Game Technologies at Breda University of Applied Sciences.
  • ๐Ÿ’ซ Working on smaller projects in my free time, most of them are for research, they can be found among my public repositories.


Pinned Loading

  1. Nova Nova Public

    A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques

    C++ 5

  2. Flux Flux Public

    Personal playground for particle simulations done with DirectX Compute

    C++ 1

  3. Blaze Blaze Public

    A GPU Path Tracer, using DirectX Ray Tracing as backend

    C++ 1 1

  4. Compute-DirectX12-Tutorial Compute-DirectX12-Tutorial Public

    A framework that accompanies my tutorial on how you can setup and run Compute Shader with DirectX 12

    C++ 2