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…pp/h; renamed shadow mapper and gbuffer systems to new class standards (ER_ClassName);
…ved deprecated effects DebugLightProbeMaterial, RenderToLightProbeMaterial, their fx and callbacks; added shadow sampler to SamplerStates.cpp; fixed RenderingObject::Draw() for specific mesh index
…GIMaterial, its fx, callbacks; removed geometry shader UAV usage from Voxelization.hlsl; removed ER_MaterialsCallbacks.cpp
… into a separate pass in Illumination.cpp; cleaned pipeline (RTs, DTs) with new approach; refactored QuadRenderer (added vertex shader, input layout) = now fully usable as a service component; added global gamma correct result in Lighting.hlsli
…ingStack to ER_PostProcessingStack; moved PP to Library namespace; added support for RO's reflection mask textures; removed screen space light shafts
…ng pass style (removed deprecated FoliageMaterial)
… Effect.cpp/h, Material.cpp/h, Variable.cpp/h, Technique.cpp/h
@steaklive steaklive changed the title Material system refactoring (removal of Effects11) Material system refactoring (+removal of Effects11) Apr 7, 2022
@steaklive steaklive added the enhancement New feature or request label Apr 7, 2022
@steaklive steaklive merged commit 148c6d6 into master Apr 7, 2022
@steaklive steaklive deleted the material_system_refactoring branch April 11, 2022 10:48
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