- Belgrade, Serbia
- in/snaulx
Valve
GPU-accelerated Source Engine lightmap compiler
Modification of Source Valve Hammer Editor to fix some issues. Fixes brush vertex precision loss.
Valve BSP-file parser, written in modern C++
C++ Parser and Writer for Valve Data Format (e.g. .vdf files used in steam)
📃 Next-generation Valve's key value framework for .NET
Managed C# abstraction of GameNetworkingSockets library by Valve Software
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
📦 Fully fledged library to work with Valve's Pak archives in .NET
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
A curated collection of the official VMFs files of few of my CSGO maps.
The source content used for creating ApertureVR, a mod for Half-Life: Alyx.
Steam depot downloader utilizing the SteamKit2 library.
A manager for game achievements in Steam.
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Source Engine 2006 Map Importer for Chisel Editor.
A tool to assist in the compiling of source engine maps
The 2013 edition of the Source SDK
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
C# parsers and formats for Half-Life 1 and related engines.
Quixel Megascans Bridge export plugin for Source 2.
A library and tool for working with vpks relatively quickly in C
A Counter-Strike 2 Demo Parser for Go (demoinfo)